Shin Megami Tensei V bietet viele verschiedene Mechaniken, die es dem Nahobino und seiner Gruppe von Dämonen ermöglichen, stärker zu werden, ohne aufzusteigen.
Zu diesen Mechaniken gehören Wunder, spezielle Fähigkeiten, die durch das Ausgeben von Ruhm erlernt werden und die Nahobino nicht nur stärken, sondern ihm auch ermöglichen, mehr Dämonen zu bringen, weniger Geld auszugeben, um Gegenstände von Gustave zu kaufen, und vieles mehr.
Hier sind alle Wunder in Shin Megami Tensei V und wie du mehr davon verfügbar machen kannst.
Alle Wunder in Shin Megami Tensei V
Wunder in Shin Megami Tensei V sind in vier verschiedene Kategorien unterteilt – Überlegenheit, Lehre, Erwachen und Kosmos . Um sie zu lernen, musst du dich in die Welt der Schatten begeben und eine festgelegte Menge an Ruhm ausgeben, die auf verschiedene Arten erlangt werden kann.
Zu Beginn des Spiels stehen Ihnen nur wenige Wunder zur Verfügung. Um mehr verfügbar zu machen, müssen Sie Abszesse zerstören, die über ganz Da'at verstreut sind.
Vorherrschaft
Überlegenheitswunder stärken sowohl die Dämonen als auch die Nahobino und eröffnen neue Möglichkeiten, Magatsuhi zu vergrößern.
Wunder | Beschreibung | Ruhm |
Werkzeugkenntnisse | Erlaubt Ihren Dämonen, Gegenstände während des Kampfes zu verwenden. | 85 |
Unnachgiebiger Wille | Wenn ein schützender Verbündeter angegriffen wird, erhöht sich die Magatsuhi-Anzeige ein wenig. | 35 |
Belebende Verteidigung | Die MP eines Verbündeten erholen sich beim Bewachen. | 90 |
Magatsuhi-Quelle | Alle Verbündeten werden HP und MP leicht regenerieren, wenn die Magatsuhi-Anzeige zu Beginn einer Runde voll ist. | 150 |
Rachsüchtiger Opportunist | Die Magatsuhi-Anzeige wird beim Bewachen leicht ansteigen. | 30 |
Fall Swoop | Die Magatsuhi-Anzeige steigt leicht an, wenn SCHWACH oder KRITISCH zugefügt wird. | 30 |
Gegenanreiz:Widerstand leisten | Die Magatsuhi-Anzeige erhöht sich leicht, wenn der Affinitätswiderstand eines Verbündeten den Schaden durch einen feindlichen Angriff verringert. | 30 |
Gegenanreiz:Null | Die Magatsuhi-Anzeige erhöht sich, wenn ein Verbündeter einen feindlichen Angriff auf Null setzt, entzieht oder abwehrt. | 50 |
Rassentranszendenz | Die Nabohino werden in der Lage sein, rassenspezifische Magatsuhi-Fähigkeiten anderer Gruppenmitglieder zu nutzen. | 100 |
Magatsuhi-Dispersion | Der feindliche Omagatoki:Der kritische Effekt endet, wenn ein Verbündeter einen feindlichen Angriff bewacht, ausweicht, auf Null setzt, abwehrt oder entzieht. | 80 |
Gekonnte Konservierung | Very slightly decreases the amount of Magatsuhi consumed when using Magatsuhi skills. | 150 |
Vengeance | The Magatsuhi Gauge greatly increases anytime an ally dies. | 40 |
Forestall | Slashing an enemy in the field without being noticed will greatly increase the Magatsuhi Gauge at the start of a battle. | 5 |
Constant Vigilance | The Magatsuhi Gauge increases a little at the start of a battle. | 100 |
Embolden | Raises the amount added to the Magatsuhi Gauge each turn. | 150 |
Enhanced Summon | Demon allies summoned in battle will have a random stat raised by 1 rank. | 80 |
Dread | All enemies will have a random stat lowered by 1 rank at the start of a battle. | 100 |
Kindred Favor | Talking with a demon while having that same demon in your party will prompt them to occasionally heal you in battle. | 35 |
Articulate Discourse | Talking with a demon uses 1/2 of a Press Turn Icon. | 65 |
Pacification | If a demon’s mood sours mid-negotiaton, they may forgive you. | 90 |
Inspiring Covenant | Recruiting demons in battle will cause them to immediately level up. | 150 |
Art of Intervention | Use a demon ally’s action to speak with a demon. | 100 |
Divine Persuasion | Demons will sometimes join you unconditionally. | 10 |
Divine Eminence | Demons above the Nahobino’s level can be recruited through negotiation. | 10 |
Deathly Aura I | Cornered demons may beg for their lives. | 30 |
Deathly Aura II | Demand Macca from cornered demons. | 50 |
Deathly Aura III | Demand Essence from cornered demons. | 70 |
Doctrine
Doctrine Miracles improve demons obtained via Fusion and reduce the cost of healing, items, and demon summoning.
