Ein grober Leitfaden zum Verständnis des Lebens allein im gefährlichen und treibenden Sand von Last Oasis.
Leitfaden für die Grundlagen
Was dieser Leitfaden ist
Ich habe am Ende der Beta begonnen, diese Ideen zusammenzustellen, und wir sind mit Early Access gerade erst am Start. Ich gehe davon aus, dass sich das Meta ändern wird, wenn sich das Spiel und die Spieler ändern und aufeinander reagieren.
Das Wichtigste zuerst:Die Einschränkungen akzeptieren
Dieses Spiel hat Mechaniken, die Solo-, Kleingruppen- und Gelegenheitsspiele unterstützen, aber es ist auch so konzipiert, dass es für große Gruppen (sogar sehr große Gruppen) interessant ist, die es leicht haben, durch das zu kommen, was für einen Solospieler sehr herausfordernd ist.
Einfach gesagt, es gibt eine Menge Inhalte – Dinge im Forschungsbaum – zu denen Sie wahrscheinlich nie alleine kommen werden. Sie werden nicht die größeren Wanderer haben. Zum Glück sind die kleineren Walker sowieso meistens besser für Soli geeignet.
Egal wie gut Sie sind, wie vorsichtig Sie sind, Sie werden trotzdem getötet und müssen sich um die Genesung kümmern. Es ist ein PVP-Spiel, also ist das nur ein Teil davon. Das bedeutet, dass ein Teil des Solospiels darin besteht, sich darauf vorzubereiten, alles zu verlieren, damit Sie so gut wie möglich darauf vorbereitet sind. Der Schlüssel, um mehr oder weniger zu Ihren eigenen Bedingungen solo zu spielen, ist das Verständnis und die Nutzung der verfügbaren Mechanismen, um Verluste zu mindern.
Zweitens Zweitens:Behalten Sie den Horizont im Auge
Da ein Solo-Nomade gegenüber Gruppen von Nomaden (mit gleichem Können) im Nachteil sein kann, ist der einfachste Weg, um nicht getötet zu werden, den Kampf ganz zu vermeiden. Ein Solo-Nomade ist gut bedient, indem er ~ ständig ~ auf die Welt um ihn herum achtet, Geländevariationen im Auge behält, die einen anderen Beißer verstecken könnten – oder verwendet werden, um Ihre Flucht zu verbergen, wenn Sie einen anderen Beißer sehen – und immer nach den Flügeln von potenziell Ausschau hält feindliche Streuner.
Nachdem Sie eine Weile umhergewandert sind, werden Sie feststellen, dass die meisten Nomaden bestimmten Bewegungsmustern unterliegen. Sie wissen zum Beispiel, wo all die Knochensplitter sind, also nähern Sie sich ihm vorsichtig, vorausgesetzt, andere Nomaden sind auch dort. Sie können ziemlich davon ausgehen, dass ein Beißer an einer Beutestelle als nächstes zu einer anderen sichtbaren Beutestelle geht – und wenn Sie diese Reiseroute meiden, werden Sie ihnen wahrscheinlich ausweichen.
Sie werden das Muster auch an den Orten sehen, die die meisten Nomaden nicht aufsuchen. Und genau dort findet man ein paar kostbare Momente der Ruhe.
Während dies völlig un-immersiv ist…. Ich schlage vor, dass Sie auch das globale Chat-Protokoll im Auge behalten. Wenn Sie viele Menschen sterben sehen, ist es an der Zeit zu entscheiden, ob Sie an einem ausreichend sicheren Ort sind, wo die Hotspots wahrscheinlich sind, ob Sie einen Fluchtweg haben und ob es an der Zeit ist, sich einfach abzumelden – besonders wenn Sie einen haben viele wertvolle Dinge, die Sie noch nicht ganz bereit sind zu verwenden.
Apropos Abmelden …
Schadensbegrenzung:Streuner in die Lobby bringen
Daran ist überhaupt nichts Immersives, aber es ist eine Mechanik, die großen Clans und Solo-Nomaden gleichermaßen gut dient:Sie können viele Streuner und ihre Inhalte sicher abmelden, indem Sie Zur Lobby übertragen.
