Grand Summoners bietet seinen Spielern eine riesige und ständig wachsende Welt in Bezug auf Inhalt und Funktionen. Während es viele Gründe gibt, die zum Erfolg und den süchtig machenden Eigenschaften des Spiels beitragen, ist die riesige Liste von Charakteren, die es beschäftigt, darunter viele Fan-Lieblingsfiguren aus populären Animes, zusammen mit den nahezu unendlichen Kombinationen und Mischungen dieser Charaktere Teams bilden, tragen maßgeblich zum Gesamteindruck von Grand Summoners bei.
Da Helden in Grand Summoners nach Stern- oder Seltenheitsgraden kategorisiert werden, kann erwartet werden, dass eine Einheit mit höherem Grad niedrigere Grade in Bezug auf Gesamtstärke und Nützlichkeit übertrifft. Obwohl einige Einheiten von 4 Sternen auf 5 oder höhere Klassen weiterentwickelt werden können, sind einige einfach so konzipiert, dass sie eine maximale Klasse von 4 Sternen haben. Angesichts der Tatsache, dass Grand Summoners eine riesige Liste von Charakteren beherbergt, werden wir uns nur auf die besten Helden konzentrieren, deren endgültige Entwicklung mindestens 5 Sterne beträgt.
Sie können immer davon ausgehen, dass die Entwickler hinter jedem Strategie-Rollenspiel, das eine riesige Liste von Charakteren verwendet, ihr Bestes tun werden, um sicherzustellen, dass jede Einheit die gleiche Gesamtstärke und den gleichen Nutzen hat, um sie alle auszugleichen, zumindest für diejenigen innerhalb des gleichen Ranges oder Klasse. Trotz größter Bemühungen kann jedoch nicht verhindert werden, dass einige Charaktere andere einfach in den Schatten stellen und einige in bestimmten Teams oder Situationen sogar weit über dem Rest stehen.
In dieser Hinsicht zielen Stufenlisten wie diese darauf ab, den Spielern eine Vorstellung davon zu geben, in welche Einheiten sie ihre Zeit und Ressourcen investieren sollten, insbesondere angesichts der Tatsache, dass das Sammeln von Upgrade-Materialien eine anstrengende Aufgabe sein kann und Sie die Investitionen natürlich auf die besten Einheiten beschränken möchten Sie werden für eine lange Zeit verwenden. Beachten Sie jedoch, dass unsere Rangliste wie alle anderen Ranglisten eigensinnig ist und wir ebenso respektieren und verstehen, dass Rangeinheiten in Grand Summoners von einer Person zur nächsten unterschiedlich sein sollten.
Wenn Sie gerade erst angefangen haben, Grand Summoners zu spielen, und sich noch einen guten Überblick über die grundlegenden Mechanismen und Funktionen verschaffen müssen, lesen Sie unbedingt unseren Grand Summoners-Anfängerleitfaden. Da Grand Summoners dafür bekannt ist, dass die meisten Inhalte und Features den Spielern direkt nach dem Tutorial zur Verfügung stehen, kann der Beginn eines weit offenen Abenteuers ein überwältigender Anblick für absolute Neulinge in diesem Genre sein.
Da Sie vielleicht bei Ihrem ersten Satz Gacha-Beschwörungen einen Reroll durchführen möchten, können Sie diese Rangliste der Großbeschwörer überprüfen, um eine Vorstellung davon zu bekommen, für welche Charaktere Sie sich entscheiden sollten, vorausgesetzt, sie sind in den Bannern verfügbar, auf die Sie zu diesem Zeitpunkt zugreifen können Ihres Spiels.
Beachten Sie, dass wie bei allen anderen von uns erstellten Stufenlisten alle Einheiten innerhalb einer bestimmten Stufe als gleichwertig angesehen werden, auch wenn wir der Meinung sind, dass sie nicht vollständig gleichwertig sind. So sehr wir eine vollständige Rangliste bereitstellen möchten, die die gesamte Charakterliste der Großbeschwörer enthält, haben wir in diesem Leitfaden nur Platz für die beiden besten Ränge. Trotzdem sollte dies ausreichen, um Ihnen eine Vorstellung davon zu geben, in welche Einheiten es sich lohnt, Ihre hart verdienten Ressourcen zu investieren.
Grand Summoners S-Stufen-Einheiten
Dies sind die Charaktere in Grand Summoners, die Sie frühzeitig sichern sollten, wenn Sie einen Reroll anstreben. Es gibt viele Einheiten, die es wert sind, in der S-Stufe zu sein, aber das liegt hauptsächlich daran, dass Grand Summoners eine Fülle von Charakteren beherbergt. S-Tier-Einheiten sind normalerweise diejenigen, auf denen Sie Ihre Teamformation aufbauen.
