Willkommen zum zweiten Teil von drei unserer Dislyte Esper Guides! In diesem Leitfaden werden wir die Stärken und Schwächen der 34 epischen Esper untersuchen, die Sie derzeit im Spiel erhalten und denen Sie begegnen können. Wenn Sie es noch nicht getan haben, sehen Sie sich auch unseren Leitfaden für seltene Esper an, da er auch Beschreibungen der verschiedenen Esper-Rollen, unserer zugewiesenen Unterrollen und unserer Basisattributbereiche enthält, die in diesem Leitfaden häufig vorkommen werden. Wir haben auch einen separaten Leitfaden für legendäre Esper!
Diese Anleitung geht davon aus, dass Sie Dislyte schon seit einiger Zeit spielen und mit einigen Terminologien vertraut sind. Wenn Sie jedoch neu im Spiel sind, können Sie sich unseren Dislyte-Anfängerleitfaden ansehen!
Epische Esper-Attribute
ESPER | ATK (Stufe 1) | ANG (Stufe 60) | HP (Stufe 1) | HP (Stufe 60) | DEF (Stufe 1) | DEF (Stufe 60) | SPD |
Asenath (Nefertem) | 179 | 810 | 3.478 | 15.679 | 193 | 874 | 100 |
Djoser (Atum) | 175 | 794 | 2.660 | 11.996 | 259 | 1.173 | 95 |
Mona (Artemis) | 279 | 1.255 | 2.147 | 9.680 | 190 | 860 | 97 |
Jiang Man (Meng Po) | 252 | 1.143 | 2.551 | 11.505 | 190 | 859 | 106 |
Celine (Sirene) | 193 | 874 | 3.175 | 14.317 | 201 | 911 | 104 |
Kara (Serket) | 205 | 925 | 3.208 | 14.465 | 187 | 850 | 94 |
Eira (Freya) | 201 | 911 | 2,985 | 13,462 | 206 | 926 | 103 |
Falken (Horus) | 214 | 962 | 3,146 | 14,177 | 183 | 830 | 101 |
Lu Yi (Dayi) | 263 | 1,185 | 2,607 | 11,749 | 172 | 781 | 90 |
Fabrice (Freyr) | 172 | 781 | 3,288 | 14,819 | 214 | 962 | 100 |
Arcana (Hermes) | 248 | 1,123 | 2,582 | 11,644 | 191 | 860 | 105 |
Sander (Set) | 244 | 1,098 | 2,341 | 10,554 | 210 | 952 | 104 |
Alexa (Aphrodite) | 193 | 874 | 2,835 | 12,783 | 226 | 1,014 | 102 |
Heng Yue (Chang'e) | 197 | 885 | 3,341 | 15,073 | 186 | 849 | 91 |
Luo Yan (Yanluo Wang) | 221 | 1,001 | 2,693 | 12,139 | 210 | 952 | 104 |
Chloe (Medea) | 277 | 1,254 | 2,551 | 11,505 | 163 | 733 | 103 |
Catherine (Hela) | 210 | 852 | 3,245 | 14,637 | 180 | 811 | 99 |
Pritzker (Mimir) | 206 | 926 | 2,535 | 11,429 | 233 | 1,047 | 100 |
Jacob (Jormungand) | 218 | 992 | 2,779 | 12,532 | 205 | 925 | 98 |
Ren Si (Black Tortoise) | 184 | 831 | 2,607 | 11,749 | 252 | 1,143 | 98 |
Lin Xiao (White Tiger) | 270 | 1,224 | 2,505 | 11,294 | 175 | 794 | 95 |
Long Mian (Ao Bing) | 240 | 1,083 | 2,626 | 11,840 | 194 | 874 | 101 |
Lynn (Hathor) | 244 | 1,097 | 2,527 | 11,394 | 197 | 886 | 99 |
Anesidora (Pandora) | 187 | 850 | 3,353 | 15,118 | 194 | 874 | 100 |
Bonnie (Eris) | 201 | 910 | 3,042 | 13,721 | 203 | 912 | 105 |
Dhalia (Calypso) | 205 | 926 | 2,933 | 13,223 | 205 | 926 | 102 |
Taylor (Hercules) | 274 | 1,242 | 2,527 | 11,394 | 168 | 754 | 95 |
Xie Chuyi (Death Guard Hei) | 260 | 1,174 | 2,267 | 10,225 | 201 | 911 | 93 |
Xie Yuzhi (Death Guard Bai) | 186 | 849 | 2,883 | 12,999 | 229 | 1,032 | 99 |
Nicole (Nephthys) | 193 | 874 | 2,863 | 12,911 | 224 | 1,013 | 104 |
Laura (Neith) | 193 | 874 | 3,035 | 13,691 | 213 | 961 | 96 |
Meredith (Scylla) | 168 | 754 | 3,511 | 15,832 | 201 | 910 | 100 |
Kaylee (Anuket) | 258 | 1,172 | 2,530 | 11,413 | 184 | 831 | 104 |
Stewart (Dionysus) | 252 | 1,143 | 2,568 | 11,580 | 187 | 850 | 99 |
Legend:
Highest among Epic Espers | Lowest among Epic Espers | Lowest among all Espers |
Epic Espers
Epic Espers don’t show up as often as Rare Espers but are more likely than Legendary Espers. They often have Average to High stats, sometimes have Excellent stats and rarely Godly Stats. Getting duplicates of them is a little tougher than Rares.
Asenath (Nefertem)
Role: Support
Sub Roles: Disabler, Healer, Buffer
Buffs: Recovery, Lotus Mark
Debuffs: —
Other Abilities: Increase AP, Removes Buffs
Captain Ability: Increase ally DEF in Ritual and Sonic Miracles by 30%
Attributes:
High HP &SPD
Average ATK &DEF
Skills:
Flower of Resentment | Dancing Buds | Lotus Steps | |
Target | 1 Enemy | All Allies | All Allies |
Damage / Heal | Damage:120% (max lvl) of ATK | Heal:10% of target’s max HP + 80% (max lvl) of Asenath’s ATK | — |
Effects | 60% chance to Remove Buff | Recovery, 1 turn | Increase AP 25% Lotus Mark |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | Each triggered Lotus Mark increases AP by 20% |
Recommended x4 Relic Sets:
Wind Walker, Abiding Panacea, War Machine
Recommended x2 Relic Sets:
Adamantine, Master Grove
Asenath has the ability to boost her allies’ AP, cast a healing skill that continues until the next turn and still deal damage with a chance of dispelling buffs. Her unique Lotus Mark buff acts as a temporary shield, reducing damage taken by 50% once.
Equipping Asenath with relics like Wind Walker or any with SPD attributes lets you start the battle with her turn, allowing you to use Lotus Steps, giving everyone on your team an AP boost so they can move before your enemies. Equip her with Abiding Panacea to increase her healing efficacy or War Machine to increase her ATK since this also affects her healing amount.
Verwandt: Dislyte Tier List:A Complete Ranking of All Espers
She can work with any team but is best paired with Espers that can deploy debuffs or grant more buffs at the start of battle. She may also benefit from Espers that can dispel or remove debuffs since she will be unable to heal Diseased allies.
Djoser (Atum)
Role: Defender
Sub Roles: Nuker, Disabler, Debilitator, Buffer, Healer
Buffs: Bull Rage
Debuffs: DEF Down, Taunt
Other Abilities: Bonus Turn
Captain Ability: —
Attributes:
High DEF (Highest among all Epic Espers)
Average HP &SPD
Low ATK
Skills:
Brutalizer | Eternal Strength (Passive) | Burning Roar | |
Target | 1 Enemy | Self | 1 Enemy, Self |
Damage / Heal | Damage:30% of ATK + 60% (max lvl) of DEF | — | Damage:80% of ATK + 120% (max lvl) of DEF Heal:5% (max lvl) of Max HP per Bull Rage Stack |
Effects | 60% chance to DEF Down, 2 turns | Stacks 1 Bull Rage (max 10) | Taunt, 2 turns 10 Bull Rage Stacks =50% Damage increase Uses all Bull Rages |
Triggers / Cooldown | — | Whenever Djoser is attacked | 4 turns (max lvl) |
Ascension Upgrade | — | 10 Bull Rage =Bonus Turn | — |
Recommended x4 Relic Sets:
War Machine, Hades, Hammer of Thor
Recommended x2 Relic Sets:
Stoneveins, Master Grove
Djoser can take advantage of persistent chain-attacking enemies with his Eternal Strength passive which stacks a Bull Rage every time he is attacked. Bull Rage adds 10% DEF and 5% RESIST per stack. At 10 stacks, he gets a Bonus Turn and a 50% damage increase when using Burning Roar. With this skill, he can Taunt his enemies, making them attack only him, letting him get even more Bull Rage Stacks. He can also damage and lower his enemies’ DEF with Brutalizer.
