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Alle Haustiere und Upgrades in Super Auto Pets

Super Auto Pets kann kostenlos auf IOS und Android heruntergeladen werden und ist auch auf Steam verfügbar. Das im September 2021 veröffentlichte automatische Kampfstrategiespiel von Team Wood Games erfreut sich aufgrund seiner ansprechenden Mechanik und seines niedlichen Designs wachsender Beliebtheit. Die Entwickler haben angekündigt, dass sie das Spiel weiter aktualisieren und weitere Erweiterungspakete hinzufügen werden, aber hier ist vorerst unsere Liste aller Haustiere und Upgrades, die bisher in Super Auto Pets verfügbar sind.

Alle Haustiere in Super Auto Pets

Jedes Haustier hat eine einzigartige Fähigkeit, die es in den Kampf einbringt, also müssen die Spieler auswählen, welche entzückenden Tiere sich zusammenschließen, um gegen die Opposition zu kämpfen. Kämpfe gibt es in zwei Modi:Arena-Modus und Versus-Modus. Im Arena-Modus müssen die Spieler 10 Siege erreichen, während im Versus-Modus die Spieler gegen eine Reihe anderer antreten, um an die Spitze zu gelangen!

Kostenlose Tier-1-Haustiere

Ameise – ATK 2, HP 1

Stufe Fähigkeit
1 Ohnmacht:Gib zufälligen Verbündeten +2/+1
2 Ohnmacht:Gib zufälligen Verbündeten +4/+2
3 Ohnmacht:Gib zufälligen Verbündeten +6/+3

Biber – ATK 2, HP 2

Stufe Fähigkeit
1 Verkaufen:Gib 2 zufälligen Verbündeten +1 HP
2 Verkaufen:Gib 2 zufälligen Verbündeten +2 HP
3 Verkaufen:Gib 2 zufälligen Verbündeten +3 HP

Grille – ATK 1, HP 2

Stufe Fähigkeit
1 Ohnmacht:Beschwöre eine Grille 1/1
2 Ohnmacht:Beschwöre eine Grille 2/2
3 Ohnmacht:Beschwöre eine Grille 3/3

Ente – ATK 1, HP 3

Stufe Fähigkeit
1 Verkaufen:Geben Sie Ladentieren +1 HP
2 Verkaufen:Geben Sie Ladentieren +2 HP
3 Verkaufen:Geben Sie Ladentieren +3 HP

Fisch – ATK 2, HP 3

Stufe Fähigkeit
1 Stufenaufstieg:Gib allen Verbündeten +1/+1
2 Stufenaufstieg:Gib allen Verbündeten +2/+2
3 nicht zutreffend

Grille – ATK 2, HP 1

Stufe Fähigkeit
1 Freund beschworen:Gib +1 ATK bis zum Ende des Kampfes
2 Freund beschworen:Gib +2 ATK bis zum Ende des Kampfes
3 Freund beschworen:Gib +3 ATK bis zum Ende des Kampfes

Mücke – ATK 2, HP 2

Stufe Fähigkeit
1 Beginn des Kampfes:Fügt 1 zufälligen Feind 1 Schaden zu
2 Beginn des Kampfes:Fügt 2 zufälligen Feinden 1 Schaden zu
3 Beginn des Kampfes:Fügt 3 zufälligen Feinden 1 Schaden zu

Otter – ATK 1, HP 2

Stufe Fähigkeit
1 Kaufen:Gib zufälligen Verbündeten +1/+1
2 Kaufen:Gib zufälligen Verbündeten +2/+2
3 Kaufen:Gib zufälligen Verbündeten +3/+3

Grille – ATK 3, HP 1

Stufe Fähigkeit
1 Verkaufen:Erhalte 1 zusätzliches Gold
2 Verkaufen:Erhalte 2 zusätzliches Gold
3 Verkaufen:Erhalte 3 zusätzliches Gold

Faultier – ATK 1, HP 1

Stufe Fähigkeit
1 „Hat keine besondere Fähigkeit. Ist kampftechnisch etwas lahm. Aber er glaubt wirklich an dich!“
2
3

