Spieler aus den frühen 90er Jahren kennen wahrscheinlich das DOS-basierte Strategie-Artilleriespiel Scorched Earth, während Spieler von damals bis heute zumindest von der Worms-Spieleserie gehört haben sollten. Diese Arten von Spielen können ein lustiger Zeitvertreib sein, um beiläufig zu spielen, unabhängig davon, ob Sie gegen den Computer oder einen anderen Spieler spielen. Obwohl Glück ein Faktor ist, den es in der Spielmechanik zu berücksichtigen gilt, sind Artillerie-Spiele immer noch weitgehend auf Fähigkeiten und Strategien angewiesen.
Warlings 2:Total Armageddon ist die Fortsetzung von Warlings:Armageddon von 17th Pixel Poland und dient in hohem Maße als verbesserter Ersatz, der derzeit für Android-Geräte verfügbar ist. Obwohl Warlings 2:Total Armageddon mit jedem „Worms“-Spiel sehr vergleichbar ist, ist es völlig kostenlos spielbar und bietet eine noch einfachere Spielmechanik. Es gibt 38 einzigartige Waffen, die Sie freischalten und gegen Ihre Feinde einsetzen können, sowie Soldatenklassen, die den Teams noch mehr Abwechslung bringen.
Es gibt ein kurzes und schnelles Tutorial, das Sie sofort begrüßt, nachdem Sie das Spiel betreten haben, und innerhalb der ersten Minute des Spiels können Sie bereits sagen, dass Sie die nächsten Spiele überleben können, an denen Sie teilnehmen Neuling-freundliche Steuerung und Schnittstelle. Warlings 2:Total Armageddon ist jedoch eines dieser Spiele, das leicht zu erlernen, aber schwer zu meistern ist. Bleiben Sie also bei uns und lesen Sie unseren ausführlichen Warlings 2:Total Armageddon Anfängerleitfaden für Tipps, Tricks und Strategien, um Ihre Gegner in erfolgreichen Spielen zu dominieren!
1. Meistern Sie die Grundlagen
Bei einer rasanten Tutorial-Runde in Warlings 2:Total Armageddon kann es vorkommen, dass Sie einige wichtige Details übersehen haben, die jeder Spieler wissen muss, bevor er zum nächsten Kampf übergeht. Da Sie im Tutorial zunächst mit ein paar Feinden konfrontiert werden, gegen die die meisten, wenn nicht alle, leicht gewinnen können sollten, wird jede Wahl des nächsten Kampfes mehr Herausforderungen mit sich bringen. Sie können es als kurze Übungsrunde betrachten, aber Sie können nicht erwarten, dass es das Ende Ihrer Lernphase ist.
Warlings 2:Total Armageddon ist ein rundenbasierter taktischer 4-gegen-4-Kampf, bei dem Ihre Truppen und die Truppen Ihres Feindes an zufälligen Stellen auf der Karte platziert werden. Glück spielt eine Rolle, wenn es darum geht, wo jeder Ihrer Soldaten auf dem Gelände platziert wird, aber es ist noch wichtiger, ein Spiel, bei dem Fähigkeiten und Präzision zählen. Eine Sache, die man im Hinterkopf behalten sollte, ist, dass Warlings 2:Total Armageddon ein Spiel ist, bei dem eine Vorstellung von Physik wichtig ist, da die Flugbahnen von Granaten und Raketen ein gutes Verständnis dafür erfordern, wie man Einschlagspunkte berechnet und projiziert.
Praktischerweise gibt es eine projizierte Flugbahnlinie, mit der Sie genauer vorhersagen können, wie jeder Schuss verlaufen wird. Die Linien sind jedoch sehr kurz, was Langstreckenangriffe viel schwieriger macht. Sobald Ihr Zug beginnt, haben Sie 30 Sekunden Zeit, um einen Zug zu machen. Der erste Schritt besteht darin, zu versuchen, die Ansicht und Ihre Position bequem anzupassen. Mit der Pinch-Geste können Sie in die Kampfarena hinein- und herauszoomen, und Sie können über den Bildschirm wischen, um die Ansicht anzupassen.