ATK is not as important to him since he has DEF-damage-converting skills so equip him with Stoneveins or any relics with DEF attributes. He is best paired with Espers with low HP since he can take the blunt of the enemies’ attacks and benefit from it in the process. However, he will need Espers that can heal him or a Hades Set which will give him lifesteal.
Verwandt: Dislyte Squad Formation Guide:Recommended Team Formations
He works best during long battles and would be useless against quick battles since he won’t have enough time to build up his stacks.
Mona (Artemis)
Role: Fighter
Sub Roles: Chain Striker, AoE, Disabler, Healer, Buffer
Buffs: —
Debuffs: —
Other Abilities: Bonus Turn, Takes AP
Captain Ability: Increase ally ATK by 24%
Attributes:
High ATK (Highest among all Epic Espers)
Good SPD
Average DEF
Low HP (Lowest among all Epic Espers)
Skills:
Moonshot | Hunter’s Mark | Lunar Hall | |
Target | 1 Enemy | All Enemies, Self | All Enemies |
Damage / Heal | Damage:130% (max lvl) of ATK | Damage:70% of ATK Heal:30% (max lvl) of total damage dealt | Damage:4 hits, 115% (max lvl) of ATK total |
Effects | Bonus Turn if enemy is killed | — | If Critical Hit =30% Damage increase |
Triggers / Cooldown | — | 3 turns | 3 turns |
Ascension Upgrade | — | Takes 10% AP from each enemy | — |
Recommended x4 Relic Sets:
War Machine, Hades
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Mona can clear waves of enemies quickly with her 2 AoE skills. Her weakest point lies in her low HP, but Hunter’s Mark’s ability to heal her based on a percentage of her total damage can save her from early death. Increasing her ATK with War Machine or ATK attributes on any relic would make her deadly but Hades would significantly increase her survivability with its lifesteal.
Letting her kill low health enemies with Moonshot, granting her a bonus turn, then using Hunter’s Mark or Lunar Hall after (unless there are more low health enemies, and in that case, keep using Moonshot) is a good strategy. She is best paired with Supports that can heal her or increase her ATK or a Defender that can keep enemies from attacking her.
Jiang Man (Meng Po)
Role: Fighter
Sub Roles: Chain Striker, AoE, Disabler, Debilitator
Buffs: —
Debuffs: Netherbloom, Poison, Silence
Other Abilities: —
Captain Ability: Increase ally ATK in Holobattle by 30%
Attributes:
Godly SPD (Highest among all Epic Espers)
High ATK
Average HP &DEF
Skills:
Passage | Flower Paths (Passive) | Waters of Lethe | |
Target | 1 Chosen Enemy + 1 Random Enemy | Enemies afflicted with Netherbloom | All Enemies |
Damage / Heal | Damage:80% (max lvl) of ATK | — | Damage:3 hits, 110% (max lvl) of ATK total |
Effects | Netherbloom | Poisons enemy afflicted with Netherbloom, 2 turns 50% chance to counterattack enemy afflicted with Netherbloom | — |
Triggers / Cooldown | — | See above | 3 turns (max lvl) |
Ascension Upgrade | — | — | Netherbloom |
Recommended x4 Relic Sets:
War Machine, Wind Walker
Recommended x2 Relic Sets:
Sword Avatara, Master Grove
Jiang Man marks her enemies with Netherblooms that work like ticking time bombs. The afflicted also gets Poisoned and will suffer a counterattack by Jiang Man if they attack her. Once attacked 5 times or dies, a marked enemy and 2 random enemies will receive damage with a chance of being Silenced. Once upgraded in Ascension, Waters of Lethe becomes more lethal as all enemies will be inflicted by her unique debuff. Target weak enemies or pair her up with Chain Strikers to trigger her Netherblooms quicker.
Using relics to increase her ATK for more damage or her SPD to let her deploy more Netherblooms would benefit this Esper. However, her biggest weakness is her average HP and DEF so equip her with relics that increase them or pair her with healing Supports and taunting Defenders. She may also have difficulty fighting against Espers that can dispel debuffs or cast Immunity.
Celine (Siren)
Role: Controller
Sub Roles: AoE, Disabler, Buffer, Dispeller
Buffs: SPD Up, DEF Up
Debuffs: Sleep
Other Abilities: Reduce AP, Removes Debuffs
Captain Ability: Increases ally ACC by 30%
Attributes:
Excellent SPD
Good HP
Average ATK &DEF
Skills:
Serene Melody | Sound of Nature | Slumber | |
Target | 1 Enemy | All Allies | All Enemies |
Damage / Heal | Damage:110% (max lvl) of ATK | — | Damage:80% (max lvl) of ATK |
Effects | 70% (max lvl) chance to Sleep, 1 turn | Removes 1 Debuff each SPD Up, 2 turns | Reduce AP 30% (max lvl) 70% (max lvl) chance of Sleep, 1 turn |
Triggers / Cooldown | — | 3 turns (max lvl) | 3 turns (max lvl) |
Ascension Upgrade | — | DEF Up, 1 turn | — |
Recommended x4 Relic Sets:
Wind Walker, War Machine, Ocean Waves
Recommended x2 Relic Sets:
Apollo’s Bow, Master Grove
Celine’s skill set focuses on lulling her enemies to Sleep and reducing their AP while removing her allies’ debuffs and buffing them with SPD Up and DEF Up. Equipping her with Wind Walker will give her a higher chance of moving first, letting her use Slumber to disable her enemies, giving her allies time to apply buffs or attack first.
However, her skills are weak against Espers who can dispel debuffs or grant Immunity and won’t work against enemies resistant to debuffs like bosses. Another disadvantage to Sleep is AoE skills would easily wake up afflicted enemies so using single target skills and focusing on one at a time could be a good strategy, as long as you don’t wake up the dispelers.
She is best paired with Supports that have useful buffing skills to take advantage of her Sleep debuff or Fighters with low DEF or SPD that can take advantage of her buffs.
Kara (Serket)
Role: Fighter
Sub Roles: AoE, Disabler, Debilitator
Buffs: —
Debuffs: SPD Down, Poison, Diseased
Other Abilities: —
Captain Ability: Increases ally ACC in Ritual and Sonic Miracles by 40%
Attributes:
Good HP
Average ATK, DEF &SPD
Skills:
Scorpion Claw | Deadly Toxin (Passive) | Doomstroke | |
Target | 1 Enemy | 1 Enemy | All Enemies |
Damage / Heal | Damage:120% (max lvl) of ATK | — | Damage:130% (max lvl) of ATK |
Effects | 60% (max lvl) chance to SPD Down, 2 turns | Poison, 2 turns | Diseased, 2 turns |
Triggers / Cooldown | — | Everytime Kara attacks | 3 turns (max lvl) |
Ascension Upgrade | — | If already poisoned =Extend Poison by 1 turn | — |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Sword Avatara
Kara shines best in long battles. Her Deadly Toxin passive inflicts all her attacks with Poison while her Doomstroke skill inflicts the Diseased debuff which prevents her enemies from healing. A deadly combination that slowly burns away your enemies’ HP without giving them a chance to recover. Equip her with Wind Walker relics to ensure that she moves before everyone else so she can immediately use Doomstrike and inflict both Diseased and Poison on all of her enemies before they have a chance to counter it. Apollo’s Bow will give her an ACC bonus, making her debuffs more likely to affect her enemy while equipping her with Sword Avatara will let her counterattack, Poisoning her attacker in the process.
She is weak against Supporters with Immunity and buff-dispelling skills but she can be used to counter enemies with healing skills. She is best paired with Espers that have bonuses when attacking debuffed enemies.