Kostenlose Tier-2-Haustiere

Grille – ATK 3, HP3

Stufe Fähigkeit
1 Kaufen:Gesundheit des gesündesten Verbündeten kopieren
2 Kaufen:Gesundheit des gesündesten Verbündeten kopieren
3 Kaufen:Gesundheit des gesündesten Verbündeten kopieren

Dodo – ATK 2, HP 3

Stufe Fähigkeit
1 Beginn des Kampfes:Gib 50 % von Dodos ATK an einen Verbündeten vor dir
2 Beginn des Kampfes:Gib 100 % von Dodos ATK an einen Verbündeten vor dir
3 Beginn des Kampfes:Gib 150 % von Dodos ATK an einen Verbündeten vor dir

Elefant – ATK 3, HP 5

Stufe Fähigkeit
1 Vor dem Angriff:Füge einem Verbündeten dahinter 1 Schaden zu
2 Vor dem Angriff:Füge 2 Verbündeten hinter dir 1 Schaden zu
3 Vor dem Angriff:Füge 3 Verbündeten hinter dir 1 Schaden zu

Flamingo – ATK 3, HP 1

Stufe Fähigkeit
1 Ohnmacht:Gib 2 Verbündeten hinten +1/+1
2 Ohnmacht:Gib 2 Verbündeten hinter +2/+2
3 Ohnmacht:Gib 2 Verbündeten hinter +3/+3

Igel – ATK 3, HP 2

Stufe Fähigkeit
1 Ohnmacht:Füge allen 2 Schaden zu
2 Ohnmacht:Füge allen 4 Schaden zu
3 Ohnmacht:Füge allen 6 Schaden zu

Pfau – ATK 2, HP 5

Stufe Fähigkeit
1 Verletzt:Erhalte einmal pro Zug 50 % mehr ATK
2 Verletzt:Erhalte zweimal pro Runde 50 % mehr ATK
3 Hurt:Gain 50% more ATK three times per turn

Rat – ATK 4, HP 5

Stufe Ability
1 Faint:Summon 1 1/1 Dirty Rat up front for enemy
2 Faint:Summon 2 1/1 Dirty Rats up front for enemy
3 Faint:Summon 3 1/1 Dirty Rats up front for enemy

Shrimp – ATK 2, HP 3

Stufe Ability
1 Friend Sold:Give random ally +1 HP
2 Friend Sold:Give random ally +2 HP
3 Friend Sold:Give random ally +3 HP

Spider – ATK 2, HP 2

Stufe Ability
1 Faint:Summon a level 1 tier 3 pet as a 2/2
2 Faint:Summon a level 2 tier 3 pet as a 2/2
3 Faint:Summon a level 3 tier 3 pet as a 2/2

Swan – ATK 1, HP 3

Stufe Ability
1 Start of turn:Gain 1 gold
2 Start of turn:Gain 2 gold
3 Start of turn:Gain 3 gold

Free Tier 3 Pets

Badger – ATK 5, HP 4

Stufe Ability
1 Faint:Deal ATK damage to adjacent pets
2 Faint:Deal 2x ATK damage to adjacent pets
3 Faint:Deal 3x ATK damage to adjacent pets

Blowfish – ATK 3, HP 5

Stufe Ability
1 Hurt:Deal 2 damage to a random enemy
2 Hurt:Deal 4 damage to a random enemy
3 Hurt:Deal 6 damage to a random enemy

Camel – ATK 2, HP 5

Stufe Ability
1 Hurt:Give friend behind +1/+2
2 Hurt:Give friend behind +2/+4
3 Hurt:Give friend behind +3/+6

Dog – ATK 2, HP 2

Stufe Ability
1 Friend summoned:Gain +1 ATK or +1 HP
2 Friend summoned:Gain +2 ATK or +2 HP
3 Friend summoned:Gain +3 ATK or +3 HP

Giraffe – ATK 2, HP 5

Stufe Ability
1 End turn:Give ally ahead +1/+1
2 End turn:Give 2 allies ahead +1/+1
3 End turn:Give 3 allies ahead +1/+1

Kangaroo – ATK 1, HP 2

Stufe Ability
1 Friend ahead attacks:Gain +2/+2
2 Friend ahead attacks:Gain +4/+4
3 Friend ahead attacks:Gain +6/+6