Wenn es darum geht, Ihren kleinen Warling zu positionieren, gibt es links und rechts auf Ihrem Bildschirm Pfeiltasten, mit denen Sie sich nach links oder rechts bewegen können. Sie können die Sprungtasten auch mit den diagonalen Pfeiltasten auf beiden Seiten verwenden. Beachten Sie, dass es wichtig ist, zu überlegen, wohin Ihr Charakter blickt, bevor Sie Ihre Waffe auswählen. Sobald Sie fertig sind, können Sie auf die Kiste oben rechts auf dem Bildschirm klicken und auswählen, welche Waffe Sie verwenden möchten.
Der Raketenwerfer und die Granate sind die grundlegendsten Waffen in Ihrem Arsenal und haben unendliche Verwendungsmöglichkeiten. Zu lernen, beide zu verwenden, ist eine grundlegende Notwendigkeit in Warlings 2:Total Armageddon, und es ist ebenso notwendig, zu entscheiden, welches man angesichts der Situation verwenden soll. Es gibt viele andere Waffen, die Sie verwenden können, aber diese 2 werden die häufigsten und grundlegendsten sein, die Sie häufiger verwenden werden. Raketen explodieren beim Aufprall, während Granaten Zeit brauchen, bevor sie explodieren, sodass Sie Zeit haben, sich zwischen dem Werfen und der Detonation neu zu orientieren.
Abgesehen davon, dass Sie das Ziel jedes Schusses, den Sie machen, steuern können, können Sie in den meisten Fällen auch die Menge der Leistung dahinter anpassen. Wenn Sie auf die gepunkteten Hilfslinien achten, dehnen sie sich weiter auseinander, wenn Sie sich weiter von Ihrem Ziel entfernen, wodurch sich die Flugbahn des Schusses ändert. Es gibt auch einen wichtigen Grund, warum das Tutorial Sie in Richtung der oberen Mitte des Bildschirms zeigt, wenn Sie die Flugbahn Ihrer Schüsse anpassen. Falls Ihr Ziel weit entfernt ist, können Sie durch Tippen und Halten in der Mitte des Bildschirms mehr Platz haben, um die Schusskraft bei Bedarf zu erhöhen.
Einer der zu berücksichtigenden Faktoren, die Warlings 2:Total Armageddon einfacher und einfacher als seine Gegenstücke machen, ist die Abwesenheit von Wind in der Kampfarena. Wenn Sie schon einmal ähnliche Spiele gespielt haben, dann wissen Sie, wie der Wind einzigartige Möglichkeiten und Gefahren für Sie darstellen kann. Obwohl Winde dir dabei helfen können, schwer zugängliche Bereiche nur mit den Grundwaffen zu treffen, machen sie jeden Schuss und jeden Kampf viel unbeständiger und kniffliger.
2. Machen Sie sich mit jeder Waffe vertraut
In Warlings 2:Total Armageddon können Sie sofort mindestens 8 verschiedene Gegenstände in Ihrem Arsenal verwenden. Mit insgesamt 38 freischaltbaren Waffen und Gegenständen wird es jedoch eine lange Suche nach Münzen geben, bevor Sie in den Genuss der gesamten verfügbaren Artillerie kommen können. Während Münzen auch verwendet werden können, um verschiedene Klassen von Charakteren für Ihr Team freizuschalten, empfehlen wir, die Waffenkammer zu priorisieren, insbesondere diejenigen, die Ihrer Meinung nach in Ihren Kämpfen hilfreich sein werden.
Für den Anfang haben Sie jedoch möglicherweise noch keine genaue Vorstellung davon, welche Gegenstände für Sie am nützlichsten sind, da sie je nach Vorlieben und Spielstil von Spieler zu Spieler variieren sollten. In jedem Fall ist es am besten, zu überprüfen, was jeder einzelne tatsächlich tut, noch bevor Sie tatsächlich über die Mittel verfügen, um sie freizuschalten und zu verwenden. Zusätzlich zu der Beschreibung, die nach dem Markieren einer Waffe in der Waffenkammer angezeigt wird, können Sie auch auf das Videosymbol im rechten Fenster klicken, um eine Demo der Waffe oder des Werkzeugs anzuzeigen.