Miracles | Description | Glory |
Hand of God | Rare chance to acquire one extra relic. | 5 |
Warrior’s Conception | Newly-fused demons will gain a stat bonus based on the stats of the demons fused. | 50 |
Unforgotten Memories | Newly fused demons will gain EXP based on the stats of the demons fused. | 65 |
Divine Amalgamation | Allows the Nahobino to acquire affinity resistances from essences during Essence Fusion. | 20 |
Inheritance Violation | A demon’s starting skills can be overwritten during skill inheritance. | 10 |
Rank Violation | Level limitation for demon fusion is lifted. | 10 |
Art of Essences I | Allows an additional skill to be selected from essences. | 30 |
Art of Essences II | Allows up to two additional skills to be selected from essences. | 80 |
Art of Essences III | Unlocks all essence skills. | 150 |
Healer’s Hospitality I | The healing cost at leyline founts is reduced by 25%. | 40 |
Healer’s Hospitality II | The healing cost at leyline founts is reduced by 50%. | 100 |
Merchant’s Hospitality I | Item prices at the Cadaver’s Hollow are reduced by 25%. | 60 |
Merchant’s Hospitality II | Item prices at the Cadaver’s Hollow are reduced by 50% | 150 |
Summoner’s Hospitality I | The cost of summoning demons from the Demon Compendium is reduced by 10%. | 50 |
Summoner’s Hospitality II | The cost of summoning demons from the Demon Compendium is reduced by 30%. | 150 |
Summoner’s Hospitality III | The cost of summoning demons from the Demon Compendium is reduced by 50%. | 300 |
Awakening
Awakening Miracles improve demons further upon level up and unlock additional Skill Slots for both demons and the Nahobino.
Miracles | Description | Glory |
Skill Manifestation | A demon ally may awaken to a new skill when leveling up. | 50 |
Prayer of Strength | Additional +1 increase to a demon ally’s Strength when the demon levels up (Only applies up to a certain level). | 200 |
Prayer of Vitality | Additional +1 increase to a demon ally’s Vitality when the demon levels up (Only applies up to a certain level). | 130 |
Prayer of Magic | Additional +1 increase to a demon ally’s Magic when the demon levels up (Only applies up to a certain level). | 200 |
Prayer of Agility | Additional +1 increase to a demon ally’s Agility when the demon levels up (Only applies up to a certain level). | 70 |
Prayer of Luck | Additional +1 increase to a demon ally’s Luck when the demon levels up (Only applies up to a certain level). | 70 |
Empowering Cheer I | Half of MAX HP and MP are recovered when leveling up. | 5 |
Empowering Cheer II | HP and MP are fully recovered when leveling up. | 50 |
Demon Proficiency I | Increases demon ally’s skill slots by 1. | 50 |
Demon Proficiency II | Increases demon ally’s skill slots by 1. | 100 |
Demon Proficiency III | Increases demon ally’s skill slots by 1. | 150 |
Demon Proficiency IV | Increases demon ally’s skill slots by 1. | 300 |
Divine Proficiency I | Increases the Nahobino’s skill slots by 1. | 30 |
Divine Proficiency II | Increases the Nahobino’s skill slots by 1. | 60 |
Divine Proficiency III | Increases the Nahobino’s skill slots by 1. | 100 |
Divine Proficiency IV | Increases the Nahobino’s skill slots by 1. | 150 |
Divine Garrison I | Increases demon stock by 1. | 10 |
Divine Garrison II | Increases demon stock by 1. | 20 |
Divine Garrison III | Increases demon stock by 2. | 50 |
Divine Garrison IV | Increases demon stock by 2. | 65 |
Divine Garrison V | Increases demon stock by 2. | 80 |
Divine Garrison VI | Increases demon stock by 2. | 90 |
Divine Garrison VII | Increases demon stock by 2. | 100 |
Divine Garrison VIII | Increases demon stock by 3. | 165 |
Divine Garrison IX | Increases demon stock by 3. | 200 |
Cosmos
Cosmos Miracles improve the Nahobino’s Skill Potential, letting you customize the character further.