Eira (Freya)
Role: Support (Possible Controller)
Sub Roles: AoE, Disabler, Buffer
Buffs: Brisingmen’s Watch
Debuffs: SPD Down
Other Abilities: Reduce AP, Bonus Turn
Captain Ability: Increases ally ATK by 24%
Attributes:
Excellent SPD
Good HP &DEF
Average ATK
Skills:
Chords of Heron | Divine Love | Seabreeze Sonata | |
Target | 1 Enemy | All Allies | All Enemies |
Damage / Heal | Damage:120% (max lvl) of ATK | — | Damage:120% (max lvl) of ATK |
Effects | 25% (max lvl) chance to Bonus Turn (Self) | Removes all Debuffs Reduce all Ability Cooldowns by 1 Brisingamen’s Watch, 2 turns | SPD Down, 2 turns Reduce AP 30% |
Triggers / Cooldown | — | 3 turns | 3 turns (max lvl) |
Ascension Upgrade | — | — | Resets Divine Love’s Cooldown |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Master Grove
Eira can be used against enemies that inflict a lot of debuffs and are dependent on it. Her Divine Love skill can wipe away all those debuffs from her allies while also granting bonus AP for 2 turns with her unique Brisingamen’s Watch buff. While labeled as a Support, she has potential to be a Controller with her ability to reduce AP and SPD Down with Seabreeze Sonata which pairs well with her Chords of Heron’s Bonus Turn.
Her ATK is her lowest stat and may benefit from equipping relics that can increase them, but SPD is her strongest weapon and could be improved with Wind Walker. This will allow her to use her last skill before her enemies could move, giving her team an advantage in the AP Bar. She is best paired with Espers with low SPD that need her buffs.
Falken (Horus)
Role: Defender
Sub Roles: AoE, Disabler, Debilitator, Healer
Buffs: —
Debuffs: Taunt, Eye of Horus, ATK Down
Other Abilities: Counter Attacks, Damage to Heal
Captain Ability: Increases ally C. RATE by 20%
Attributes:
High SPD
Good ATK &HP
Average DEF
Skills:
Judgment | Eye of Vengeance (Passive) | Falconer | |
Target | 1 Enemy | Enemy/ies attacked by Horus | All Enemies |
Damage / Heal | Damage:30% of ATK + 6% (max lvl) of max HP | — | Damage:100% (max lvl) of ATK |
Effects | 50% (max lvl) chance to Taunt, 2 turns | Eye of Horus, 1 turn Enemies marked with Eye of Horus hits ally =60% chance of Horus counterattacking 15% chance to counterattack using Falconer | 100% (max lvl) chance to ATK Down, 2 turns |
Triggers / Cooldown | — | Whenever Horus attacks | 3 turns (max lvl) |
Ascension Upgrade | — | Heal Falken 10% of his own max HP when counterattacking | — |
Recommended x4 Relic Sets:
Hades, War Machine
Recommended x2 Relic Sets:
Sword Avatara, Fiery Incandescence, Master Grove
Falken’s Eye of Vengeance passive lets him mark every enemy he attacks with Eye of Horus, giving himself a chance to counterattack them with his basic skill or with Falconer which attacks all enemies. Once upgraded in Ascension, it will heal 10% of his max HP. Once Eye of Horus expires, the carrier receives True Damage equal to 20% of total damage they received while afflicted, acting like a ticking time bomb. Unfortunately, this debuff won’t be effective against bosses.
Equipping him with Master Grove or relics with HP Attributes will make his first skill deal more damage while also increasing his survivability. Hades is also a good choice as it will heal him as he attacks. Choose Sword Avatara for higher counterattack chance or Fiery Incandescence for C. RATE. He is best paired with Espers with low HP or DEF that need protection. He may also benefit from having Healers on the team.
Lu Yi (Dayi)
Role: Fighter
Sub Roles: Chain Striker, AoE, Debilitator
Buffs: —
Debuffs: Sear, Bleed
Other Abilities: —
Captain Ability: Increases ally ATK in Ritual and Sonic Miracles by 30%
Attributes:
High ATK
Average HP &DEF
Low SPD (Lowest among all Espers, tied with Zelmer)
Skills:
Phoenix Arrows | Unshackling (Passive) | Skyshot | |
Target | 1 Enemy | Enemy/ies attacked by Lu Yi | Random Enemies |
Damage / Heal | Damage:3 hits, 55% (max lvl) of ATK each | — | Damage:9 hits, 50% (max lvl) of ATK each |
Effects | 40% chance to Sear, 2 turns | Each attack has a 15% chance of dealing True Damage equal to 10% of the target’s max HP (cannot exceed 100% of Lu Yi’s ATK) | 60% (max lvl) chance to Bleed, 3 turns |
Triggers / Cooldown | — | Whenever Lu Yi attacks | 3 turns (max lvl) |
Ascension Upgrade | — | If Critical Hit =+ 30% trigger chance | — |
Recommended x4 Relic Sets:
War Machine, Hades
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Lu Yi is ideal to use when fighting against waves of enemies or enemies with high DEF. He can use Skyskot to greatly reduce enemies’ HP while also inflicting Bleed and his Unshackling passive gives him a chance to deal True Damage with it, ignoring DEF. His first skill also has a chance to inflict Sear.
His biggest weakness is his low SPD and could benefit from equipping relics with SPD attributes or being paired with Espers that can increase his AP or SPD. War Machine is a must for ATK increase but Hades has lifesteal that could heal him in a pinch. Fiery Incandescence is also good to have since increasing C. RATE also increases his chances to deal True Damage.
Fabrice (Freyr)
Role: Support
Sub Roles: Buffer, Healer
Buffs: Recovery, Invincibility, Immunity, ATK Up
Debuffs: —
Other Abilities: Increases AP
Captain Ability: increases ally RESIST by 30%
Attributes:
High HP &SPD
Good DEF
Low ATK
Skills:
Glorious Aura | Love Sonata | Autumn Butterflies | |
Target | 1 Enemy, 1 Lowest HP Ally | 1 Ally | 1 Ally, All Allies |
Damage / Heal | Damage:110% (max lvl) of ATK | — | — |
Effects | Recovery to ally with the least HP, 1 turn | Increase AP 100% (max lvl) | Invincibility, 1 turn (1 Ally) Immunity, 2 turns (All Allies) |
Triggers / Cooldown | — | 3 turns (max lvl) | 3 turns (max lvl) |
Ascension Upgrade | — | ATK Up, 2 turns | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Adamantine Set, Master Grove, Sword Avatara
Fabrice can heal with no cooldowns, increase an ally’s AP by up to 100% and buff his allies with Invincibility, Immunity and ATK Up. His basic ability not only deals damage but grants Recovery to an ally with the least health for 1 turn. When equipped with Sword Avatara, he would be able to use this more often whenever he counterattacks. His Love Sonata can boost an ally’s AP, potentially letting them move as soon as his turn ends. This can be used on a Support for emergency healing and buffs or on a Fighter to let them deliver their strong attacks, possibly killing their enemies before they attack. Autumn Butterflies on the other hand can help his allies survive team-wide attacks for a turn and team-wide debuffs for 2 turns.
Low ATK is his biggest weakness and is not a reliable damage dealer. Focus on increasing his SPD with relic attributes or a Wind Walker Set to make him reach his turns faster. Alternatively, you can equip him with Ocean waves to reduce his skills’ cooldowns.
Arcana (Hermes)
Role: Fighter (Possible Controller)
Sub Roles: Chain Striker, AoE, Disabler, Buffer
Buffs: —
Debuffs: Miss Rate Up, Stun,
Other Abilities: Takes AP and shares team-wide, Takes Buffs
Captain Ability: Increases ally ATK in Point War by 30%
Attributes:
Godly SPD
Good ATK
Average HP &DEF
Skills:
Twin Snakes | Imprisonment | Scouring Whip | |
Target | 1 Enemy | 1 Enemy | All Enemies |
Damage / Heal | Damage:120% (max lvl) of ATK | Damage:2 hits, 100% (max lvl) of ATK each | Damage:110% (max lvl) of ATK |
Effects | 75% (max lvl) chance to Miss Rate Up, 2 turns | 75% (max lvl) chance to Stun, 1 turn Takes 25% AP, shared team-wide | Takes 1 buff from each target |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | Gains 30% AP per buff stolen |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Master Grove, Stoneveins
Arcana is a Fighter that can disable and damage using his attacks, inflicting Miss Rate Up and Stun debuffs while stealing enemies’ buffs for himself and AP for his team.