Die Bazooka ist Ihre einfachste Waffe und die Raketen explodieren beim Aufprall. Obwohl es bei einem perfekten Treffer nur 40 Schaden verursachen kann, ist es im Allgemeinen die am einfachsten einzusetzende Waffe gegen Feinde in einem offenen Bereich. Da alles in der Kampfarena zerstört werden kann, dient der Raketenwerfer auch als Ihr bestes Werkzeug, um sich durch Hindernisse zu „graben“, um Ihr Ziel oder Ihre Ziele besser zu treffen.
Die Granate ist oft mit dem Raketenwerfer vergleichbar, aber es dauert eine Weile, bis sie explodiert, nachdem sie geworfen wurde. Beachten Sie, dass Sie, nachdem Sie eine Granate ausgewählt haben, über das Zahlensymbol oben rechts auf dem Bildschirm festlegen können, wie lange es dauert, bis sie explodiert. Damit wird es möglich, es für besondere Umstände mitten in der Luft explodieren zu lassen.
The first basic utility in your arsenal is the Drill, used to bore through terrain for strategic reasons. You can dig a tunnel for your own protection and you can also pierce through obstacles to get to an enemy. This tool can also deal damage to enemies and have 3 uses per battle.
The Air Strike lets you drop 5 bombs on an enemy or a group of them. It can deal 50 damage at most but chances are that dropping 5 bombs will not reach its max potential. Note that while this is best used to strike multiple targets impossible or difficult to hit with other weapons, it is more of a finisher move to save for late game. The plane that carries the bomb will travel from left to right but it will travel back before the time to trigger expires. You should consider dropping bombs a little ahead of the time.
The Punch is a weak melee weapon that has a specialized use. It only does 10 damage to its target but it can fling them a short distance without necessarily damaging yourself. When an enemy is close to or at the edge of the stage, this is the right tool to easily throw them out into the ocean. Be careful though as you might miss if the gloves move past the enemy Warling.
Another short range weapon you might often use is the Shotgun. It deals up to 40 damage with 2 shots and you can move and reposition your aim between the 2 shots. If you are close to the target and would not want yourself taking damage with the Bazooka or Grenade, then this is the best tool for the job.
The Teleport function is an excellent tool to instantly relocate the Warling using it. You can teleport to any area on the map so long as it is not obstructed. One issue you might encounter using this is if you fail to zoom out of the map prior to choosing it. There is an icon on the upper right side of the screen that lets you choose between aiming and panning the screen.
The Tomato Bomb is a powerful grenade that explodes on impact and also breaks into 5 pieces that each explodes on impact as well. It can deal a maximum of 75 damage provided that the main explosion as well as the exploding shrapnel all do a close to direct hit. This is perfect for targets inside a small hole.
The Sniper Rifle is the only weapon in Warlings 2:Total Armageddon that cannot be purchased with coins. Instead, you need to partake in 10 matches via invite or Bluetooth. This can deal 60 points of damage to a single target and bores through all obstacles in its path.
The Minigun also has high damage potential with a maximum of 70 damage. It’s rate of fire is not perfectly consistent so it becomes more suitable against enemies in close range. Each hit will also push the enemy back and since you will not be able to aim it while shooting, the latter bullets are likely to miss if there are no walls behind your target.
The Frag Grenade works much like the Tomato Bomb and can deal up to 80 points of damage. The difference is that the Frag Grenade will not explode on impact. There might only be small differences in terms of using one over the other given different circumstances, but we consider using both especially when enemies are in a hole.
The Laser Gun is like the Sniper rifle but deals only 35 damage and only has 1 use per battle. The difference it offers is that it can hit multiple enemies provided that they are lined up, even across terrain. Note that with friendly fire always on in Warlings 2:Total Armageddon, allies within its line of fire will also take a hit.
Although it might seem less appealing than the other weapons, the Bow is the only one that can shoot 3 times in one turn. Each shot can deal up to 15 damage for a total of 45 but its accuracy is expected to be lower than most other shooting weapons.
The Javelin fires a rocket that you can control to some extent, perfect for enemies that will otherwise be impossible to hit with other weapons. The rocket does 40 damage on a direct hit and to control it, you need to basically tap the screen when you want the rocket to turn. CPU enemies seem to make it easy using this weapon but it is hard to master and may take a lot of practice.
Mines actually let you deploy 3 mines on the field, with each capable of dealing 50 damage to an enemy who comes in contact with it. You can drop it on an enemy inside a hole if you are close enough or set is as a defensive countermeasure if you do not want them walking close to where you are.