Sie werden Ihren ersten Walker wahrscheinlich im Rahmen der Tutorial-Quest zum Bau Ihres zweiten Walkers in die Lobby bringen, daher werde ich hier nicht auf die Mechanik eingehen. Ich werde jedoch ein paar Dinge darüber erwähnen:
- Ihr Charakter muss sich auf derselben Karte befinden wie die, auf der Ihr Walker in die Lobby versetzt wurde. Wenn Sie einen Beißer in einer verbrannten Oase eingeloggt zurückgelassen haben, dann ist er weg, es sei denn….
- Sie können bis zu 5 "Lieblings"-Läufer haben, die automatisch in eine lebende Oase nach Osten versetzt werden, wenn die Oase, in der sie geparkt wurde, abbrennt.
Diese 5 Lieblingswanderer sind Ihr Sicherheitsnetz, Ihre Bank und Ihr Weg, um die (extremen) Risiken eines Solo-Nomaden zu mindern.
Während ich zum Beispiel am ersten Tag in einem kleinen Versteck ein Lager aufschlagen ließ und mir klar wurde, dass es einige Zeit dauern würde, bis das Wasser gereinigt, das Erdwachs zerstampft und die verschiedenen Teile des Nomadentuchs hergestellt waren . Ich hatte fast genug, um einen weiteren Walker herzustellen, also teilte ich meine Zeit zwischen der Verwaltung der Handwerksgeräte und dem Abschluss der Landwirtschaft auf. Dann baute ich einen weiteren Spider Walker und verbesserte sein Wasser, seine Fracht und seine Luke und lud sie mit einigen wichtigen Dingen und einigen Walker-Modulen auf, die ich später vielleicht haben möchte. Ich habe auch die Handwerksgeräte, die ich gemacht habe, hineingepackt, da der Ballista Spider Walker überhaupt nicht in der Lage ist, ein Lager zu packen. Dann habe ich es in die Lobby übertragen.
Die Idee ist ziemlich einfach:Ein Solo-Nomade kann leicht weit mehr bewirtschaften, als die kleinen Wanderer, die wir fahren, speichern können. Also „lagern“ wir diese Materialien in Form eines Reserve-Walkers, den wir als Bankspeicher verwenden können, und eines Reserve-Walkers, der dazu bereit ist geh, wenn (nicht wenn) wir ganken, campen und wischen.
Glauben Sie mir, ein paar Spaziergänger in der Lobby erleichtern den Stress, alleine zu spielen, erheblich. Nur zu wissen, dass Sie ein Backup (oder 4) haben, lässt Sie ein wenig mehr entspannen, wenn Sie das Rig verlieren, das Sie gerade verwenden.
Weniger ist mehr:Nein wirklich, ich meine es ernst
Diese großen Wanderer sind wirklich cool. Und ich meine wirklich cool. Und… die coolsten von ihnen sind für Solo-Nomaden meist unerreichbar und völlig unpraktisch. Wenn Sie sich an sie heranarbeiten möchten, können Sie das sicherlich herausfinden, aber Ihr Brot und Butter sind wahrscheinlich die kleineren Wanderer. Und ich würde die kleinen vorschlagen.
Meine Favoriten für Solo-Farming und Erkundungen sind der Spider Walker, der Spider Walker mit Ballista und der Firefly.
Der Firefly ist spottbillig, du brauchst kein Vision-Pulver, um ihn zu bauen, hat genug Stauraum für Solo-Nomad-Landwirtschaft und ist viel schneller als du denkst, sobald er Flügel hat.
Aber... wegen diesen Flügeln...
Diese Flügel machen einen Wanderer über große Entfernungen sehr leicht zu sehen. Und je größer der Läufer und die Flügel, desto sichtbarer sind sie und desto schwieriger ist es, Orte zu finden, an denen sie nicht sichtbar sind. Das Glühwürmchen ist klein genug, um in einige ziemlich enge kleine Verstecke zu gelangen, aber es ist nicht wirklich wendig. Und wenn Sie in eine hineinfahren müssen, seien Sie sehr vorsichtig mit Ihrer Fahrweise:Sie neigen dazu, bei kleinen Landschaftsunterschieden die Talsohle zu erreichen, und das wird Sie verlangsamen.