His weakness lies in his average HP and DEF which could make him easy to kill unless you invest in relics that can improve them like Master Grove or Stoneveins or pair him with Espers that can heal and buff him. Apollo’s Bow and Wind Walker are good picks as they will make his debuffs more likely to be inflicted and let his turn come by faster. Alternatively, you can focus on increasing his ATK with War Machine.
He is best paired with Espers that have skills that depend on debuffs and a good counter against teams that rely on buffs.
Sander (Set)
Role: Controller
Sub Roles: Chain Striker, Disabler,Buffer
Buffs: SPD Up
Debuffs: SPD Down, Stun
Other Abilities: Reduce AP
Captain Ability: Increase ally SPD in Ritual and Sonic Miracles by 25%
Attributes:
Excellent SPD
Good ATK &DEF
Average HP
Skills:
Dusts of Mazzar | Corrosion | Sandstorm | |
Target | 1 Enemy | 1 Enemy, Self | 1 Enemy |
Damage / Heal | Damage:70% (max lvl) of ATK + 0.33% of ATK per point of SPD | Damage:180% (max lvl) of ATK + 0.33% of ATK per point of SPD | Damage:3 hits, 60% (max lvl) of ATK + 0.33% of ATK per point of SPD each |
Effects | 75% (max lvl) chance to Reduce AP 30% | 100% (max lvl) chance to SPD Down, 2 turns If Critical hit =SPD Up 2 turns (Self) | 50% (max lvl) chance to Reduce AP 30% |
Triggers / Cooldown | — | 3 turns (max lvl) | 3 turns (max lvl) |
Ascension Upgrade | — | — | Final attack Stun, 1 turn |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Fiery Incandescence, Apollo’s Bow
Sander’s Stun, SPD Down &AP-reducing buffs paired with his own SPD UP buff and ability to convert SPD to ATK lets him dominate the AP Bar while delivering impressive damage. Equip him with Wind Walker for more SPD since this also partially affects his ATK. However, since the percentage of SPD to ATK conversion is low, equipping him with War Machine to increase his ATK is also a viable option. Equip him with Apollo’s Bow to increase his debuff odds or Fiery Incandescence to give him higher C. RATE.
His lowest stat is his HP which may make him easy to kill so pair him up with Healers or Defenders that can take damage for him.
Alexa (Aphrodite)
Role: Support
Sub Roles: Disabler, Buffer, Healer
Buffs: Kiss of the Nightingale
Debuffs: Miss Rate Up
Other Abilities: Balance HP Ratios, Reduce Ability Cooldowns
Captain Ability: Increase ally HP in Point War by 30%
Attributes:
Excellent SPD
Good HP &DEF
Average ATK
Skills:
Brilliance | Phantasia | Kiss of the Nightingale | |
Target | 1 Enemy | All Allies | 1 Ally |
Damage / Heal | Damage:120% (max lvl) of ATK | If ally has Kiss of the Nightingale buff = Heal:20% (max lvl) of max HP | Kiss of the Nightingale (3) Returns 75% (max lvl) of damage received |
Effects | 50% (max lvl) chance to Miss Rate Up, 2 turns | Balances all allied Esper’s HP Ratios | |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | Reduces all ability cooldowns by 1 | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Master Grove
Alexa’s Kiss of the Nightingale buff returns 75% damage received by the ally blessed with it as True Damage to the attacker which works on 3 attacks. Her Phantasia skill on the other hand heals any ally with her unique buff and then modifies all of her allies’ HP to balance their ratios. This skill can also reduce all ability cooldowns by 1 when upgraded in Ascension.
These skills benefit high HP allies or Defenders since they need to be attacked for her unique buff to take effect and balancing HP ratios will let them share their HP with those that have lower HP. Since her heal has a lot of conditions to take effect and is not super strong, she would still benefit from having a supplementary Healer on your team.
Equip her with Wind Walker to increase her SPD or Ocean Waves to reduce her cooldowns. Some may equip her with Abiding Panacea to increase her healing efficacy, but it may not be as useful since her heal only takes effect on allies that have her unique buff and she can only apply this buff one at a time. Master Grove is essential since her skills are reliant on high HP.
Heng Yue (Chang’e)
Role: Support
Sub Roles: Disabler, Buffer, Healer, Dispeller
Buffs: Recovery
Debuffs: —
Other Abilities: Removes Buffs, Removes Debuffs
Captain Ability: Increases ally HP by 24%
Attributes:
High HP
Average ATK &DEF
Low SPD
Skills:
Silvermoon Kiss | Undying Elixir (Passive) | Golden Moon | |
Target | 1 Enemy | Ally with lowest HP | All Allies |
Damage / Heal | Damage:120% (max lvl) of ATK | Heal:10% (max lvl) of target’s max HP | Heal:30% (max lvl) of target’s max HP + 3% per Removed Debuff |
Effects | 100% (max lvl) chance to Remove Buff | Removes Debuff | Removes Debuffs from All Allies |
Triggers / Cooldown | — | At the end of her turn | 4 turns (max lvl) |
Ascension Upgrade | — | Recovery for 2 turns if Ally has 50% or less HP | — |
Recommended x4 Relic Sets:
Abiding Panacea, Wind Walker
Recommended x2 Relic Sets:
Adamantine, Master Grove
Heng Yue can heal and remove buffs from enemies and debuffs from allies. Her Undying Elixir passive can help your allies in a pinch, healing the one with the lowest HP at the end of her turn and removing a debuff. This skill can grant them Recovery if the ally has 50% or less HP once upgraded in Ascension. Her Golden Moon skill on the other hand targets her heal on all allies and removes all of their debuffs, giving them additional heal per removed debuff.
Damage is not her strong suit and she must be paired with hard-hitting Fighters. She is best used as a full Support, improving her healing efficacy with Abiding Panacea and equipping her with Adamantine for early battle team-wide shields. She could be a good match for Alexa as her high HP and healing skills would benefit her HP ratio balancing skill.
Luo Yan (Yanluo Wang)
Role: Support (Possible Fighter)
Sub Roles: AoE, Disabler, Debilitator, Buffer, Healer, Reviver
Buffs: Death Tome, Recovery, ATK Up
Debuffs: Diseased
Other Abilities: Reduce HP ceiling
Captain Ability: Increase ally RESIST in Point War by 40%
Attributes:
Excellent SPD
Good ATK &DEF
Average HP
Skills:
Death | Life | Fate | |
Target | 1 Enemy, 1 Lowest Health Ally | 1 Ally | All Enemies |
Damage / Heal | Damage:120% (max lvl) of ATK Heal:50% (max lvl) of damage dealt in attack | — | Damage:110% (max lvl) of ATK |
Effects | — | Death Tome, Recovery &ATK Up, 2 turns After Death Tome expires, restore lost HP to what it was when buffed | Reduce HP ceiling by 30% 70%(max lvl) chance to Diseased, 2 turns |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl |
Ascension Upgrade | — | If ally dies during 2 turns, resurrect with 30% HP remaining. | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Master Grove
Luo Yan’s Death Tome buff marks the current HP% of an ally and will restore them back to that point after 2 turns if they were damaged. Once upgraded in Ascension, if the ally dies, he will revive them with 30% HP. His Life skill is best used at the start of battle or just before a strong enemy or boss attacks. He can also lower all his enemies’ HP ceiling while inflicting them with Diseased, making him a nightmare for enemy healers.
Because his healing skills do not function the same way other Healers’ do, Abiding Panacea will not be effective for his build. Instead, focus on either improving his SPD with Wind Walker, lowering his cooldowns with Ocean Waves or increasing his ATK with War Machine since his first skill depends on his damage output when he heals the lowest health ally. Apollo’s Bow may also be ideal for increasing his Diseased debuff’s chances.
Since all his heals depend on some conditions to be met for them to work, pairing him with another healer may be best for your team along with a strong Fighter that deals more damage than he does.