Dynamites come packed with a tremendous explosion that does 50 damage. It can be put down just like mines and will explode after a set period of time. Dynamites are also great to combo with deployed mines and can be used to deal damage to multiple targets close to one another.
As odd as it seems, the Extinguisher is among the weapons in the armory in Warlings 2:Total Armageddon. No, it will not be used to put out fires but instead, it creates a foamy mass much like part of the terrain, deals 25 enemies to enemies it hits, and even keeps them immobilized.
An all too familiar utility item in similar games, the Jetpack in Warlings 2:Total Armageddon lets you fly for a very short span of time to get to higher ground and comes with a pistol you can use afterwards. Be very careful when using this item as you might let go of your hold and end your flight prematurely. Losing flight midway can be very dangerous and might lead to you taking fall damage or worse.
The Uzi works much like a mini gun that shoots in opposite directions. It has a wide spread bringing its accuracy to one of the lowest possible and comes with risks as well of damaging your allies. While largely beyond what we would recommend, it can be useful in case you are pinned by enemies on both sides and have no better options.
If an enemy is beyond the reach of every weapon in your arsenal, most especially with terrain above them, then the Drill Bomb is your best weapon for the job. The Drill Bomb drops from the sky and bores through terrain, exploding after a set period of time. This may very much require some practice to master as well, but at 50 damage on a direct hit, it is certainly among our favorite weapons.
As what it basically says, the Heal item can restore health to the Warling using it. It replenishes health by 60 points and removes all debuffs as well.
The Freeze weapon deals 30 damage to enemies within the area of effect of its impact, freezing them as well. Frozen enemies will not be able to move until after they received damage from another source.
The Gas Bomb is a unique grenade that contains poison gas. It explodes on impact unleashing a poison gas cloud that slowly drifts lower. It deals 30 damage on impact and poisons enemies it hits with 5 damage in succeeding turns.
The Flamethrower is short range weapon that fires a continuous stream of flame when used. Although the details only show 40 damage, it can actually deal as much as 70 damage on an enemy. Although the flames will not destroy terrain, it can pass through it to damage enemies on the other side.
The Plasma Grenade is a powerful AoE grenade that deals damage based on its distance to the target, with a max damage of 60. Plasma Grenades will not destroy terrain they hit and are best utilized against multiple enemies close enough to one another.
A very powerful pistol, the Magnum can deal 90 damage 50% of the time. However, it also leaves a 50% chance to miss its target. It is best reserved for shots you can actually afford to miss but we recommend going with anything else you can use.
The Shield can lower damage received in the area by 50%, making it a perfect defensive tool in situations where your teammates are close to one another and have no interest in moving out of it.
The Flask is a weapon that actually requires you to walk after using it to maximize its damage. The flask will be carried by the Warling and every enemy you come in contact with takes 30 poison damage.
The Rat Bomb is like the opposite of the Drill Bomb. Both will drill through the terrain but the Rat Bomb needs to start within the terrain. It will explode once it bores through the terrain and deal as much as 40 damage to enemies the explosion hits.
The Balloon lets you deal damage to an enemy or enemies above you. It is tied up to a stick of dynamite that explodes and deals 40 damage after a set period of time. The balloon can pass through terrain as well and its flight path does not necessarily have to be a straight line.
The Tap Grenade works very much like the Frag Grenade but instead of exploding on impact, you can tap after throwing it to have it explode. Each shrapnel from it explodes and can deal as much as 50 damage to its target, making it a powerful weapon against confined enemies in a given location.
The Disk Thrower lets you shoot a spinning circular blade on an enemy. The damage it does can reach 100 points but depends on the distance the disk travels.
The Gas Grenade is yet another gas-based weapon of destruction that continuously emits gas that can damage nearby units. Gas travels upwards and will not have a wide reach so only enemies in the grenade’s flight path the ones on top of where it lands will be damaged.
The Firework tool is like the bazooka that does not explode and is wasted if it hits a terrain. It can deal as much as 70 damage to enemies in its area of effect but needs to be detonated in mid-air with a tap after its launch.
The UFO is certainly one of the weirder tools in our opinion. Using it summons a UFO that moves rather unpredictably in the sky. Tapping at any time during its flight will unleash a laser that does 35 damage to its target directly below it.