Asirpa (AWK) [ Unterstützung – Licht – Mensch ]
Was die passiven Fähigkeiten betrifft, so hat Asirpa Frostresistenz Level 10, was ihr eine zusätzliche 100%ige Gefrierausweichrate sowie eine Reduzierung der Gefrierzeit verleiht. Genauigkeitsstufe 2 steigert ihre Genauigkeit um 20 % und Geliebtes Kind der Ainu verschafft ihr eine automatische Wiederherstellung von 120 HP plus eine Auffüllung der Kunstanzeige von 2.
Zu ihren aktiven Fähigkeiten gehört Deckungsfeuer, das einem Feind 1700 % Lichtschaden zufügt und ihn möglicherweise vergiftet. Für Arts kann sie alle Verbündeten um 25 % ihrer jeweiligen HP heilen, ihre Arts-Anzeige um 25 erhöhen und sogar ihre Verteidigung für 10 Sekunden verdoppeln. Asirpas True Arts, I’ll Make My Own Future!, verursacht 22.000 % Lichtschaden. Darüber hinaus reduziert die Aktivierung dieser Fertigkeit die Abklingzeit von Fertigkeit und Ausrüstung für ihre Verbündeten um 30 % für 20 Sekunden und erhöht auch die Bremskraft um den gleichen Prozentsatz.
Erwachte Ashe [Sub-Angreifer – Dunkel – Mensch]
Der erwachte Ashe hat passiv 300 % mehr Schaden an Feinden, außer Bossen, wenn sie weniger als 30 % HP haben, durch Execute Assassination Level 6. Seine kritische Rate steigt um 100 %, wenn er geblendete Feinde angreift, und er hat sich natürlich auch erhöht 30 % kritischer Schaden.
Awoken Ashes Cross Pain fügt seinem Ziel 2.000 % Dunkelschaden zu und hat die Chance, es blind zu machen. Die Aktivierung dieser Fertigkeit erhöht auch seine Künste um 3. Dios Grief verursacht 19.000 % Dunkelschaden und verringert den Blindwiderstand des Ziels 13 Sekunden lang um 35 %. Terio Thanatos verursacht 30.000 % Dunkelschaden und verringert außerdem die Kunstanzeige der Feinde um 40 %. WENN das nicht genug ist, diese wahre Kunst verleiht Awoken Ashe auch einen Selbst-Buff, der seinen Schadensausstoß um 50 % erhöht und die Aktionen von Feinden 15 Sekunden lang um 30 % reduziert.
Erwachter Berwick [Sub-Angreifer – Feuer – Dämon]
Die passiven Fähigkeiten des erwachten Berwick erhöhen seinen Schaden gegen Erdelementar-Feinde um 25 %, während die Resistenzen gegen Wasserelementar-Angriffe um den gleichen Prozentsatz erhöht werden. Wenn seine wahre Kunst Magia Drive aktiviert ist, wird seine Kunstleiste um 200 % erhöht, die kritische Rate um 100 % erhöht und die Kunstleiste automatisch um 3 aufgefüllt.
Awoken Berwicks Flame Blast ist ziemlich einfach und fügt seinem Ziel 2.200 % Feuerschaden zu, mit der Chance, ihm den Status Brennen zuzufügen. Flammennova verursacht 14.400 % Feuerschaden und erhöht außerdem die Kunstanzeige aller Verbündeten um 25. Feuerelementar-Verbündete erhalten außerdem eine Kunstanzeige von 2 für 10 Sekunden. Ex Procyon Blast aktiviert Magia Drive für 180 Sekunden und fügt Gegnern 37.000 % Feuerschaden zu. Der Schadensausstoß aller Verbündeten wird um 50 % erhöht, mit zusätzlichen 50 % mehr, wenn es sich um Feuerelementareinheiten handelt.
Awaken Fen [Unterstützung – Erde – Mensch]
Die passiven Fähigkeiten von Awoken Fen verleihen ihm einen Schadensbonus von 80 % gegen menschliche Feinde. Verbündete erhalten eine erhöhte Ausweichrate von 15 % und sein Schaden an Feinden wird um 20 % erhöht, wenn ihre HP einmal pro Kampf unter 50 % fallen. Wenn Erwachter Fen dem Tod nahe ist, erhöht sich sein Angriff um 60 %.
Austrixen fügt Feinden 1.850 % Erdschaden zu und erhöht außerdem die Kunstanzeige von Verbündeten um 4. Die Verwendung dieser Fertigkeit heilt auch den Verbündeten mit den niedrigsten HP um 3 %. Nagel-Katastrophe verursacht 13.100 % Erdschaden und reduziert die Abkühlzeit der Ausrüstung 20 Sekunden lang um 25 %. Naglering Legenda fügt Feinden 21.500 % Erdschaden zu, erhöht die Kunstanzeige aller Verbündeten um 3 und erhöht den Ausrüstungsschaden 20 Sekunden lang um 50 %.
