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New Rise of Kingdoms Guide, Commander Guide &Pairing, Stufenliste und Commander

Aufstieg der Königreiche ist ein RTS-Handyspiel (Echtzeitstrategie). Spieler auf der ganzen Welt spielen zusammen in einem der vielen verfügbaren Königreiche.

Egal, ob Sie das Spiel spielen, es gerade heruntergeladen oder sich noch eingearbeitet haben, Sie möchten wahrscheinlich den richtigen Weg einschlagen, um die ultimative Stadt zu erreichen, die Sie sich erhoffen.

Erfahren Sie, wie Sie die besten Kommandanten finden und kombinieren , Fortschritt, Talentaufbau und -bäume berechnen, Codes einlösen , und einige Tipps und Tricks für ein hervorragendes Spielerlebnis.

Leitfaden für Kommandanten von Rise of Kingdoms

Zu Beginn benötigen Sie einen Kommandanten, wenn Sie in eine Schlacht ziehen möchten. Drei Spezialitäten bestimmen, welche Talentbäume die Talentbäume jedes Kommandanten ebnen können. Jeder Kommandant hat vier Fähigkeiten, die je nach Sternenlevel des Kommandanten freigeschaltet werden können. Legendäre und epische Kommandeure haben eine fünfte Beherrschungsfertigkeit, die eine ihrer ersten vier Fertigkeiten verbessert; Alle vier Fähigkeiten auf Level 5 zu bringen ist freigeschaltet. Sternstufen können durch das Opfern von Skulpturen freigeschaltet werden, die für diesen Kommandanten oder eine allgemeine Skulptur spezifisch sind.

Der Verdienst für die Informationen auf der Rangliste des Kommandanten geht an Rok Guide.

Rangliste der legendären Kommandanten

Stufe S

Kommandant Attribut A Attribut B Attribut C
Attila Offenes Feld Rally --
Guan Yu Offenes Feld Rally --
Richard Stadtverteidigung Offenes Feld Flag/Fort Defense
Yi-Seong-Gye Stadtverteidigung Offenes Feld Rallye
Dschingis Khan Openfield Rally --
Alexander der Große Openfield Rallye --
Edward Openfield Rally --

Stufe A

Kommandant Attribut A Attribut B Attribut C
Wu Zetian Stadtverteidigung Flag/Fort Defense
Saladin Offenes Feld Rally --
Tomyris Openfield Rallye --
Takeda Offenes Feld Rally --
Leonidas Offenes Feld Rally --
Martel Openfield Rallye Flag/Fort Defense

Stufe B

Kommandant Attribut A Attribut B Attribut C
Cao Cao Barbaren/Fort Openfield Rally
Konstantin Stadtverteidigung Openfield Flag/Fort Defense
Hannibal Openfield Rally --
Friedrich Rallye Openfield --
Mehmed II Rally Openfield --
Aethelflaed Barbaren/Fort Openfield Rally

Stufe C

Kommandant Attribut A Attribut B Attribut C
El Cid Openfield Flag/Fort Defense Rally
Julius Cäsar Rally Openfield --
Minamoto Openfield Barbaren/Fort Rally
Karl der Große Rallye -- --

Stufe D

Kommandant Attribut A Attribut B Attribut C
Seondeok Sammeln -- --
Kleopatra Sammeln -- --
Ishida Sammeln -- --

Stufenliste der epischen Kommandanten

Stufe S

Kommandant Attribut A Attribut B Attribut C
Sun Tzu Stadtverteidigung Offenes Feld Flag/Fort Defense
Osman I Rally Offenes Feld --
Pelagius Stadtverteidigung Offenes Feld --
Hermann Stadtverteidigung Offenes Feld Flag/Fort Defense

Stufe A

Kommandant Attribut A Attribut B Attribut C
Joan Sammeln Offenes Feld --
Scipio Rally Offenes Feld --
Baibars Barbaren/Fort Offenes Feld --
Belisar Offenes Feld Barbaren/Fort --
Eulji Offenes Feld Stadtverteidigung --
Kusunoki Stadtverteidigung Offenes Feld Flag/Fort-Verteidigung

Stufe B

Kommandant Attribut A Attribut B Attribut C
Boudica Barbaren/Fort Openfield --
Lohar Barbaren/Fort -- --

Rise of Kingdoms-Codes einlösen

Hier sind die neuesten funktionierenden Geschenkcodes von Rise of Kingdoms oder lösen Sie Codes ein, damit Sie beim Spielen des Spiels noch mehr Spaß haben.