Womit wir bei den Spider Walkers wären. Meiner Meinung nach sind dies die perfekten Solo-Nomadenmaschinen, solange Sie (mindestens) das Dinghy, das Sie für das Tutorial gebaut haben, für alle Fälle verstaut haben.
Warum?
- Da sie keine Flügel haben, sind sie in der Landschaft fast unsichtbar und können an vielen, vielen Stellen auf den Oasis-Karten versteckt sein, die ich bisher gesehen habe.
- Die regelmäßigen Walker-Fracht-Upgrades sorgen dafür, dass es ziemlich viel hält.
- The ballista spider is an easy way for the solo nomad to break open those harder crates. This really speeds up advancement.
- Both spiders have great maneuverability and traction:they are like the ATV’s of Last Oasis.
They are small, not as fast as winged walkers and will certainly feel cramped, so….
OK, Bigger Is Better, Too
The nice thing about the Dinghy and larger walkers is that you can pack entire camps in them and not just individual crafting devices. So you can make a small camp that has a variety of crafting devices and storage placed in it and pack them all up – along with their contents – into the walker. And just as quickly unpack the entire base and have it ready to go in short order.
So a solo nomad might log in with a ballista spider, explore a bit while farming fragments from crates then settle in for some cattail farming to make nomad cloth at a temporary camp. After breaking down the camp we ride the ballista walker to the edge of the map, grab all the material farmed that session and send it to the lobby and log in the Dhingy.
The Dinghy has a camp with some more storage and a woodworking station so we unpack that and get some Wood Shafts going while adding the day’s stash of Nomad Cloth to the walker storage and the wood, fiber and extra cattail to in the fiber crafting station of the camp for later. After that’s all done camp is packed back into the Dinghy and we safe log to the lobby.
That ends up making the larger walker very valuable (to the solo nomad, at least) so I tend to bring it into the game only when needed and try to keep enough packed in it to make another Spider so I don’t have to drive it around if I lose everything else.
Tools and Weapons
I’m going into too much depth here (see the getting started doc linked at the top for that) but there are a few things to know about which weapons serve more than one purpose. Combat is really important so your weapons have to work for that – either against rupu or other players – so that takes priorty but I’ve found a few sweet spots that aren’t too difficult to get to as a solo nomad.
First, I tend to keep a Beat Stick for a while even after I’ve unlocked the Woodcutter’s Hatchet. I keep the Beat Stick on hotkey 1 and use it for fighting the easy rupu and breaking open the loot urns in their camps. That saves wear and tear on the axe.
My first weapon unlock is usually the Rawbone Hand Axe. While its more expensive to craft it also gives you a lot more resource yield than the basic axe. Its also a very good weapon for the early game:fast and decent damage. Once I have one I no longer carry a basic axe unless my bone axe is worn and I need to do a lot of farming at that moment. In that situation I’d prefer to make a new bone axe if i can, though, because the farming will be much more efficient.
Bone shards can be found in easy and higher Oasises, by the way. They look like lightly curled horns or tusks sticking out of the ground and are harvested with an axe.
Another urgent unlock is the Simple Sickle. This will greatly increase yield from bushes, aloe, rupu vines and cattails. It isn’t very durable so keep an eye on its health and make sure you have what you need to make a new one when the old one breaks.
In the very early game its enough to just pick up stone off the ground but once you’re out of the Cradle and have a walker with some storage its not a bad idea to have at least a stack of stone ready to go. That’s tedious and difficult outside of the Cradle where loose stone is far less common so the next hand tool to unlock is the Simple Pickaxe. Earth Wax is also a random and rare drop from mining rocks. (More on Earth Wax later.)
My next weapon unlock is usually the Bonespike Sword. Your preferences may be (quite) different but I find the Bonespike Sword to have good damage, is fairly fast and (ahem) its better at harvesting fiber class things than doing it by hand. That means if I have a lot of stuff stored up already I don’t need to carry a sickle and just use the sword to keep my supplies stocked up. (I usually have one on my walker, though, in case I run into a high value resource and want to make the most of it.)