Erwachter Norn [ Subangreifer – Erde – Maschine ]
Die beste passive Fähigkeit von Awaken Norn ist Eliminieren Level 2, was ihren Schaden um 20 % gegen Feinde erhöht, deren HP unter 50 % fallen. Sie hat außerdem einen um 20 % erhöhten kritischen Widerstand und andere Maschineneinheiten innerhalb des Teams genießen ebenfalls einen Stat-Boost von 15 %.
Schnepfenlilie der erwachten Norn verursacht 1.800 % Erdschaden und macht Ziele für die nächsten 10 Sekunden um 20 % anfälliger für Statusbeschwerden. Virgo Tears verursacht 14.000 % Erdschaden und hat eine hohe Chance, das Ziel zu lähmen. Zusätzlich erleiden gelähmte Feinde für die nächsten 6 Sekunden doppelten Schaden. Die Milchstraße der erwachten Norn verursacht 32.600 % Schaden und erhöht ihre eigenen Werte 30 Sekunden lang um 50 %. Die Aktivierung dieser wahren Künste erhöht auch die Kunstleisten des Teams um 20 % und füllt die Kunstleisten aller automatisch 20 Sekunden lang um 3.
Erwachter Rem [Subangreifer – Dunkel – Mensch]
Zu den passiven Fähigkeiten von Awaken Rem gehört die Erhöhung des magischen Schadens des Teams um 15 % und jedes Mal, wenn sie eine Ausrüstungsfertigkeit einsetzt, heilt sie die HP aller Verbündeten um 2 %. Astrologie ist eine einzigartige passive Fähigkeit, die Schaden und Resistenz gegen Feinde um 20-40 % erhöht, mit Elementen, die auf dem täglichen Element basieren und am Wochenende zufällig ausgewählt werden.
Ihr Geist Serpenti verursacht 2.000 % Dunkelschaden und erhöht ihren eigenen Kampfäther durch Fertigkeiten um 50 %. Ultimo Respio verursacht 13.000 % Dunkelschaden. Dies erhöht auch den Schaden, den der Feind durch das Schwächeelement erleidet, um 40 %, während sowohl sein Angriff als auch seine Verteidigung 15 Sekunden lang um 35 % reduziert werden. Elixir Verita fügt dem Ziel 25.000 % Dunkelschaden zu und fügt doppelten Schaden zu, wenn der Feind Lichtelement-Affinität hat.
Erwachte Rosetta [Unterstützung – Wasser – Dämon]
Die erwachte Rosetta hat Passive, die ihr Siegelresistenz und erhöhte Genauigkeit verleihen. Darüber hinaus erhält sie jedoch 10 Kunstleisten für jede Sekunde, in der Magia Drive aktiv ist.
Fluchtantrieb verursacht 1.400 % Wasserschaden und verringert die Ausweichrate des Gegners 5 Sekunden lang um 10 %. Ark Lightning verursacht 8.000 % Schaden mit einer Chance, den Feind zu lähmen. Wenn Ark Lightning verwendet wird, während Magia Drive aktiv ist, wird die Dauer von Magia Drive um 15 Sekunden verlängert. Raging Blaster aktiviert Magia Drive für 50 Sekunden und verursacht außerdem 22.500 Wasserschaden. Dadurch wird die Wasser- und Magieresistenz des Feindes 10 Sekunden lang um 35 % verringert und die Kunstanzeige ihrer Teamkameraden 25 Sekunden lang um 3 erhöht.
Erwachter Shuri [Angreifer – Dunkel – Mensch]
Zu den passiven Fähigkeiten der erwachten Shuri gehört die Erhöhung ihrer Resistenz gegen Einfrieren und Lähmung um 100 % sowie das Verhindern des Rückstoßes durch Schaden. Ihr Schadensausstoß erhöht sich um 50 % gegen Feinde mit weniger als 30 % HP. Wenn sie Schaden erleidet, der mindestens 1 % ihrer HP entspricht, während das Dritte Auge aktiviert ist, erhöht sich ihre Kunstleiste um 3.
Wolfs Zorn „Jukosho“ verursacht 3.300 % Dunkelschaden und verringert den Widerstand des Gegners gegen Ohnmacht 6 Sekunden lang um 30 %. Der verhungernde Drache „Rankiryu“ verursacht 18.000 % Dunkelschaden und hat eine hohe Chance, dem Ziel Ohnmacht zuzufügen. Dies erhöht den Schaden am Ziel 10 Sekunden lang um 25 % und um 50 %, wenn das Ziel ohnmächtig wird. Phoenix Claw „Osho Reppa“ aktiviert ihr Drittes Auge für 100 Sekunden und verursacht 56.000 % Dunkelschaden.