Kopieren Sie sie und lesen Sie die Anleitung unten, um zu erfahren, wie Sie sie verwenden und viele wertvolle Ressourcen wie Edelsteine, goldene Schlüssel und Ressourcenmarken erhalten.

Neuestes funktionierendes Rise of Kingdoms Codes

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Hinweis:Die Codes funktionieren nur für neue Konten, die weniger als 20 Tage alt sind.

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So verwenden Sie Rise of Kingdoms-Codes

  1. Klicken Sie im Spiel auf Ihren Avatar, der sich oben links auf dem Bildschirm befindet.
  2. Einstellungsmenü öffnen.
  3. Einlösen öffnen
  4. Geben Sie den Einlösungscode in das Feld ein und klicken Sie dann auf Umtauschen:
  5. Wenn Sie den Code erfolgreich eingelöst haben, wird diese Meldung angezeigt:
  1. Um die Prämie anzufordern, öffnen Sie Ihr Postfach.

Rise of Kingdoms-Talentleitfaden

Es gibt insgesamt 45 Kommandanten im Spiel. Dabei ist es wichtig zu lernen, wie wichtig es ist, die Talentpunkte Ihres Kommandanten in die richtigen Talente zu investieren, die Ihnen sicherlich helfen werden, das Spiel zu gewinnen.

Unten sind die besten Talent-Builds und -Bäume für jeden Kommandanten.

Beste Kommandanten-Talent-Builds und -Bäume

Aethelflaed Talent Builds &Trees

Alexander das große Talent Bauten &Bäume

Artemisia I Talent Builds &Trees

Attila-Talent-Builds und -Bäume

Baibars-Talent-Builds und -Bäume

Belisarius-Talent-Builds und -Bäume

Boudica-Talent-Builds und -Bäume

Cao Cao-Talent-Builds und -Bäume

Charlemagne Talent Builds &Trees

Charles Martel Talent Builds &Trees

Cleopatra VII Talent Builds &Trees

Constance Talent Builds &Trees

Constantine I Talent Builds &Trees

Edward of Woodstock Talent Builds &Trees

El Cid Talent Builds &Trees

Eulji Mundeok-Talent-Builds und -Bäume

Frederick I Talent Builds &Trees

Gaius Marius Talent Builds &Trees

Dschingis-Khan-Talent-Builds und -Bäume

Guan Yu Talent Builds &Trees

Hannibal Barca Talent Builds &Trees

Hermann Talent Builds &Trees

Ishida Mitsunari Talent Builds &Trees

Jeanne d'Arc-Talent-Builds und -Bäume

Julius Caesar Talent Builds &Trees

Keira Talent Builds &Trees

Kusunoki-Masashige-Talent-Builds und -Bäume

Lancelot-Talent-Builds und -Bäume

Leonidas I Talent Builds &Trees

Lohar Talent Builds &Trees

Mehmed II-Talent-Builds und -Bäume

Minamoto No Yoshitsune Talent Builds &Trees

Pelagius-Talent-Builds und -Bäume

Osman I Talent Builds &Trees

Sarka-Talent-Builds und -Bäume

Saladin Talent Builds &Trees

Scipio Africanus Talent Builds &Trees

Seondeok Talent Builds &Trees

Sun Tzu Talent Builds &Trees

Ramesses II Talent Builds &Trees

Richard I Talent Builds &Trees

Takeda Shingen Talent Builds &Trees

Tomoe Gozen Talent Builds &Trees

Tomyris Talent Builds &Trees

Wu Zetian Talent Builds &Trees

Yi Seong-Gye Talent Builds &Trees

Rise of Kingdoms Best Commanders

Currently, the best meta commanders in the Rise of Kingdoms in ranking order are:

  1. Yi Seong-Gye
  2. Genghis Khan
  3. Guan Yu
  4. Mehmed II
  5. Ramesses II
  6. Cao Cao
  7. Leonidas I
  8. Hannibal Barca
  9. Aethelflaed
  10. Lohar

Rise of Kingdoms Commander Pairing

Among the ways to achieve a higher chance for winning battles in PvP as and PvE is through commander pairing.