It feels really nomadic and efficient to just have my sword and axe in hotbar slots 1 and 2 with a pickaxe and maybe a repair hammer. The tradeoff for using the sword to harvest things, though, is that it will get worn done more quickly. That’s a factor you’ll have to gauge but just keep it in mind if your inventory is full and you find something you really want to keep:you can toss the sickle and still use your sword to free up an inventory slot.
Andere Ausrüstung
I usually don’t unlock better water bottles at first because you get them in loot all the time. Instead I unlock the gathering pouch and light backpack. These are equipped items that give you more inventory space. While they don’t allow you to carry more weight it makes difficult choices like the one I suggested above less frequent.
I also find they make building a new walker very easy. I can just stuff the backpack full of the materials needed and spam F to build it. Sure, I’m overburdened…. for about 10 seconds. And then I don’t have to rearrange or do inventory shuffle with the supplies I normally carry. Keep in mind that the more you’re carrying the more you stand to lose if something bad happens.
Crafting Stations
Youll discover the Fiber and Wood stations as you go along because they are fairly intutive and your need for weave, rope and wood shafts will lead you to them.
What isn’t as obvious is that the next thing you’ll want is the Stomper. The stomper is basically an automated mortar and pestle and its the easiest way for a solo nomad to get enough earth wax. Just put palm leaves or mushrooms in it and wait.
The waiting is the hard part if you’re using a Spider – which is too small to have anything on it. You can fit a stomper on a Firefly, though, and certainly a Dingy. In that case just have it going while you roam.
If you’re out on a spider, though, you’ll need to set the Stomper up on the ground somewhere. Fortunately the game has plenty of little places you can tuck yoursefl away. You certainly can (and will) be found but many players don’t check every crack and crevice. And for good reason:it doesn’t usually pay off since even if there are some resources to gather there its easier and more productive to find them elsewhere.
Just don’t stay in one place for too long. Let the devices make the resources you need then pack or disassemble them and move on.
If you’re using a campfire at the same time – which is wise since any time spent in camp crafting other things is also a good time to make drinking water – be careful about having so much wood in it that it stays on all the time. That light is also very visible and can sometimes light up the things you’re hiding in. I never have the campfire burning during an eclipse. Its just way too visible.
Allgemeine Tipps
Its the fastest way to level up, you get fragments from completing sections of it and it does a great job of guiding you through the game’s most important mechanics. If you make a mistake very early on and unlock the wrong thing then it can be hard to progress through the tutorial. I saw a few streamers do exactly that and they found themselves haing to explore and fight before they knew how to fight or make bandages….
- Even in the wingless walkers avoid being on top of ridges for long. You’re very visible and any movement will draw eyes to you.
- When going over a ridge stop before you get to the top and see what’s on the other side. If someone could see you if you went over the edge you then have the option of watching to see what they are doing or turning around.
- Fight the rupu, especially the larger, smarter ones. You’ll want all the practice fighting you can get and the rupu are the best practice you’ll get for melee practice. If you have trouble with a White Death you will certainly have trouble with a player that knows what they are doing.
- If you are being attacked use it as an opportunity to practice fighting and learn.
- Get really good with your grapple. It can save you from fall damage, allow you to move in ways that are much harder for ranged weapons to hit and is just generally a cool way to move around.
- You can kick. By default its mapped to “2nd middle mouse button.” If you don’t have that button remap it to something else. I’m using R and so far its working well. Be careful using it, though, as it uses stamina.
- As far as I know there isn’t any way put markers on the map, yet. All I’ve been able to figure out so far is taking a screenshot to mark a place. You can also put down a quick sandbed which will be easily visible on your map but I’d do that very sparingly. Other nomads will find and destroy them and they are a sign of your presence since they have your name on them.
- Have a lot of looted repair hammers and wondering what to do with them all? They’re better at opening the hard loot crates than any weapon you’re likely to have. Its a great use for them and you spend less time being vulnerable at a highly visible landmark. Win win.