Miracles | Description | Glory |
Physical Mastery I | Increases the Nahobino’s Physical skill potential by 1. | 120 |
Physical Mastery II | Increases the Nahobino’s Physical skill potential by 2. | 160 |
Physical Mastery III | Increases the Nahobino’s Physical skill potential by 2. | 200 |
Physical Mastery IV | Increases the Nahobino’s Physical skill potential by 2. | 300 |
Physical Mastery V | Increases the Nahobino’s Physical skill potential by 2. | 400 |
Fire Mastery I | Increases the Nahobino’s Fire skill potential by 1. | 50 |
Fire Mastery II | Increases the Nahobino’s Fire skill potential by 2. | 80 |
Fire Mastery III | Increases the Nahobino’s Fire skill potential by 2. | 100 |
Fire Mastery IV | Increases the Nahobino’s Fire skill potential by 2. | 130 |
Fire Mastery V | Increases the Nahobino’s Fire skill potential by 2. | 160 |
Ice Mastery I | Increases the Nahobino’s Ice skill potential by 1. | 50 |
Ice Mastery II | Increases the Nahobino’s Ice skill potential by 2. | 80 |
Ice Mastery III | Increases the Nahobino’s Ice skill potential by 2. | 100 |
Ice Mastery IV | Increases the Nahobino’s Ice skill potential by 2. | 130 |
Ice Mastery V | Increases the Nahobino’s Ice skill potential by 2. | 160 |
Electric Mastery I | Increases the Nahobino’s Electric skill potential by 1. | 50 |
Electric Mastery II | Increases the Nahobino’s Electric skill potential by 2. | 80 |
Electric Mastery III | Increases the Nahobino’s Electric skill potential by 2. | 100 |
Electric Mastery VI | Increases the Nahobino’s Electric skill potential by 2. | 130 |
Electric Mastery V | Increases the Nahobino’s Electric skill potential by 2. | 160 |
Force Mastery I | Increases the Nahobino’s Force skill potential by 1. | 50 |
Force Mastery II | Increases the Nahobino’s Force skill potential by 2. | 80 |
Force Mastery III | Increases the Nahobino’s Force skill potential by 2. | 100 |
Force Mastery IV | Increases the Nahobino’s Force skill potential by 2. | 130 |
Force Mastery V | Increases the Nahobino’s Force skill potential by 2. | 160 |
Light Mastery I | Increases the Nahobino’s Light skill potential by 1. | 50 |
Light Mastery II | Increases the Nahobino’s Light skill potential by 2. | 80 |
Light Mastery III | Increases the Nahobino’s Light skill potential by 2. | 100 |
Light Mastery IV | Increases the Nahobino’s Light skill potential by 2. | 130 |
Light Mastery V | Increases the Nahobino’s Light skill potential by 2. | 160 |
Dark Mastery I | Increases the Nahobino’s Dark skill potential by 1. | 50 |
Dark Mastery II | Increases the Nahobino’s Dark skill potential by 2. | 80 |
Dark Mastery III | Increases the Nahobino’s Dark skill potential by 2. | 100 |
Dark Mastery IV | Increases the Nahobino’s Dark skill potential by 2. | 130 |
Dark Mastery V | Increases the Nahobino’s Dark skill potential by 2. | 160 |
Almighty Mastery I | Increases the Nahobino’s Almighty skill potential by 1. | 120 |
Almighty Mastery II | Increases the Nahobino’s Almighty skill potential by 2. | 160 |
Almighty Mastery III | Increases the Nahobino’s Almighty skill potential by 2. | 200 |
Almighty Mastery IV | Increases the Nahobino’s Almighty skill potential by 2. | 300 |
Almighty Mastery V | Increases the Nahobino’s Almighty skill potential by 2. | 400 |
Ailment Mastery I | Increases the Nahobino’s Ailment skill potential by 1. | 40 |
Ailment Mastery II | Increases the Nahobino’s Ailment skill potential by 2. | 55 |
Ailment Mastery III | Increases the Nahobino’s Ailment skill potential by 2. | 70 |
Ailment Mastery IV | Increases the Nahobino’s Ailment skill potential by 2. | 90 |
Ailment Mastery V | Increases the Nahobino’s Ailment skill potential by 2. | 140 |
Recover Mastery I | Increases the Nahobino’s Healing skill potential by 1. | 60 |
Recover Mastery II | Increases the Nahobino’s Healing skill potential by 2. | 120 |
Recover Mastery III | Increases the Nahobino’s Healing skill potential by 2. | 200 |
Support Mastery I | Increases the Nahobino’s Support skill potential by 1. | 60 |
Support Mastery II | Increases the Nahobino’s Support skill potential by 2. | 120 |
Support Mastery III | Increases the Nahobino’s Support skill potential by 2. | 200 |