Chloe (Medea)
Role: Fighter
Sub Roles: Chain Striker, AoE, Disabler, Buffer
Buffs: —
Debuffs: Buff Blocker
Other Abilities: Takes Buffs, Extends Buff Turns
Captain Ability: Increases ally ACC by 30%
Attributes:
Excellent SPD
High ATK
Average HP
Low DEF (Lowest among all Epic Espers)
Skills:
Trending | Stage of Fantasy | True Warrior | |
Target | 1 Enemy | Random Enemies | Random Enemies |
Damage / Heal | Damage:2 hits, 70% (max lvl) of ATK each | Damage:4 hits, 75% (max lvl) of ATK each | Damage:5 hits, 90% (max lvl) of ATK each |
Effects | 50% chance to take 1 Buff from enemy | If target isn’t buffed, inflict Buff Blocker, 2 turns | Takes 2 Buffs from target Each Buff on Chloe increases damage by 10% |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | Extends all Buffs carried by 1 turn | — |
Recommended x4 Relic Sets:
War Machine, Hades
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Chloe can attack multiple times in all her skills with the ability to take buffs from her targets or inflict Buff Blocker. She is best used against enemies that grant buffs.
Her biggest weakness is her low DEF, especially when immobilized, so pair her up with Defenders or Supports that can heal her. Improve her relics with HP and DEF attributes for survivability but put more focus on her ATK, C. RATE or C. DMG to make her chain attacks more effective.
She is also best paired with Espers that can buff her since her skills allow her to extend her buffs’ turns and each buff increases her damage when using her True Warrior skill.
Catherine (Hela)
Role: Support
Sub Roles: Chain Striker, AoE, Disabler, Buffer, Dispeller
Buffs: Standoff
Debuffs: Miss Rate Up
Other Abilities: Removes Debuffs, Increase AP, Cooldown Reset
Captain Ability: —
Attributes:
High HP &SPD
Average ATK &DEF
Skills:
Nightfall Grief | Bone Pass (Passive) | Underworld Presence | |
Target | 1 Enemy | All Allies | All Enemies, All Allies |
Damage / Heal | Damage:2 hits, 65% (max lvl) of ATK each | — | Damage:110% (max lvl) of ATK |
Effects | 50% (max lvl) chance to Miss Rate Up per hit, 2 turns | Removes 1 debuff from all allies, granting 5% AP to all allies per debuff | Standoff, 1 turn (All Allies) |
Triggers / Cooldown | — | Start of Catherine’s turn | 3 turns (max lvl) |
Ascension Upgrade | — | — | Cooldown resets if an ally dies during the cooldown period |
Recommended x4 Relic Sets:
Astral Witchcraft, Wind Walker
Recommended x2 Relic Sets:
Adamantine, Master Grove
Catherine may not heal, but her unique skills can help you avoid death. Nightfall Grief can inflict Miss Rate Up while her Bone Pass passive will remove 1 debuff from all allies and increase their AP at the start of her turn. Underworld Presence’s Standoff buff would make all her allies unkillable, retaining at least 1 HP for 1 turn. She is best paired with Espers that depend on their HP being low to deal stronger damage like Taylor.
Her weakness lies in her average ATK &DEF, making her susceptible to dying while not contributing much on damage. Place a Healer on her team to aid her and strong Fighters to fill up her damage deficit. Adamantine, which gives all allies a shield at the start, and Astral Witchcraft, which gives debuffed allies 50 SPD, matches well with her skills. Alternatively, Wind Walker and Master Grove can improve her SPD and HP.
Pritzker (Mimir)
Role: Controller
Sub Roles: Chain Striker, AoE, Disabler
Buffs: —
Debuffs: Stun
Other Abilities: Takes AP, Increase Cooldowns
Captain Ability: Increases ally SPD in Holobattle by 25%
Attributes:
High SPD
Good DEF
Average ATK &HP
Skills:
Secrets of Edda | Gjallarhorn (Passive) | Wisdom’s Name | |
Target | 1 Enemy | 1 Enemy / All Enemies | All Enemies |
Damage / Heal | Damage:110% (max lvl) of ATK | — | Damage:3 hits, 110% (max lvl) of ATK total |
Effects | 80% (max lvl) chance to Take 30% of their AP | If any target is immobilized, all of the target’s ability cooldowns are increased by 1 turn | 60% (max lvl) chance to Stun per hit, 1 turn |
Triggers / Cooldown | — | Whenever Pritzker inflicts a debuff | 3 turns (max lvl) |
Ascension Upgrade | If target is debuffed =Stun, 1 turn | — | — |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Adamantine
Pritzker renders his enemies’ 2nd and 3rd skills unusable. He not only has the ability to Stun and take enemies’ AP, he can also increase their ability cooldowns everytime he inflicts a debuff if the target is immobilized. This will put Espers with long cool downs, in a great disadvantage.
Since his Gjallarhorn passive is dependent on Pritzker inflicting a debuff, equip him with Apollo’s Bow to increase his chances and Wind Walker to speed up his turns. He may benefit from being paired with Supports that can heal or give him SPD Up and hard-hitting Fighters that can take advantage of the enemies’ inability to move or attack.
His biggest weakness are enemies that can dispel debuffs and grant Immunity to their team. Pairing him with Espers that can do the same thing can balance it out.
Jacob (Jormungand)
Role: Controller (Possible Support)
Sub Roles: AoE, Disabler, Debilitator, Buffer
Buffs: Fangs
Debuffs: Poison, Petrification
Other Abilities: —
Captain Ability: Increases ally HP in Ritual and Sonic Miracles by 30%
Attributes:
Good ATK, HP, DEF &SPD
Skills:
Serpentine | Entoxification | Dust to Dust | |
Target | 1 Enemy | All Allies | All Enemies |
Damage / Heal | Damage:120% (max lvl) of ATK | — | Damage:120% (max lvl) of ATK Cannot be dodged |
Effects | 80% (max lvl) chance to Poison, 2 turns | Fangs, 2 turns Marked allies (Fangs) has 70% (max lvl) chance of inflicting Poison on Attacker, 1 turn | 80% (max lvl) chance to Poison, 2 turns |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | If Poison is successful or target is already affected, inflict Petrification, 1 turn |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Apollo’s Bow, Master Grove Set
Jacob’s Poison plays a huge role in his skill set. Entoxification grants his allies Fangs, making his allies immune to Poison and giving them a chance to retaliate with Poison for 1 turn. Once his Dust to Dust skill is upgraded in Ascension, he would be able to inflict Petrification on Poisoned enemies for 1 turn.
Since his strengths are centered around his debuffs, Apollo’s Bow will come in handy in making them more effective. However, he may not be as effective against Espers with Immunity or has the ability to dispel debuffs. Equip him with Wind Walker for more SPD or Ocean Waves for lesser cooldowns. SPD &ACC are the most important attributes to work on for this Esper.
He is best paired with Espers that have an advantage on debuffed or poisoned enemies.
Ren Si (Black Tortoise)
Role: Defender
Sub Roles: AoE, Disabler, Debilitator, Buffer, Healer
Buffs: Standoff
Debuffs: DEF Down, Taunt
Other Abilities: Cooldown Reset, Counter Attacks, Damage to Heal
Captain Ability: Increases ally DEF by 24%
Attributes:
High DEF
Good SPD
Average ATK &HP
Skills:
Turtler | Live-giver (Passive) | True Warrior | |
Target | 1 Enemy | Self, Attacker | All Enemies |
Damage / Heal | Damage:30% of ATK + 80% (max lvl) of DEF | — | Damage:90% (max lvl) of DEF |
Effects | 70% chance to DEF Down, 2 turns | Standoff, 1 turn Reset True Warrior Cooldown If Ren Si’s DEF is higher than target = deals bonus damage equal to the percentage of how much higher his DEF is compared to target’s DEF (This doesn’t need to be triggered to work) | 50% chance to Taunt, 1 turn If Ren Si’s DEF is higher than target =double chance of inflicting Taunt |
Triggers / Cooldown | — | Upon suffering a fatal injury 4 turns | 4 turns (max lvl) |
Ascension Upgrade | — | 50% chance to counter attack + restore 30% HP | — |
Recommended x4 Relic Sets:
Hades, Wind Walker
Recommended x2 Relic Sets:
Stoneveins
Ren Si is all about DEF. Having higher DEF than his target would make his second and third skill more effective and damage-dealing. His basic skill can also lower enemies DEF. For hard-hitting enemies, if his DEF is not enough to mitigate their attacks, his passive can trigger, giving him a Standoff buff that prevents him from dying, resetting his True Warrior skill’s cooldown and even counterattack and restore HP (once upgraded in Ascension).