Ox – ATK 1, HP 4

Stufe Ability
1 Friend ahead faints:Gain Melon Armor and +2 ATK
2 Friend ahead faints:Gain Melon Armor and +4 ATK
3 Friend ahead faints:Gain Melon Armor and +6 ATK

Rabbit – ATK 3, HP 2

Stufe Ability
1 Friend eats shop food:Give it +1 HP
2 Friend eats shop food:Give it +2 HP
3 Friend eats shop food:Give it +3 HP

Rabbit – ATK 2, HP 2

Stufe Ability
1 Faint:Summon two 2/2 Rams
2 Faint:Summon two 4/4 Rams
3 Faint:Summon two 6/6 Rams

Snail – ATK 1, HP 1

Stufe Ability
1 Buy:If you lost previous battle, give all allies +2/+1
2 Buy:If you lost previous battle, give all allies +4/+2
3 Buy:If you lost previous battle, give all allies +6/+3

Turtle – ATK 1, HP 2

Stufe Ability
1 Faint:Give ally behind Melon Armor
2 Faint:Give 2 allies behind Melon Armor
3 Faint:Give 3 allies behind Melon Armor

Free Tier 4 Pets

Bison – ATK 6, HP 6

Stufe Ability
1 End turn:Gain +2/+2 if there is at least one level 3 ally
2 End turn:Gain +4/+4 if there is at least one level 3 ally
3 End turn:Gain +6/+6 if there is at least one level 3 ally

Deer – ATK 1, HP 1

Stufe Ability
1 Faint:Summon a 5/5 Bus with Splash Attack
2 Faint:Summon a 10/10 Bus with Splash Attack
3 Faint:Summon a 15/15 Bus with Splash Attack

Dolphin – ATK 4, HP 6

Stufe Ability
1 Start of battle:Deal 5 damage to the lowest HP enemy
2 Start of battle:Deal 10 damage to the lowest HP enemy
3 Start of battle:Deal 15 damage to the lowest HP enemy

Hippo – ATK 4, HP 7

Stufe Ability
1 Knock out:Gain +2/+2
2 Knock out:Gain +4/+4
3 Knock out:Gain +6/+6

Parrot – ATK 6, HP 3

Stufe Ability
1 End turn:Copy ability from pet ahead as level 1 until end of battle
2 End turn:Copy ability from pet ahead as level 2 until end of battle
3 End turn:Copy ability from pet ahead as level 3 until end of battle

Penguin – ATK 1, HP 2

Stufe Ability
1 End turn:Give other level 2 and 3 allies +1/+1
2 End turn:Give other level 2 and 3 allies +2/+2
3 End turn:Give other level 2 and 3 allies +3/+3

Rooster – ATK 5, HP 3

Stufe Ability
1 Faint:Summon a Chick with 1 HP and 50% of the ATK
2 Faint:Summon 2 Chicks with 1 HP and 50% of the ATK
3 Faint:Summon 3 Chicks with 1 HP and 50% of the ATK

Skunk – ATK 3, HP 6

Stufe Ability
1 Start of battle:Reduce the highest HP enemy by 33%
2 Start of battle:Reduce the highest HP enemy by 66%
3 Start of battle:Reduce the highest HP enemy by 99%

Squirrel – ATK 2, HP 2

Stufe Ability
1 Start of turn:Discount shop food by 1 gold
2 Start of turn:Discount shop food by 2 gold
3 Start of turn:Discount shop food by 3 gold

Whale – ATK 3, HP 8

Stufe Ability
1 Start of battle:Swallow friend ahead and release it as a level 1 after fainting
2 Start of battle:Swallow friend ahead and release it as a level 2 after fainting
3 Start of battle:Swallow friend ahead and release it as a level 3 after fainting

Worm – ATK 2, HP 2

Stufe Ability
1 Eats shop food:Gain +1/+1
2 Eats shop food:Gain +2/+2
3 Eats shop food:Gain +3/+3

Free Tier 5 Pets

Cow – ATK 4, HP 6

Stufe Ability
1 Buy:Replace food shop with 2 free milk that gives +1/+2
2 Buy:Replace food shop with 2 free milk that gives +2/+4
3 Buy:Replace food shop with 2 free milk that gives +3/+6

Crocodile – ATK 8, HP 4

Stufe Ability
1 Start of battle:Deal 8 damage to the last enemy
2 Start of battle:Deal 16 damage to the last enemy
3 Start of battle:Deal 24 damage to the last enemy