All commanders in Rise Of Kingdoms have different roles and talents, making it essential to know what commander you will use as primary and secondary and what commander pairs have best synergies together.

You can find below the best commander pairings for field battles, destroying barbarian forts, defending, for a rally, and many more. Credit for this information goes to Rise of Kingdoms Guides.

Best Commander Calvary Pairs

Rise of Kingdom has many cavalry commanders; however, this doesn’t mean that you can pair them randomly. You must match cavalry commanders that hold synergy with the talent tree and skills.

Commander  Best Paired With
Pelagius Baibars
Baibars Cao Cao
Minamoto Cao Cao
Atilla Takeda
Khan Saladin
Aethelflaed Sun Tzu
Saladin Khan
Cao Cao Minamoto

Best Commander Infantry Pairs

Infantry commanders are easier to pair. It’s hard to choose wrong since they have related skills. However, still, they are commander pairs that have better synergy with skills and talent trees than other commander pairs.

Commander Best Paired With
Sun Tzu Richard
Richard Charles Martel
Alexander Charles Martel
Constantine Charles Martel
Guan Yu Yi Seong-Gye
Leonidas Charles Martel

Best Commander Archery Pairs

In pairing archery commanders, you must be careful. Only pair those that have the best synergy with skills and talent tree. Otherwise, you will lose so much damage as well as survivability.

Commander Best Paired With
Yi Seong-Gye Ramesses I
Hermann Yi Seong-Gye
Kusunoki M. Yi Seong-Gye
El Cid Artemisia I
Ramesses I Yi Seong-Gye
Edward Tomyris

Best Commander Barbarian Fort

These are commanders with the best synergy with skills, talent tree, and bonus damage to barbarians forts. It is noteworthy to have the right talent tree build.

Commander Best Paired With
Belisarius Cao Cao
Boudica Cao Cao
Minamoto Cao Cao
Aethelflaed Minamoto

Best Commander Defending Pairs

Below are commander pairings suited for defending flags, forts, and Ark of Osiris Objectives. They are great pairs against top tier rallying commanders.

Commander Best Paired With
Richard Charles Martel
Constantine Wu Zetian
Artemisia I El Cid

Best Commander Rally Pairs

Below are commander pairings suited for rallying flags, forts, and Ark of Osiris Objectives. They have great synergy with skills and talent tree build.

Commander Best Paired With
Richard Charles Martel
Saladin I Atilla
Atilla Takeda
Yi Seong-Gye Ramesses I
Edward Tomyris
Guan Yu Alexander
Ramesses I Yi Seong-Gye
Alexander Charles Martel

Best Epic Commander Pairs

Below are the best epic commander pairs that you can make, and they work great on new kingdoms.

Commander Best Paired With
Pelagius Baibars
Belisarius Baibars
Sun Tzu Eulji
Eulji Osman
Kusunoki M. Sun Tzu
Hermann Sun Tzu

Rise of Kingdoms City Hall Requirements

The central building in the city is the City Hall. No building in the city can be a higher level than the City Hall itself. That’s why it determines all of the structures’ maximum level.

In this way, it sets the upper limit for research that can be performed, determines how many troops can fit in hospitals, and many more.

Upgrading the city hall also increases the number of commanders/traders, which may be fielded simultaneously. It is also the primary factor in how many troops a commander may have in their army.

Credit for the information on the city hall requirements goes to Rok Guide.