Stoneveins is ideal for this Esper but you could also get Hades so he can have lifesteal or Wind Walker for quick turns. Some may equip him with War Machine but it does not seem like its +30% ATK bonus would be worthwhile since he only takes 30% of his ATK for his basic attack. The same goes for attributes. You are better off focusing on DEF, HP, SPD &ACC.
He is best used against low DEF enemies and best paired with low DEF or HP allies that need defending. Disabling skills like Stun or SPD Down may be his weak spot so pairing him with Supports will be very helpful.
Lin Xiao (White Tiger)
Role: Fighter
Sub Roles: AoE, Nuker, Disabler, Debilitator, Buffer
Buffs: Tiger Roar
Debuffs: Diseased, Bleed, SPD Down, DEF Down
Other Abilities: Reduce AP
Captain Ability: —
Attributes:
High ATK
Average HP, DEF &SPD
Skills:
Tiger Fist | Whiplash | Light of the Tiger | |
Target | 1 Enemy | 1 Enemy | All Enemies, Self |
Damage / Heal | Damage:140% (max lvl) of ATK | Damage:230% (max lvl) of ATK | Damage:100% (max lvl) of ATK |
Effects | 80% (max lvl) chance to Diseased, 2 turns | Bleed (2), 2 turns If Critical Hit =+Bleed (2), 2 turns | Tiger Roar (3) (Self) 80% (max lvl) chance to SPD Down &DEF Down, 2 turns |
Triggers / Cooldown | — | 2 turns (max lvl) | 3 turns (max lvl) |
Ascension Upgrade | If Critical Hit =Reduce AP 30% | — | — |
Recommended x4 Relic Sets:
Hammer of Thor, Hades, War Machine
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Lin Xiao is in her best form when she lands Critical Hits. This triggers her first and second skill’s special effects such as AP Reduction or additional Bleed debuffs. Increasing her C. RATE and C. DMG with Fiery Incandescence, Hammer of Thor and relic attributes will be beneficial to her build. Alternatively, you may also equip her with War Machine for ATK, Hades for lifesteal or Sword Avatara for counterattacks.
Since many of her skills inflict debuffs, letting her debilitate her enemies and deal more damage, Supports that can dispel them or cast Immunity will make her less effective. Pair her with a Controller or prioritize dealing with Supporters first to keep them from weakening her attacks.
Long Mian (Ao Bing)
Role: Controller
Sub Roles: AoE, Disabler
Buffs: —
Debuffs: SPD Down, Freeze
Other Abilities: Reduce AP
Captain Ability: Increase ally SPD by 20%
Attributes:
High SPD
Good ATK
Average HP &DEF
Skills:
Stinger | Hoarfrost | Cold Touch | |
Target | 1 Enemy | All Enemies | All Enemies |
Damage / Heal | Damage:60% (max lvl) of ATK | Damage:80% (max lvl) of ATK | Damage:110% (max lvl) of ATK |
Effects | 80% (max lvl) chance to SPD Down, 2 turns | 80% (max lvl) chance to Reduce AP 30% | 100% (max lvl) chance to SPD Down, 2 turns + Freeze, 1 turn |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | If target is affected by SPD Down =Reduce extra 30% AP | — |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Master Grove
Long Mian’s focus is on slowing down enemies, and even Freezing them, giving your team plenty of chances to attack before they do. Equipping him with Wind Walker and relics that have SPD attributes will ensure that he moves first and gets a chance to inflict his debuffs. Adding ACC attributes and Apollo’s Bow is a must to make his debuffs more likely to stick.
He may have a hard time against Supporters that can dispel and have Immunity so target them first and pair him with Espers with strong attacks to fully utilize his skills.
Lynn (Hathor)
Role: Fighter
Sub Roles: Chain Striker, Disabler, Debilitator, Buffer, Nuker
Buffs: Immunity, Shield
Debuffs: ATK Down
Other Abilities: Remove Buff
Captain Ability: Increases ally ATK in Ritual and Sonic Miracles by 30%
Attributes:
High SPD
Good ATK
Average HP &DEF
Skills:
Dance of Fate | Eye of the Goddess | Ruler of Dendera | |
Target | 1 Enemy, Self | 1 Enemy | 1 Enemy, Self |
Damage / Heal | Damage:60% (max lvl) of ATK | Damage:3 hits, 200% (max lvl) of ATK total | Damage:280% (max lvl) of ATK |
Effects | If Critical Hit =Immunity, 1 turn (Self) | 60% (max lvl) chance to Remove Buff per hit ATK Down, 2 turns upon removal of buff | Shield (absorbs damage equal to 35% of max HP), 2 turns (Self) |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | If Critical Hit =+30% Damage &+50% Shield Strength |
Recommended x4 Relic Sets:
War Machine, Hammer of Thor, Hades
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Lynn is a self-sufficient Fighter, buffing herself with Immunity and Shield while also removing her enemies’ buffs and lowering their attack. Critical hits trigger her Immunity and increase her damage and shield strength so be sure to equip her with relics that have C. RATE &C. DMG attributes.
For this, Hammer of Thor and Fiery Incandescence may be good picks as well as War Machine and Sword Avatara for extra ATK and counterattacks that could potentially trigger her Immunity if it does a crit. However, her average HP and DEF may put her at a disadvantage against hard-hitting enemies so consider those when upgrading relics or use Hades for lifesteal.
She is a versatile Fighter that can work with any team but may need Healers to keep her going.
Anesidora (Pandora)
Role: Support (Possible Fighter)
Sub Roles: Chain Striker, AoE, Disabler, Debilitator, Buffer
Buffs: SPD Up
Debuffs: ATK Down, Pandora’s Box, Stun
Other Abilities: Remove Buff, Bonus Turn
Captain Ability: Increases ally ACC in Point War by 40%
Attributes:
High HP &SPD
Average ATK &DEF
Skills:
Prodigious Talent | Doom Box | Gift of the Gods | |
Target | 1 Enemy | 1 Enemy | All Allies, All Enemies, Self |
Damage / Heal | Damage:30% of ATK + 8% (max lvl) max HP | Damage:2 hits, 20% of ATK + 6% (max lvl) max HP | — |
Effects | 50% (max lvl) chance to ATK Down, 2 turns | 60% (max lvl) chance to Remove 1 Buff per hit | SPD Up, 2 turns (All Allies) Gain Bonus Turn (Self) Pandora’s Box, 2 turns (not applicable to bosses) (Enemies) |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | Triggers Pandora’s Box if target is inflicted with it | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Master Grove, Adamantine
Anesidora may be a Support, but she can deal significant damage against high HP enemies with her special debuff, Pandora’s Box. This takes effect at the start of the enemies’ 2nd turn, removing up to 50% max of current HP and Stunning them. Since this debuff takes a while to trigger (unless Doom Box is upgraded in Ascension which triggers it), it is best used early in battle, making Wind Walker and SPD attributes on relics a must have for this Esper. Master Grove and HP attributes on relics are also important as two of her skills partially rely on her max HP for her damage output.
However, her special debuff doesn’t work against bosses like Kronos, Apep and Fafnir and may also be countered by Supports that can dispel debuffs or cast Immunity. She is best paired with strong Fighters that can make up for her damage deficit.
Bonnie (Eris)
Role: Support (Possible Fighter)
Sub Roles: Chain Striker, AoE, Disabler, Buffer
Buffs: —
Debuffs: Stun
Other Abilities: Lifesteal, Remove Buff, Increase AP
Captain Ability: Increases ally ATK in Point War by 30%
Attributes:
Godly SPD
Good HP &DEF
Average ATK
Skills:
Dark Kiss | Misfortuned | Disputational | |
Target | 1 Enemy | 1 Enemy | All Enemies |
Damage / Heal | Damage:2 hits, 60% (max lvl) of ATK each | Damage:4 hits, 50% (max lvl) of ATK each | Damage:100% (max lvl) of ATK |
Effects | 50% (max lvl) chance to Take 15% of their HP | 40% (max lvl) chance to Stun, 1 turn | 100% (max lvl) chance to Remove 1 Buff each Team-wide +5% AP increase per removed buff |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | If no buff can be removed, extend the target’s ability cooldown by 1 turn |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Adamantine, Apollo’s Bow, Fiery Incandescence
Bonnie can remove her enemies’ buffs and use them to increase her team’s AP. If there are no buffs to remove, Ascension would give her the ability to extend her enemies’ ability cooldowns by 1 turn. While she already has Godly SPD from the start, equipping her with Wind Walker would let her turns come by faster, letting her attack more. Adamantine, another popular choice, grants her allies a shield at the start of battle.