Whether if it is for the 40 points of damage per meteorite, or encasing enemies under new terrain, the Meteor Strike is a fancy weapon that can do both. Accuracy is rather low and may require some practice to utilize perfectly.
The Grenade Air Strike works much like the regular one but drops grenades instead of bombs that explode on impact. Although it may be a little trickier to utilize on an almost leveled field, this works okay against multiple targets especially ones on a lower ground where the grenades can roll into.
The last, but definitely not the least item in the armory is the Gas Air Strike. This item will call in a bomber that will deploy gas following your tap. The gas unleashed actually covers a large area and deals 30 damage to each unit it covers. Using this will highly likely damage some of your troops along the way.
Familiarization with each weapon and utility tool is just half of knowledge you need with regard to their use. Knowing when to use each one as well as using them precisely will take some time and effort to completely master.
3. Practice Makes Perfect
Given that wind is not a factor to consider with each shot you make; you can be certain that the likelihood of performing loosely similar shots can take place across different battles. It may not sound much but having a relatively consistent trajectory of shots will naturally improve your aim with repetition. In this sense, among others, practice is a very important activity you should dive into if you are aiming to play like a pro.
There are no practice stages in Warlings 2:Total Armageddon but the single player mode is the next best thing to consider to earn actual combat experience before taking on your friends or other players in PvP combat. Likewise, engaging in single player skirmishes will also earn you coins regardless if you win or lose the match. Consider the total amount of coins you need to unlock all the weapons and the character classes as being able to afford all of them should mean that you are close to, if not already, a master of this game.
There are currently 7 different maps to engage matches in Warlings 2:Total Armageddon. 3 of them will be readily available and the rest can be unlocked gradually by playing matches. It only takes 64 matches, win or lose, to unlock the last stage and by that time, you should already have enough skills and weapons to take on that level. Although we feel that the stages are somewhat arranged based on difficulty, they seem to be rather arranged by complexity. Regardless of any stage’s layout, difficulty level can have some variables in it as well, especially considering the random deployment of friendly and opposing units on the map.
There are also 3 difficulty settings to choose from with the hardest one granting you the biggest potential to earn more coins. There are some misconceptions relating to difficulty choices in Warlings 2:Total Armageddon. Just because you choose to play in easy mode does not necessarily mean that the enemies will play dumb throughout the match. Being on Easy Mode instead makes it less likely for enemy units to make those ultra-precise perfect shots that can give you a shock in disbelief.
Do not be surprised if some matches in normal mode will seem to make it easier for you to bag a win as the random element of opponents becoming instantly smart in one turn may come more often on higher difficulty settings but will not ultimately decide how difficult it will become to triumph over them.
4. Build Your Perfect Team One Step At A Time
One of the elements that make Warlings 2:Total Armageddon a lot more fun and engaging comes from the host of character classes that you can unlock and use in matches. In addition to the default Assault type unit, which is a generic character, you can unlock more by spending coins to purchase them. With a 4-man team, you can have a full roster composed of unique individuals. This does not prevent you from using some classes more than once, though.
We are pretty sure that at this point in time, you have encountered scenarios when you wish you were controlling another unit. Allied troops and enemy troops take turns by cycling through each available character in their respective teams and instances where your unit who has the current turn will hardly have a chance to do something productive given his location. The General is a class that can switch control to another unit on his turn. It may not seem much but it is certainly a very useful skill that can spell the difference between winning and losing.
The Chemcorp unit has a breathing mask equipped, giving him immunity from all kinds of gas attacks. Although there are no guarantees that this will be useful in every match, it is still a skill that makes him a better unit than the default one.
The Engineer is an excellent support unit that can deploy girders for a variety of purposes. If you need extra roof or blockades for protection or want an extra bridge to make it easier to move around the battle arena, then you may want to consider unlocking this guy first. On a more strategic offense support role, you can even create a funnel that encases an enemy, making it easier for any ally to dunk in some grenades on a target.
The Heavy unit can call in some random weapon and is also tougher than most Warlings with a +75 health boost. For its relative cost compared to other unlockable units, the Heavy unit is a good pick for beginners who value survival more than offensive strength.
If you are a huge fan of air strikes, then you may want to consider having a pilot in your team. Pilots give you an extra airstrike and while air strikes may lack the accuracy most weapons have, having 2 of them instead of one can still help you in a lot of matches.