Die Aktivierung erhöht den physischen Schaden aller Verbündeten 10 Sekunden lang um 50 % und ihren eigenen Schaden jedes Mal um den gleichen Prozentsatz, wenn True Arts innerhalb der Dauer von Third Eye eingesetzt wird.
Erwachter Schwertkämpfer Berwick [ Angreifer – Feuer – Dämon ]
Der erwachte Schwertkämpfer Berwick hat dank einer seiner passiven Fähigkeiten eine um 25 % erhöhte Wasserresistenz. Seine anderen passiven Fähigkeiten verkürzen die Abklingzeit von Fähigkeiten um 50 %, wenn er dem Tode nahe ist, und um weitere 100 %, wenn sein Magia-Antrieb aktiv ist. Sein Fertigkeitsschaden erhöht sich außerdem um zusätzliche 100 %, wenn Magia Drive aktiv ist.
Seine Flammenwellen-Fähigkeit verursacht 1.600 % Feuerschaden und erhöht seine Kunstanzeige um 20 und erhöht sie um weitere 20, wenn Magia Drive eingeschaltet ist. Quick Draw:Flame Blade verursacht 12.000 % Feuerschaden und erhöht die Kunstleiste der Gruppe 10 Sekunden lang um 3. Schließlich aktiviert Arcana:Sonic Flame Vortex, seine wahren Künste, seinen Magia Drive für 180 Sekunden und verursacht 40.000 % Feuerschaden, wenn er während des Magia Drive verwendet wird. Dadurch wird die maximale HP des Teams 10 Sekunden lang um 20 % und der physische Schaden um 100 % erhöht.
Erwachte Thetis [Verteidiger – Wasser – Dämon]
Der erwachte Thetis kann mit seiner passiven Fertigkeit Ritterlichkeit einen Verbündeten einmal mit 50 % HP wiederbeleben. Seine kritische Resistenz wird um 60 % erhöht und wenn sein Magia Drive aktiv ist, wird seine Kunstanzeige um 100 erhöht und um 1 erhöht, wenn er angegriffen wird, wodurch auch der erlittene Schaden um 25 % verringert wird.
Blinder Schlag does 1,500% water damage and reduces his break resistance by 15% for 7 seconds. Zitadelle Angriff deals 8,000% water damage and also adds 150% of his defense to his arts damage. This also increases allies’ break power by 30% and within 15 seconds after activation, can take up to 10,000 damage meant for allies and negate his own damage.
Great Atem activates Magia Drive for 120 seconds and can deal 30,000% water damage when used for the duration. This removes poison and burn status for allies and, for 30 seconds, can take and negate 30,000 damage meant for allies.
Awoken Vox [ Attacker – Water – Demon ]
Regarded as one of, in not, the best characters in Grand Summoners, Awoken Vox has critical damage increased by 80% because of his Fatal Blow passive skill. He also increases his allies’ accuracy by 30%. During Magia Drive, his skill cool down time is reduced by 100% and his attack increases by 100% as well.
Awoken Vox’ Freeze Wave deals 2,400% water damage and increases his arts gauge by 20 and another 20 with Magia Drive active. Quick Draw:Brilliant Blade does 18,000% water damage and boosts all allies’ stats by 30% for 15 seconds. Arcana:Sonic Portal Vortex activates Magia Drive for 180 seconds and can deal 45,000% water damage when used during Magia Drive. This will boost allies’ critical rate by 100% as well for 15 seconds.
Empress of Spirit World Sonije [ Support – Light – Spirit ]
Empress of Spirit World Sonije increases all allies’ max HP by 10% as well as boost their accuracy rate and critical damage by 30%. When near-death, she can auto-fill her arts gauge by 2.
Circumflex increases allies’ arts gauge by 5 and reduces skill cool down time by 20% for 8 seconds. Terra Le Cordia deals 7,900% light damage and increases allies’ arts gauge by 2 for 15 seconds. Interstellar Le Cordia does 20,800% light damage. This also boosts paralyze and freeze resistance for allies by 100% while increasing arts damage by 30% for 12 seconds. Earth and light elemental units receive an extra 30% boost to their arts damage.
God of Dragon Knights Weaver [ Sub-attacker – Water – Human ]
God of Dragon Knights Weaver only has 2 passive skills giving him a 20% increased critical rate and an increased battle ether output for all water elemental units in his team.
Twin Circles Blades does 1,800% water damage, heals his HP by 120, and increases his own arts gauge by 8. Soaring Dragon Blades deals 13,500% water damage, boosts allies’ arts gauge by 20, and negates up to 2,000 points of damage on allies for 20 seconds. Chaotic Dragon Blades deals 31,000% water damage, reduces enemies’ water elemental resistance by 30%, and boosts allies’ critical damage by 50% for 13 seconds.
Holy Knight Goddess Feena [ Support – Light – God ]
Holy Knight Goddess Feena deals 80% more damage on demon types, immune to all status ailments save faint, and can also revive an ally with 33% HP once per battle.