Her first skill grants her a chance to take a portion of her enemies’ HP, increasing her survival rate while her second skill’s Stun is a good disabler for persistent attackers. However, dealing damage is not her best trait as she only has average ATK. She is best paired with strong Fighters that she can support.
Dhalia (Calypso)
Role: Support (Possible Controller)
Sub Roles: Chain Striker, Disabler, Buffer
Buffs: ATK Up, C. RATE Up
Debuffs: Stun, SPD Down, Freeze
Other Abilities: Increase AP
Captain Ability: Increases ally HP in Point War by 30%
Attributes:
Excellent SPD
Good HP &DEF
Average ATK
Skills:
Sneak Attack | Umbra Attack | Sonic Camo | |
Target | 1 Enemy | 1 Enemy | All Allies |
Damage / Heal | Damage:110% (max lvl) of ATK | Damage:3 hits, 50% (max lvl) of ATK each | — |
Effects | 50% (max lvl) chance to Stun, 1 turn | 70% (max lvl) chance to SPD Down, 2 turns If enemy is already afflicted with SPD Down, inflict Freeze for 1 additional turn | Increase AP 25% (max lvl) |
Triggers / Cooldown | — | 2 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | ATK Up &C. RATE Up, 2 turns |
Recommended x4 Relic Sets:
Wind Walker
Recommended x2 Relic Sets:
Apollo’s Bow, Adamantine
Dhalia is a Support that has a potential to be a Controller with her Stun, SPD Down and Freeze. These debuffs match well with her Sonic Camo which increases all her allies’ AP. Once upgraded in Ascension, it will also grant them ATK Up, C. RATE Up. She is a good supplementary Esper for many Fighters but won’t be able to deal much damage with her average ATK. Equip her with Wind Walker for faster turns and Apollo’s Bow for higher debuff chance or Adamantine for shields for allies at the start of battle. For attributes, it is best to focus on SPD, ACC, HP &DEF.
Taylor (Hercules)
Role: Fighter
Sub Roles: Nuker, Disabler, Buffer
Buffs: ATK Up, C. RATE Up
Debuffs: —
Other Abilities: Bonus Turn, Removes Buffs, Prevents Revive, Reduce Cooldown
Captain Ability: Increases ally HP in Holobattle by 30%
Attributes:
High ATK
Average HP, DEF &SPD
Skills:
Power Impact | Hero’s Wrath (Passive) | Soul Blast | |
Target | 1 Enemy | Self, Killed Enemies | 1 Enemy, Self |
Damage / Heal | Damage:130% (max lvl) of ATK +5% damage per 10% HP lost | — | Damage:270% (max lvl) of ATK (Enemy) Damage:30% True Damage without being killed (Self) |
Effects | Shield, 2 turns (Shield Strength:50% of ability’s damage) | Kill enemy =Bonus Turn Prevents killed enemies from being revived | Removes all Buffs (1 Enemy) ATK Up + C. RATE Up, 2 turns |
Triggers / Cooldown | — | — | 5 turns (max lvl) |
Ascension Upgrade | — | — | If enemy is not killed =reduce this ability’s cooldown, 1 turn |
Recommended x4 Relic Sets:
War Machine
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Taylor’s attacks get stronger the lower his HP is. For this reason, it may not be advisable to increase his HP too much so it will be easier for him to reach low HP and gain damage bonuses. Once he kills an enemy, it will grant him a bonus turn while preventing them from reviving. His Soul Blast skill is unique to most Espers since it not only deals damage to his enemy, but also deals True Damage to himself which only fuels his basic skill’s damage. His third skill also removes all buffs from the enemy and if he successfully kills them, it will grant him ATK Up &C. RATE Up.
War Machine is a must for him since ATK is what drives his skills the most along with Fiery Incandescence for C. RATE. Sword Avatara is also a good alternative, granting him counterattack.
He is best used against Espers with low HP and could benefit from SPD Ups and AP Increases from Supports. Heals won’t help his damage output so pairing him with an Esper that can cast Standoff on him like Catherine is ideal.
Xie Chuyi (Death Guard Hei)
Role: Fighter
Sub Roles: Chain Striker, AoE, Disabler, Debilitator, Buffer
Buffs: C. RATE Up
Debuffs: Sear, SPD Down, DEF Down
Other Abilities: —
Captain Ability: Increases all ATK in Ritual and Sonic Miracles by 30%
Attributes:
High ATK
Average HP, DEF &SPD
Skills:
Spirit Dispel | Dead End | Netherworld Hurl | |
Target | 1 Enemy | All Enemies | 1 Enemy, Self |
Damage / Heal | Damage:2 hits, 60% (max lvl) of ATK each | Damage:2 hits, 45% (max lvl) of ATK each | Damage:3 hits, 80% (max lvl) of ATK each |
Effects | 40% (max lvl) chance to Sear, 2 turns If Xie Yuzhi is present, deals +5% of target’s max HP as damage (up to 60% of ATK | 40% (max lvl) chance to SPD Down, 2 turns | C. RATE Up, 2 turns (Self) (before attack) DEF Down, 2 turns (Enemy) |
Triggers / Cooldown | — | 3 turns (max lvl) | 3 turns (max lvl) |
Ascension Upgrade | — | If Xie Yuzhi is present, attack 2 more times with the same status effect | — |
Recommended x4 Relic Sets:
War Machine
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Xie Chuyi, along with his brother Xie Yuzhi, work best when they’re together in a team as Xie Chuyi will deal more damage on his first skill and attack more times on second skill once ascended. His specialty is dealing chain attacks while debuffing his enemies with Sear, SPD Down, DEF Down and buffing himself with C. RATE Up.
Focusing on his ATK will benefit his damage output, so War Machine is a good choice along with Fiery Incandescence for C. RATE or possibly Sword Avatara for counter attacks. His skill set seems flexible enough for him to fit in any team, especially one that benefits from debuffs.
Xie Yuzhi (Death Guard Bai)
Role: Controller
Sub Roles: Chain Striker, AoE, Disabler, Buffer
Buffs: SPD Up
Debuffs: Stun
Other Abilities: Reduce AP
Captain Ability: Increases ally ACC in Ritual and Sonic Miracles by 40%
Attributes:
High SPD
Good HP &DEF
Average ATK
Skills:
Soul Dispel | Luck in Pairs | Heaven Awaits | |
Target | 1 Enemy (+2 Random) | All Enemies | 1 Enemy, Self |
Damage / Heal | Damage:100% (max lvl) of ATK | Damage:2 hits, 45% (max lvl) of ATK each | Damage:2 hits, 120% (max lvl) of ATK each |
Effects | 75% (max lvl) chance to Reduce 20% AP If Xie Chuyi is present, attack 2 more random targets with same damage &status effect | 40% (max lvl) chance to Stun, 1 turn | SPD Up, 2 turns (Self) 1st hit:Take 10% AP 2nd hit:Increase target’s debuff durations by 1 turn |
Triggers / Cooldown | — | 3 turns (max lvl) | 3 turns (max lvl) |
Ascension Upgrade | — | If Xie Chuyi is present, attack 2 more times with same status effect | — |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Sword Avatara
Xie Yuzhi, along with his brother Xie Chuyi, work best when they’re together in a team as Xie Yuzhi will attack more times on his first and second skill. His specialty is also dealing chain attacks (though less than his brother’s), reducing AP and Stunning enemies while buffing himself with SPD Up.
Focusing on SPD gives him more of an edge as a Controller, making him use his disabling skills more often so equip him with Wind Walker for SPD and Apollo’s Bow for ACC. He is best used alongside Supports or Fighters that can take full advantage of his disabling debuffs.