If you want an extra health kit instead, then the Medic is an attractive unit that you should consider. An extra med pack can go a long way with its heal for 60 points. There are plenty of weapons enemies can use to drain away that 60 points on their turn but used strategically, an extra HP restoration can tilt the tide of battle in your favor.
It probably won’t happen consistently across every match but you are bound to experience a unit with full health dying because of drowning. If you want to have a unit that can survive the waters around every battle arena, then the Diver is a good pick for you. The Diver has no extra stats or armaments but surviving the ocean is already a huge perk in Warlings 2:Total Armageddon.
On to the more expensive characters that cost 500 coins, the Unit 51 comes packed with infinite laser guns, a +25 HP boost, and an extra plasma grenade. He is, however, unable to use much of anything else and is probably a purchase you may want to save for later.
The Protector is the other expensive character class that has 30 less HP but has 30 shield and replenishes 10 shield every turn. Just like unit 51, the Protector is a fine addition to the roster of character classes to unlock but considering the cost to unlock him, we recommend prioritizing the cheaper options first.
5. Learn To Play Defense
Warlings 2:Total Armageddon, much like similar games, tend to lead players into thinking that it is all about offense. With “War” actually being the root word for the titular characters, the basic idea would naturally center around eliminating all enemies on the field. Even the quick tutorial session exclusively teaches you how to choose weapons and aim at your targets.
Considering everything, however, Warlings 2:Total Armageddon is not devoid of defensive countermeasures. In fact, browsing through the armory already hints about utilizing defensive strategies given the assortment of utility tools you can use. The drill, the girder, and the shield are just a few examples with mines and jet packs presenting equally viable options to give you protection instead of giving you extra offensive means.
When we talked about practicing with CPU opponents early on, we were not exclusively limiting practice sessions to improve your accuracy as far as aiming and choosing the right weapons go. Taking on CPU opponents of varying difficulty levels across different stages should present numerous opportunities for you to discover and utilize creative means to gain the advantage in every match.
Surely enough, the completely random placement of units at the start of each match can be a strong factor swerving in favor of one team but with the right strategic calls and some patience, even the direst starting scenarios can be overturned. With every turn, there is a stronger inclination to deal damage to any enemy unit you have decent sights on but, for the most part as well, taking that shot will also leave you open.
In general, you should try to squeeze some damages in without necessarily putting a unit at risk and while these instances are scarcely possible, sometimes there will be opportunities to do so. Shots that will eliminate an enemy unit should definitely be taken, but if it won’t and risks more units from your team to take damage next turn, then you may want to consider other options.
Playing defensively should not be taken in the absolute as well as there are instances when you simply have to make sacrifices. The Gas Air Strike seems like a solid hint relating to making sacrifices and there are plenty of other weapons that are just too open for friendly fire scenarios. In any case, practice across multiple session will help you improve your decisions as to when to consider defense and when to take risks. With that, you should now be ready to engage in PvP matches.
While CPU enemies set to hard difficulty can pose a great challenge, you should always expect to encounter even more challenging teams in online PvP. CPU enemies may often exhibit unparalleled levels of precision, but a thinking opponent who also have creativity and patience always has a potential to be a bigger threat. Regardless of whether you take the win or not in online matches, remember to enjoy and continue learning from each match you dive into.
Warlings 2:Total Armageddon does not require online connectivity for you to engage in matches against CPU teams. However, there are also extra perks you can earn by running the app with an internet connection. In addition to the daily login rewards, you can claim 10 gems from the shop after playing a 15 to 30-second video ad. After some matches, there will also be opportunities to earn an extra gem if you play a short ad.
Although gems purchases are largely attributable to head gears and patches that are entirely cosmetic, a gem can also be exchanged for 20 coins each at the shop. Coins may be a basic currency in the game but you will certainly need a whole lot of it to complete your assortment of weapons and characters, so every additional opportunity to earn more coins and gems should be taken advantage of.
That ends our Warlings 2:Total Armageddon Beginner’s Guide. We certainly hope that the simple tips and strategies we provided will pave the way towards your domination of succeeding matches you engage in, whether against the hardest CPU levels or even the wittiest random players. If you have your very own tricks or tactics to add to our list, feel free to drop us one or a couple down in the comments!