Santuario deals 2,600% light damage and regenerates her HP. Diospada does 11,500% light damage and also negates all negative status ailments on allies except faint. Finale Espada does 22,500% light damage, grants HP recovery of 300 per second on allies, and clears all status ailments except faint on each of them.
Mako Mankanshoku (AWK) [ Support – Light – Human ]
The awakened form of Mako Mankanshoku’s passives include a 20% equipment cool down time of 10%, an increased self-heal of 20%, and a 30% reduction in physical damage received.
Spiked Bat Missile does 1,400% light damage and increases her arts gauge by 5. Honki-punch does 14,400% light damage, reduces her skill cool down time by 120% for 10 seconds, boosts damage on enemies by 30%, and reduces the enemy’s action speed by 30% for 10 seconds. Mako’s Showtime boosts all allies’ arts gauge by 4 and heals HP by 350. Activating this true arts also increases arts damage by 80% for 15 seconds.
Melty (AWK) [ Support – Water – Human ]
Melty’s awakened form only has 2 passive abilities, one of which cuts skill cool down time by 20% when she is near-death. The other boosts her seal resistance by 50% and also increases allies’ arts damage by 10% once in combat.
First Aqua Heal restores 250 HP for all allies and increases arts gauge by 5. Zweit Aqua Shot does 11,000% water damage, increases the team’s attack by 40%, and auto-fills arts gauge by 3 for 13 seconds. Zweit Aqua Slash deals 28,000% water damage, boosts the party’s fire resistance by 15%, and increases damage to enemies by 15% for 15 seconds.
Priestess (AWK) [ Healer / Support – Light – Human ]
The awakened Priestess has an increased poison time reduction and poison evasion rate of 50%. She auto-fills her arts gauge by 2 and boosts the max HP of her team by 15%.
Minor Heal restores 700 HP for the team. Holy Light does 8,800% light damage with a high chance of blinding the enemy while also increasing the team’s arts gauge by 30. Protection negates damage to the party of up to 8,000, reduces her skill cool down time by 100%, and increases her healing potency by 100% for 45 seconds.
Rimuru (AWK) [ Support – Water – Demon ]
Rimuru’s awakened evolution has an increased fire resistance of 30%. She also increases her arts gauge by 2 per second as well as her status ailment resistance, save faint, by 30%.
Flare Circle is a straightforward skill that does 2,800% damage to an enemy. Full-Potion completely fills up the team’s skill gauge and heals the party by 30% of their max HP. This arts also removes negative status effects, except faint, on allies, giving the team increased resistance as well by 100% for 10 seconds. Preadtor does 26,000% water damage that comes with a 3% lifesteal. It also boosts stats of allies by 20% and arts gauge by 3 for 15 seconds.
Ruthless Demon Divine Celia [ Attacker – Dark – Human ]
Ruthless Demon Divine Celia has an increased critical damage of 30% and also gains a 30% damage boost during break. With Ancient Blood, her attack increases by 20% as well whenever arts is activated, up to 100%, giving bonus 100% attack and critical rate at max.
Jugeuse Celeste does 2,000% dark damage and drains the enemy’s art gauge by 5. Veritable Executrice deals 18,000% dark damage and boosts all allies’ arts damage by 50% for 15 seconds. Penalite Pour Epurer does 43,000% dark damage and increases the team’s arts gauge by 3 for 10 seconds. Maxed Ancient Blood further multiplies arts gauge auto-fill time and increases its amount by 2.
Sakura Itto-Ryu Mira [ Sub-attacker – Earth – Human ]
Sakura Itto-Ryu Mira increases the team’s earth damage by 30%. During break, her damage increases by 50%.
Glittering Sakura deals 2,000% earth damage and increases all earth allies’ art gauge by 1 for 7 seconds. Sakura Itto-Ryu:Twilight Bloom deals 15,000% earth damage and boost earth elemental units’ damage by 30% and critical rate by 80% for 10 seconds. Sakura Itto-Ryu:Senbonzakura does 32,000% damage, prevents up to 4,200 damage to allies, and provides 120 HP recovery for 25 seconds.
Spy of Darkness Fen [ Sub-attacker – Dark – Human ]
Spy of Darkness Fen receives a 100% critical rate boost when the enemy is blind. Once per battle, he boosts the team’s arts gauge by 50 at the start of the quest.
Sniper Skill “Dark Shot” does 2,200% dark damage and reduces the enemy’s dark resistance by 10% for 5 seconds. Sniper Skill “Magic Bullet” deals 25,000% dark damage, combines accuracy rate buff percentages, multiplies it by 100, and adds total to arts damage. Sniper Skill “Dark Abyss” deals 31,000% dark damage and a high chance of inflicting blind on the enemy. It increases the arts gauge of allies by 3 and their accuracy rate by 30% for 20 seconds, further increasing arts gauge of dark elemental allies by 20.