Monkey – ATK 1, HP 2

Stufe Ability
1 End turn:Give right-most friend +2/+3
2 End turn:Give right-most friend +4/+6
3 End turn:Give right-most friend +6/+9

Rhino – ATK 5, HP 8

Stufe Ability
1 Knock out:Deal 4 damage to the first enemy
2 Knock out:Deal 8 damage to the first enemy
3 Knock out:Deal 12 damage to the first enemy

Scorpion – ATK 1, HP 1

Stufe Ability
1 None
2 None
3 None

Seal – ATK 3, HP 8

Stufe Ability
1 East shop food:Give 2 random allies +1/+1
2 East shop food:Give 2 random allies +2/+2
3 East shop food:Give 2 random allies +3/+3

Shark – ATK 1, HP 1

Stufe Ability
1 None
2 None
3 None

Turkey – ATK 3, HP 4

Stufe Ability
1 Friend summoned:Give it +3/+3
2 Friend summoned:Give it +6/+6
3 Friend summoned:Give it +9/+9

Free Tier 6 Pets

Boar – ATK 8, HP 6

Stufe Ability
1 Before attack:Gain +2/+2
2 Before attack:Gain +4/+4
3 Before attack:Gain +6/+6

Cat – ATK 4, HP 5

Stufe Ability
1 Food with HP and ATK effects are doubled
2 Food with HP and ATK effects are tripled
3 Food with HP and ATK effects are quadrupled

Dragon – ATK 6, HP 8

Stufe Ability
1 Buy tier 1 pet:Give all allies +1/+1
2 Buy tier 1 pet:Give all allies +2/+2
3 Buy tier 1 pet:Give all allies +3/+3

Fly – ATK 5, HP 5

Stufe Ability
1 Friend faints:Summon a 5/5 fly in its place
2 Friend faints:Summon a 10/10 fly in its place
3 Friend faints:Summon a 15/15 fly in its place

Gorilla – ATK 6, HP 9

Stufe Ability
1 Hurt:Gain Coconut Shield
2 Hurt:Gain Coconut Shield
3 Hurt:Gain Coconut Shield

Leopard – ATK 10, HP 4

Stufe Ability
1 Start of battle:Deal 50% attack damage to a random enemy
2 Start of battle:Deal 50% attack damage to 2 random enemies
3 Start of battle:Deal 50% attack damage to 3 random enemies

Mammoth – ATK 3, HP 10

Stufe Ability
1 Faint:Give all friends +2/+2
2 Faint:Give all friends +4/+4
3 Faint:Give all friends +6/+6

Snake – ATK 6, HP 6

Stufe Ability
1 Ally ahead attacks:Deal 5 damage to a random enemy
2 Ally ahead attacks:Deal 10 damage to a random enemy
3 Ally ahead attacks:Deal 15 damage to a random enemy

Tiger – ATK 4, HP 3

Stufe Ability
1 The ally ahead repeats their ability as if they were level 1
2 The ally ahead repeats their ability as if they were level 2
3 The ally ahead repeats their ability as if they were level 3

Expansion Pack 1 Pets – Tier 1

Beetle – ATK 2, HP31

Stufe Ability
1 Eat shop food:Give shop pets +1 HP
2 Eat shop food:Give shop pets +2 HP
3 Eat shop food:Give shop pets +3 HP

Bluebird – ATK 2, HP 1

Stufe Ability
1 End turn:Give left-most ally +1 ATK
2 End turn:Give left-most ally +2 ATK
3 End turn:Give left-most ally +3 ATK

Ladybug – ATK 1, HP 3

Stufe Ability
1 Buy food:Gain +1/+1 until end of battle
2 Buy food:Gain +2/+2 until end of battle
3 Buy food:Gain +3/+3 until end of battle

Expansion Pack 1 Pets – Tier 2

Bat – ATK 1, HP 2

Stufe Ability
1 Start of battle:Make 1 enemy weak
2 Start of battle:Make 2 enemies weak
3 Start of battle:Make 3 enemies weak

Dromeday – ATK 3, HP 5

Stufe Ability
1 Start of turn:Give shop pets +1/+1
2 Start of turn:Give shop pets +2/+2
3 Start of turn:Give shop pets +3/+3