- Get really, really good at blocking. When it comes to melee it doesn’t matter who good their weapon is:a block is a block. Again, practice with the rupus. Players are WAY better than rupus but its a good place to start.
- Keep those fragments in your walker storage. Right away. Keine Ausnahmen. Yet at the same time…
- Avoid hoarding too many frragments in your walker. Its better to know what you want to unlock and do that as soon as you have the frags for it. While your walker storage is safer than any other storage ingame your walker can still be broken into with the right equipment. It might not happen that often because that ammo is expensive but its good to be in the habit of using those fragments as soon as you can becuase it WILL happen at some point.
- Also, if you’re about to get ganked and you can’t avoid it…. take those fragments and unlock whatever you have time for. Even if those aren’t the things you were working towards its better to unlock them than to just lose the fragments.
What are those tier 2 fragment things? Tablets? Where do I find them?
Yes, Tablets. And you might as well forget they exist for a while. You make them. From 100 fragments and 1K torque. Torque is made with wind powered walkers or placed windmills and stored in Torque Batteries. You take these supplies to static crafting stations that only exist on hard maps to make the Tablet(s).
You can see the dangers, yes? First, that’s a lot of effort to farm up. Second, you have all that stuff on you or your walker as you approach the crafting station. Third, if you manage to make one you then have one of the game’s most valuable items in your inventory….
Making Tablets one or a few at a time is likely to be endgame play for solos. It takes 100 of the SAME Tablet (of which there are 3 kinds, determined by RNG at creation) to unlock the largest walker.
See what I mean about the limitations of playing solo? That’s not a bad thing:its simply a consequence of a game that allows for both challenging solo AND large group play.
Troubleshooting
Respawing Elsewhere
Ah! I had just finished downloading the game, fired it up, poked through the character creation choices and was finally getting started! Its so exciting!
Upon standing up and looking around I saw another beginning player running at me with a stick. I defended myself as best I could but… yeah.
Wieso den? Why?!?!? I don’t even have any loot!!!!
The answer is simple:that player would rather not have the competition of another fresh spawn right in his or her spawn cradle. There are plenty of other cradles so you’re just being told – in the quickest, if not very polite, way – to respawn elsewhere and leave them alone. There is nothing personal or toxic about it.
Since you are solo nomad that as simple as it can be. In the respawn menu there is an option to respawn to a different Cradle server. I suggest looking for one that is “spacious” though at present there is little chance it will stay spacious for long. You’ll be spawned in the same getting started canyon with no loss.
You may have to do this a few times. Just stick with it and eventually you’ll find a place to at least get your feet under yourself.
Protected Inventory
Up to (but not including) level 20 your top 4 inventory slots do not drop on death. Neither do the weapons or tools you have in hotbar slots 1 and 2 and anything you have equipped in the 3 equipment slots and what you are wearing. You’ll see the little lock icon on those inventory slots so put the important stuff there.
What’s important? At that stage its going to be fiber, wood, stone and…. your choice of the resource that is most important at the moment. Might be rupu pelts, rupu vine or catus fruit depending on what you are currently working on.
“But what about the Fragments?!” I hear you ask. Fortunately those are also protected no matter what slot they are in.
And Once We Hit Level 20?
So, walkers are very expensive to break into because it takes ammo that isn’t exactly cheap. Zergs might have enough of this ammo to raze and entire server to the ground if they want to but everyone else is likely to be more selective about their targets.
So upgrade the cargo capacity of your firefly and put the important stuff there. Certainly that includes Fragments and whatever materials you are stocking up on to build the next walker or crafting device.
While its tempting to leave stuff stored in your campfire and other storage devices (and I sometimes do) its important to understand that those devices aren’t as safe as your walker’s cargo. It can be broken into by anyone with a weapon. Its up to you if you want to run that risk or not.
And Finally (for Now)…
Don’t be too afraid of making friends and teaming up with other players. Once you’re set up with your backup walkers its less of a risk to talk with other nomads, share news and team up to do things that are harder or more time consuming for 1 person to do. Its a dangerous desert and, sure, plenty of people will attack you just because you are there. But not everyone will and finding other like-minded nomads can also be a fun part of the MMO experience of Last Oasis.