Grand Summoners A Tier Units
Despite a comparatively large roster of units under the S Tier, it can still be a challenge to have a full solid team of characters from the group, especially given the difficulty of securing higher-grade units even if you reroll. Beyond that, Grand Summoners hosts a ton of different game modes that evokes a different team roster to excel in.
For that, you will naturally be looking into the next tier for your next choices to form part of your main and sub-teams. Naturally, these units are well worth every bit of investment as well.
Agent of Darkness Kane [ Attacker – Dark – Human ]
His passives include a 10% chance of evading a physical attack and dealing extra 20% damage on break. His true arts boosts allies’ damage by 15% with each true arts used and dark allies gain 100% attack for 20 seconds.
Ancient Dragon Princess Favelle [ Defender – Earth – Dragon ]
Her passives reduce 10% of damage taken by near-death allies, increases arts damage by 50% if HP is above 50%, and boosts all allies’ HP by 10%. Her true arts negates 5,000 points of damage on allies and cuts down enemies’ damage by 15% for 30 seconds.
Awoken Amane [ Sub-attacker – Light – Human ]
Her passives include a boost in critical rate by 30% and evasion rate by 15%, both of which increases by 50% during Third Eye with a skill cool down reduction of 50%. Her true arts activates Third Eye for 120 seconds and boosts light and dark damage by 120% for 20 seconds.
Awoken Arcana [ Support – Dark – Human ]
She has 50% additional light and dark resistances and her evasion rate increases by 30% when near-death. Her true arts reduce the enemy’s damage and accuracy rate by 30% and status resistance by 60% for 25 seconds.
Awoken Celia [ Defender – Light – Human ]
She has increased heals by 30% and attacks ignore enemy’s defense by 50%. She reduces damage on allies by 10% once when they are near-death as well. True arts enable her to negate 15,000 damage from allies within 20 seconds, increases their arts gauge by 15 and removes debuffs on her.
Awoken Crunchyroll Hime [ Support – Fire – Human ]
She has HP regeneration and a one-time revival. Her true arts increases the team’s evasion rate by 15% and auto recovery by 450 for 15 seconds.
Awoken Duke [ Breaker – Dark – Demon ]
He can reduce a boss’ break amount by half. When Magia Drive is active, arts gauge increase by 100 and another 100 during breaks. True arts activate Magia Drive for 120 seconds, converting 5% of damage on enemy to break power.
Awoken Ginzo [ Attacker – Dark – Human ]
He deals an extra 20% damage against giant bosses. He ignores enemy’s defense by 100% and, during Third Eye, auto-fills arts gauge by 1 with an increase of 100 upon activation.
Awoken Kisaragi [ Attacker – Fire – Human ]
She has 10% increased poison time reduction and poison evasion rate and, with Third Eye active, has increased arts by 100, attack by 50%, and damage equal to all attack buffs.
Awoken Melia [ Sub-attacker – Dark – Human ]
She has a 90% increased damage against gods, negates up to 2,000 damage for 10 seconds when near-death, and provides 10 HP regen to allies. Her true arts drain 20 from the enemy’s art gauge and boost allies’ magic damage by 50% for 10 seconds.
Awoken Mizuki [ Sub-attacker – Water – Human ]
She reduces the “Hellfire” field effect by 60%, has lifesteal equal to 2% damage, and increases damage by 180% against fire enemies during Third Eye. True arts activate Third Eye for 90 seconds and boosts her arts gauge by 50.
Awoken Ragsherum [ Attacker – Dark – Demon ]
He has 10% dark resistance and gradually increases attack and defense up to 2x as his HP lowers, and gains lifesteal when near-death. His true arts uses 30% of his HP and negates up to 3.000 damage for 25 seconds, with a high chance of inflicting faint with his attack.
Awoken Riviera [ Attacker – Earth – Demon ]
She has increased critical rate of 50% and gains 100 arts gauge at the start of battle. With MAiga Drive active, has 100 arts gauge, 150% critical rate, and 30% more damage from enemies. True arts activate Magia Drive for 60 seconds, increasing arts gauge by 100.
Awoken Tamae [ Attacker – Fire – Demon ]
She has increased critical damage of 70%, critical rate of 100% against a blinded enemy, and gains 10 arts gauge for each enemy she downs. Her true arts deals 50,000 fire damage and resudes the target’s fire resistance by a stackable 20% for 60 seconds.
Benimaru (AWK) [ Sub-attacker – Fire – Demon ]
He has 50% increased critical rate, 100/second HP recovery, and gains 2 arts gauge when near-death. His true arts can inflict burn and reduce the target’s magic resistance by 50% for 15 seconds if they have been burned.