Tabby Cat – ATK 5, HP 3

Stufe Ability
1 Eats shop food:Give friends +1 ATK until end of battle
2 Eats shop food:Give friends +2 ATK until end of battle
3 Eats shop food:Give friends +3 ATK until end of battle

Expansion Pack 1 Pets – Tier 3

Caterpillar – ATK 1, HP 3

Stufe Ability
1 Start of turn:Gain 1 Experience
2 Start of turn:Gain 1 Experience
3 Start of battle:Evolve into a butterfly, then copy the stats of the strongest ally

Hatchling Chick – ATK 1, HP 1

Stufe Ability
1 End turn:Give +5/+5 to friend ahead until end of battle
2 End turn:Give +2/+2 to friend ahead
3 Start of turn:Give +1 Experience to friend ahead

Owl – ATK 5, HP 3

Stufe Ability
1 Sell:Give random ally +2/+2
2 Sell:Give random ally +4/+4
3 Sell:Give random ally +6/+6

Puppy – ATK 1, HP 1

Stufe Ability
1 End turn:If you have 3 or more gold, gain +2/+2
2 End turn:If you have 3 or more gold, gain +4/+4
3 End turn:If you have 3 or more gold, gain +6/+6

Tropical Fish – ATK 2, HP 4

Stufe Ability
1 End turn:Give adjacent ally +1 HP
2 End turn:Give adjacent ally +2 HP
3 End turn:Give adjacent ally +3 HP

Expansion Pack 1 Pets – Tier 4

Buffalo – ATK 5, HP 5

Stufe Ability
1 Pet bought:Gain +1/+1
2 Pet bought:Gain +2/+2
3 Pet bought:Gain +3/+3

Llama – ATK 3, HP 6

Stufe Ability
1 End turn:If you have 4 or fewer pets, gain +2/+2
2 End turn:If you have 4 or fewer pets, gain +4/+4
3 End turn:If you have 4 or fewer pets, gain +6/+6

Lobster – ATK 4, HP 5

Stufe Ability
1 Pet summoned:Give it +2/+2 when not in battle
2 Pet summoned:Give it +4/+4 when not in battle
3 Pet summoned:Give it +6/+6 when not in battle

Microbe – ATK 1, HP 1

Stufe Ability
1 Faint:Make all pets weak
2 Faint:Make all pets weak
3 Faint:Make all pets weak

Expansion Pack 1 Pets – Tier 5

Chicken – ATK 1, HP 2

Stufe Ability
1 Buy tier 1 pet:Give current and future shop pets +1/+1
2 Buy tier 1 pet:Give current and future shop pets +2/+2
3 Buy tier 1 pet:Give current and future shop pets +3/+3

Eagle – ATK 6, HP 5

Stufe Ability
1 Faint:Summon 1 level 1 tier 6 pet
2 Faint:Summon 1 level 2 tier 6 pet
3 Faint:Summon 1 level 13tier 6 pet

Goat – ATK 4, HP 6

Stufe Ability
1 Pet bought:Gain 1 gold
2 Pet bought:Gain 2 gold
3 Pet bought:Gain 3 gold

Poodle – ATK 2, HP 2

Stufe Ability
1 End turn:Give +1/+1 to one pet of each tier
2 End turn:Give +2/+3 to one pet of each tier
3 End turn:Give +3/+3 to one pet of each tier

Expansion Pack 1 Pets – Tier 6

Octopus – ATK 8, HP 8

Stufe Ability
1 Level Up:Gain +8/+8
2 Level Up:Gain +8/+8 and a new ability
3 Before attack:Deal 5 damage to all enemies

Sauropod – ATK 4, HP 12

Stufe Ability
1 Buy food:Gain 1 gold
2 Buy food:Gain 2 gold
3 Buy food:Gain 3 gold

Tyrannosaurus – ATK 9, HP 4

Stufe Ability
1 End turn:If you have 3 or more gold, give other pets +2/+1
2 End turn:If you have 3 or more gold, give other pets +4/+2
3 End turn:If you have 3 or more gold, give other pets +6/+3

That is every Super Auto Pet in the game so far! Let us know in the comments below if you have a favourite strategy or combo.


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