Nicole (Nephthys)
Role: Support (Possible Defender)
Sub Roles: AoE, Debilitator, Buffer, Healer, Reviver
Buffs: Soul Guard, Standoff, Recovery, DEF Up, Invincibility
Debuffs: Sear
Other Abilities: —
Captain Ability: Increases ally HP in Point War by 30%
Attributes:
Excellent SPD
Good HP &DEF
Average ATK
Skills:
Spiral Strike | Dead Man’s Protection | Spinning Wrap | |
Target | 1 Enemy | 1 Ally | All Enemies, All Allies, Lowest HP Ally |
Damage / Heal | Damage:30% of ATK + 4.5% (max lvl) of max HP | — | Damage:7% (max lvl) of max HP (All Enemies) |
Effects | 70% (max lvl) chance to Sear, 2 turns | Soul Guard, 3 turns When Soul Guard revives them | DEF Up, 2 turns + Invincibility, 1 turn (All Allies) Soul Guard, 2 turns (Lowest HP Ally) |
Triggers / Cooldown | — | 4 turns (max lvl) | 5 turns (max lvl) |
Ascension Upgrade | — | Standoff, 1 turn + Recovery 2 turns | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Master Grove, Adamantine
Nicole’s unique buff, Soul Guard, makes her a potential Defender as Nicole takes 30% of the damage taken by the carrier and revives them with 10% of their max HP remaining if they die along with a Standoff and Recovery buff. Having the ability to also convert her HP to damage for her first and second skill, Master Grove and relics with HP attributes is important for her to have. Since her second and third skills have long cooldowns, it is essential for her to have either Wind Walker for SPD or Ocean Waves for cooldown decrease or be paired with Espers to aid her with that.
Laura (Neith)
Role: Support (Possible Defender)
Sub Roles: Disabler, Buffer
Buffs: Shield, CRIT RESIST
Debuffs: Silence
Other Abilities: Counter Attack
Captain Ability: Increases ally DEF in Point War by 30%
Attributes:
Good HP, DEF &SPD
Average ATK
Skills:
Shield Attack | Shield Defense (Passive) | Iron Wall | |
Target | 1 Enemy | 1 Ally | All Allies |
Damage / Heal | Damage:20% of ATK + 5% (max lvl) of max HP | — | — |
Effects | 70% (max lvl) chance to Silence, 1 turn | Shield, 1 turn (Shield Strength=8% (max lvl) of Laura’s max HP) | Shield, 2 turns (Shield Strength =25% (max lvl) of Laura’s max HP) CRIT RESIST, 2 turns If target already has shield, increase Shield Strength by 25% (max lvl) |
Triggers / Cooldown | — | At the end of ally’s turn | 4 turns (max lvl) |
Ascension Upgrade | — | If Shield destroyed =30% chance of counterattacking the attacker (triggered once per turn) | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Master Grove, Adamantine, Stoneveins
Laura concentrates on protecting her allies with her Shield buff, which makes her a potential Defender. Her passive allows her to give each ally a Shield, every time their turn ends. Once upgraded in Ascension, she has a 30% chance to counterattack the attacker once their shield is destroyed.
Her shield’s strength and a portion of her first skill’s damage is reliant on her HP so Master Grove or relics with HP attributes is essential to her build. Equipping her with Wind Walker for SPD or Ocean Waves for lower cooldowns will let her cast her abilities more often. She is best paired with allies with low HP or DEF who she can defend.
Meredith (Scylla)
Role: Support
Sub Roles: Debilitator, Buffer, Healer
Buffs: CRIT RESIST, DEF Up, SPD Up
Debuffs: Poison
Other Abilities: Reduce HP Ceiling, Damage to Heal
Captain Ability: Increases ally HP in Ritual and Sonic Miracles by 30%
Attributes:
High SPD &HP (Highest among all Epic Espers)
Average DEF
Low ATK (Lowest among all Epic Espers)
Skills:
Sonic Venom | Sonic Shield | Hand of Scylla | |
Target | 1 Enemy | 1 Ally | 1 Enemy, All Allies, Allies with 80% HP or higher |
Damage / Heal | Damage:20% (max lvl) of ATK | Heal:30% (max lvl) of max HP of target | Reduce max HP by 30% (max lvl) (Cannot exceed 50% of Meredith’s own max HP) (1 Enemy) Heal:25% (max lvl) of damage to enemy (All Allies) |
Effects | 70% (max lvl) chance to Poison, 2 turns | DEF Up + CRIT RESIST, 2 turns | SPD Up, 2 turns (Allies with 80% HP or higher) |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | — |
Recommended x4 Relic Sets:
Wind Walker, Ocean Waves
Recommended x2 Relic Sets:
Master Grove
Meredith can heal and grant her allies DEF Up, CRIT RESIST and SPD Up while also inflicting Poison with her basic skill and reducing enemies’ max HP with her last skill. Her last skill would work well against high HP enemies. Since she bases off her HP reduction on her own HP, you’d want to increase it with Master Grove and relics with HP attributes.
She is best paired with strong, damage-dealing Fighters since she severely lacks in ATK but can greatly support her allies.
Kaylee (Anuket)
Role: Controller
Sub Roles: Chain Striker, AoE, Disabler, Buffer
Buffs: C. RATE Up
Debuffs: SPD Down, Freeze
Other Abilities: Reduce AP
Captain Ability: Increases ally C. RATE by 20%
Attributes:
Excellent SPD
High ATK
Average HP &DEF
Skills:
Flowy Satin | Criss Cross | Dance of Deluge | |
Target | 1 Enemy | 1 Enemy | All Enemies, Self |
Damage / Heal | Damage:110% (max lvl) of ATK | Damage:3 hits, 55% (max lvl) of ATK | Damage:3 hits, 45% (max lvl) of ATK |
Effects | If Critical Hit =Extends C. RATE Up for 1 turn | 50% chance to Reduce AP 15% (max lvl) | If Critical Hit =40% chance to Freeze, 1 turn C. RATE Up, 2 turns (Self) |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | If Critical Hit =SPD Down, 2 turns | — |
Recommended x4 Relic Sets:
Wind Walker, War Machine
Recommended x2 Relic Sets:
Apollo’s Bow, Fiery Incandescence, Master Grove
Kaylee can increase her C. RATE and Reduce her enemies’ AP. With her Critical Hits, she will be able to extend C. RATE and inflict SPD Down and Freeze. Since her skill set is dependent on debuffs and C. RATEs, you can either equip her with Apollo’s Bow for ACC or Fiery Incandescence for more C.RATE.
You may also equip her with Wind Walker for SPD or War Machine for ATK. She seems to need a lot of good relics to increase multiple stats to make her effective so she is best paired with Supports that can fill up those gaps that relics cannot. You may need to focus on 1 or 2 stats at a time.
Stewart (Dionysus)
Role: Fighter
Sub Roles: Nuker, Disabler
Buffs: —
Debuffs: Sleep
Other Abilities: Counterattacks
Captain Ability: Increases ally ATK by 24%
Attributes:
High ATK &SPD
Average HP &DEF
Skills:
Down Your Cups | Soundly Dreams | Time Vortex | |
Target | 1 Enemy | 1 Enemy | 1 Enemy, Self |
Damage / Heal | Damage:130% (max lvl) of ATK | Damage:170% (max lvl) of ATK | Damage:350% (max lvl) of ATK but lose 25% of Stewart’s current HP |
Effects | 50% (max lvl) chance to Sleep, 1 turns | If target’s HP falls below 70% after attack =Sleep, 2 turns | If Critical Hit =+10% of target’s max HP as Bonus Damage (cannot exceed 200% of Stewart’s ATK) Sleep, 1 turn (Enemy &Self) |
Triggers / Cooldown | — | 3 turns (max lvl) | 4 turns (max lvl) |
Ascension Upgrade | — | — | If Stewart is attacked or woken up while Sleeping =Counterattack with Soundly Dreams |
Recommended x4 Relic Sets:
Hammer of Thor, War Machine
Recommended x2 Relic Sets:
Fiery Incandescence, Sword Avatara
Stewart is a hard-hitting Fighter with the ability to put his enemies to sleep with each attack. Critical Hits seems to play a big role in this Esper’s build as his third skill grants him bonus damage if it crits so make sure to equip him with Hammer of Thor for C. DMG and Fiery Incandescence for C. RATE. Alternatively, you may equip him with Sword Avatara if you want him to do more counterattacks or War Machine for more ATK.
He is best paired with Supports that can buff up his ATK and C. RATE or heal him since he has average HP &DEF. However, be careful about dispelling his Sleep debuff (if upgraded in Ascension) as he may counterattack your dispeller.
And this concludes our guide for Epic Espers. We hope that this guide helped you learn what makes each Epic Esper special, what relics work best for them and what type of Espers they are best paired with. If you have learned other tips and tricks regarding the Espers discussed in this Dislyte guide, feel free to leave your discoveries in the comment section!