Blazing Divine Guardian Sanstone [ Defender – Fire – Human ]
He has 100% resistance from freeze and paralyze, cannot be knocked back from damage, and also fills arts gauge by 3 when near-death. His true arts deals 24,000% fire damage, boosts allies’ critical resistance by 20%, and reduces damage by 30% for 20 seconds.
Blazing Flame Empress Lione [ Sub-attacker – Fire – Beast ]
When near-death, she gains 25% evasion rate and 60% skill cool down time reduction. Her true arts deals 30,000% fire damage, increases fire allies’ attack by 80%, and adds 2 arts gauge for human and beast allies for 15 seconds.
Bloody Devil Spy Millenia [ Sub-attacker – Fire – Demon ]
She has 12 HP regen, 25% earth elemental resistance, and can use skills 2x after cool down recovery. True arts deal 30,400% fire damage and increase team’s critical damage by 70% for 7 seconds.
Divine Fox Painter Sumire [ Support – Fire – Human ]
She has 30% more damage against giant bosses and reduces cskill cool down period when near-death. Her true arts does 21,000% fire damage, increases all allies’ arts gauge by 3, and HP regen by 120 for 15 seconds.
Dragon Lord Gerald [ Defender – Fire – Human ]
He can basically revive once in combat, has burn resistance, 20% reduction from raid boss damage, and provides a 10% damage reduction for the team when near-death. His true arts deal 21,600% fire damage, increase the team’s arts gauge by 15, removes debuffs on him, and negates up to 15,000 damage for the team for 20 seconds.
Elusive Cannon Princess Courtney [ Breaker – Dark – Human ]
She has level 5 light resistance, level 6 Gren up, and skill cool down reduction when near-death. True arts does 22,000% dark damage and reduces enemies’ attack, defense, and break resistance by 50% for 15 seconds.
Emperor of Gods Freed [ Attacker – Light – God ]
He has 20% increased damage against light and dark units and boosts max HP and defense by 20% for the team along with boosting his critical damage by 30%. His true arts deals 35,000% light and dark damage and increases his own arts gauge by 2 per critical hit.
Flame Spirit Empress Lian [ Sub-attacker – Fire – Human ]
She has 14 HP regen and 30% increased evasion rate, reduce freeze and burn time for the team, and can also increase her action speed. Her true arts does 20,900% fire damage with burn effect and can increase allies’ arts gauge.
Goblin Slayer (AWK) [ Attacker – Dark – Human ]
He has increased damage against demons by 50% and auto-fills his arts gauge by 4 when near-death. His true arts deal 45,000% dark damage, increases own arts gauge by 2 for 60 seconds, and increases both damage and break power the lower his HP goes.
God of Dark Dragons Wargul [ Breaker – Dark – Dragon ]
He has level 3 revenge and break mastery as well as a level 6 additional attack. His true arts does 31,200% dark damage, boosting the team’s damage by 150% for 12 seconds during a break.
Hades Knight Emperor Regulus [ Attacker – Dark – Demon ]
He has 30% increased light resistance and boosts allies’ dark damage by 30%. His true arts deals 25,550% dark damage, multiplied by 1.5x against light units, and increases allies’ critical rate by 100% for 8 seconds.
Hero of Darkness Zeorg [ Defender – Dark – Human ]
He boosts the team’s dark damage by 30% and further boosts his own by 20% when near-death. His true arts does 31,200% dark damage with 4% lifesteal, negates 20,000 points of damage for the team, and increases his arts gauge by 2 when attacked within 12 seconds.
High Elf Archer (AWK) [ Sub-attacker – Earth – Spirit ]
She has increased critical rate of 70%, evasion rate of 10%, and accuracy rate of 50%. Her true arts deals 42,000% earth damage and boosts the team’s critical rate by 100% and evasion rate by 20% for 20 seconds.
Icicle Spear Goddess Alvina [ Attacker – Water – Human ]
She has increased evasion rate of 10% and 100% bonus damage against freezing enemies or enemies with disease. Her true arts does 28,000% dark damage and can inflict disease, filling her arts gauge by 5 as well.
Illusory Twin Blades Melia [ Attacker – Water – Human ]
She has a level 7 burn resistance and deals 35% more damage against fire units. Her true arts deals 31,200% water damage, increase the team’s critical rate by 100%, and boosts water allies’ damage by 60% for 11 seconds.
Inferno God Ifrit [ Attacker – Fire – God ]
He gains 100% critical rate against burning enemies, reduced physical damage intake by 20%, and auto-fills arts gauge by 3 when burning. His true arts does 30,000% fire damage, increased by 160% if he is burning, and heals his own burn effect.
Intelligent Divine Governor Pariot [ Healer – Earth – Spirit ]
She has 10% equipment cool down time reduction, level 8 freeze resistance, boosts allies’ max HP by 500, and 25% increased damage against water enemies. Her true arts heals allies’ HP by 60% and increases arts gauge by 30.
Milim (AWK) [ Attacker – Fire – Demon ]
Her arts gauge increases whenever an attack deals more than 10% of her HP as damage and her attack increases the lower her health gets, up to an additional 50% more if near-death. Her true arts does 38,000% fire damage with an extra 150% more against broken enemies, boosting her critical rate by 100% for 15 seconds.
Naofumi Iwatani (AWK) [ Defender – Light – Human ]
He can negate up to 1,500 damage for the team within the first 20 seconds of the quest and suffers 10% less damage from normal attacks for 2 seconds and gains a 20% boosted defense while negating damage. His true arts can inflict faint on the enemy, ignoring 100% defense and dealing 33,000% dark damage. Missed faint results in a 60% self-heal and 80 increase in arts gauge.
Queen of Ancient Powers Aristela [ Healer – Water – Spirit ]
Magical damage she takes is reduced by 25% and she boosts the team’s max HP and magic damage by 15%. Her true arts does 17,800% water damage, heals Allies’ HP by 50%, and gives 200 HP recovery for 20 seconds.
Radiant Sword Goddess Tallis [ Breaker – Fire – God ]
She can revive with 50% HP once every minute, has level 10 burning resistance, and can also burn enemies. Her true arts deals 26,000% fire damage, reduces damage she takes by 50% for 8 seconds, and boost fire allies’ attack by 100% for 15 seconds.
Raphtalia (AWK) [ Sub-attacker – Light – Beast ]
She has 20% increased critical rate and accuracy rate, gaining 30% more damage if protected by an ally. Her true arts does 12,000% light damage and can increase arts gauge by 20 if critical. If protected, protecting ally gains 33% more HP and 150 HP recovery for 15 seconds.
Saitama (AWK) [ Attacker – Light – Human ]
He deals 50% more damage against giant bosses, gains 50% more defense when negating damage, has 100% status ailment resistance except faint, and negates up to 2,800 damage for 20 seconds when near-death. His true arts deals a solid 120,000% light damage.
Sealed Demon of Destruction Fosly [ Breaker – Earth – Human ]
She auto-fills her arts gauge by 2 and gains 60 HP recovery when near-death. Her true arts deals 25,000% earth damage, can faint, and reduces the enemy’s break resistance by 40% for 20 seconds
Sealed Terrible Tyrant Lygor [ Sub-attacker – Dark – Demon ]
His arts gauge auto-fills by 2 and he has a level 7 paralyze resistance. His true arts does 30,000% dark damage, reduces the target’s dark resistance by 30% for 15 seconds, and auto-fills dark allies’ arts gauge by 4 for 10 seconds.
Shining Divine Warrior Platina [ Breaker – Light – God ]
She provides allies a 10% increase in break power, removes status ailments when near-death, negates up to 2,000 damage for 10 seconds, reduces her own skill cool down timer based on her break power. Her true arts does 34,000% light damage with a high chance of inflicting faint, reducing the enemy’s break gauge by 10% when her skill hits for 10 seconds.
Speed-o’-Sound Sonic (AWK) [ Attacker – Dark – Human ]
He has an extra 10% chance of evading a physical attack and can reduce equipment cool down time as well as increase damage based on critical rate up percentage. His true arts does 18,000% dark damage and increases his physical evasion rate by 30% and critical rate by 200% for 20 seconds.
There are still plenty of decent units left in Grand Summoners that we will no longer cover in our tier list. As there are about a hundred more we feel belong to lower tiers, we recommend you focusing on the above characters in terms of resource investment and team strategies.
With each character’s unique sets of active skills and passive abilities, you should be able to tell which ones work best with whom. Keep in mind as well that some of the units will perform very differently based on the gears you can equip them with.
As Grand Summoners’ world continues to expand, we can expect more original characters as well as anime guests to join the growing roster of units. In the same manner, it can be expected that some units may undergo some adjustments in strength and overall utility in line with the developer’s intent to balance everyone out as much as possible.
Again, the purpose of any tier list is to provide you with an idea of each unit’s capability on his or her own, and valuation of such is largely opinionated. You should not expect simply lumping together some units from the S Tier and expect them to perform consistently well across all game modes in Grand Summoners. Instead, you will typically find an S-grade unit you would want to build around on and find some A or even lower-grade units more suitable for the team you have in mind.
On the other hand, this tier list should not dissuade you from following your own opinion on whether or not you should invest in the other units that were not mentioned in this guide. Some units from lower teams can be exceptional in the right teams and the right situations. Others can serve as decent alternatives to the beefed-up versions found within the above tiers.
We understand that each player has his or her own views and opinions about which units are the best and which ones are the worst. We likewise respect that so if you have read this through and through and feel like sharing your thoughts and opinions about it, we welcome you to express your mind in the comment section!