City Hall Level Unlocks Requirements Troop Capacity Cost Time Power
Stone Age
1 None None 2,000 None None 7
2 Lumber Mill (1st)Archery Range Scout Camp None 3,000 3.5K 3.5K 2s 21
3 Farm (2nd)Alliance Center Wall Lv.2 4,000 6.5K 6.5K 5m 59
Bronze Age
4 Quarry (1st)Academy Stable Hospital (2nd) Wall Lv.3 5,000 11.8K 11.8K 20m 154
5 Lumber Mill (2nd)Shop Siege Workshop 2nd march queue Wall Lv.4Hospital Lv.4 7,000 21.3K 21.3K 1h 383
6 Farm (3rd)Courier Station Wall Lv.5Scout Camp Lv.5 9,000 36.3K 36.3K 12.0K 2h 852
7 Quarry (2nd)Castle Wall Lv.6Storehouse Lv.6 12,000 54.4K 54.4K 19.2K 5h 1,847
8 Lumber Mill (3rd)Monument Tier 2 troops Wall Lv.7Barracks Lv.7 15,000 81.8K 81.8K 30.8K 10h 3,706
9 Hospital (3rd)Farm (3rd) Wall Lv.8Alliance Center Lv.8 19,000 122.8K 122.8K 49.2K 15h 6,504
Iron Age
10 Quarry (3rd)Goldmine (1st)Trading Post Wall Lv.9Academy Lv.9 23,000 184.3K 184.3K 78.7K 1d 10,933
11 Lumber Mill (4th)3rd march queue Wall Lv.10Hospital Lv.10 28,000 277.5K 277.5K 120.0K 1d 6h 16,723
12 Goldmine (2nd) Wall Lv.11Storehouse Lv.11 33,000 417.5K 417.5K 180.0K 1d 16h 24,693
13 Quarry (4th) Wall Lv.12Archery Range Lv.12 38,000 627.5K 627.5K 270.0K 2d 2h 35,213
14 Goldmine (3rd) Wall Lv.13Alliance Center Lv.13Trading Post Lv.13 44,000 942.5K 942.5K 405.0K 2d 12h 48,838
15 Hospital (4th) Wall Lv.14Scout Camp Lv.14 50,000 1.4M 1.4M 607.5K 2d 22h 66,400
Dark Age
16 Goldmine (4th)Tier 3 troops Wall Lv.15Academy Lv.15 57,000 2.1M 2.1M 912.5K 4d 91,451
17 4th march queue Wall Lv.16Hospital Lv.16 64,000 3.2M 3.2M 1.4M 4d 20h 125,005
18 ? Wall Lv.17Storehouse Lv.17 72,000 4.8M 4.8M 2.1M 5d 20h 170,590
19 None Wall Lv.18Stable Lv.18 80,000 7.2M 7.2M 4.7M 7d 232,957
20 ? Wall Lv.19Alliance Center Lv.19 90,000 10.8M 10.8M 4.7M 8d 6h 318,769
Feudal Age
21 Tier 4 troops Wall Lv.20Academy Lv.20 100,000 16.2M 16.2M 7.0M 11d 442,735
22 5th march queue Wall Lv.21Hospital Lv.21 110,000 24.3M 24.3M 10.6M 17d 3h 630,860
23 ? Wall Lv.22Storehouse Lv.22 120,000 36.5M 36.5M 15.9M 23d 23h 907,085
24 ? Wall Lv.23Siege Workshop Lv.23 130,000 54.8M 54.8M 24.0M 36d 1,322,48
25 Tier 5 troops Wall Lv.24Trading Post Lv.24 150,000 82.2M 82.2M 36.0M 126d 8h 2,195,458

City Hall Upgrade Rewards

Level Resources Items
1 N/A N/A
2 10.0K 10.0K Universal Speedup (5m) x1
3 20.0K 20.0K Universal Speedup (5m) x2
4 30.0K 30.0K Universal Speedup (5m) x3
5 40.0K 40.0K 40.0K Universal Speedup (30m) x1
6 50.0K 50.0K 50.0K Universal Speedup (30m) x2
7 50.0K 50.0K 50.0K Universal Speedup (30m) x5
8 50.0K 50.0K 50.0K Universal Speedup (8h) x2
9 50.0K 50.0K 50.0K Universal Speedup (24h) x1
10 50.0K 50.0K 50.0K 10.0K Civilization Change
11 50.0K 50.0K Building Speedup (10m) x11 Training Speedup (10m) x11
12 100.0K 100.0K Building Speedup (10m) x12 Training Speedup (10m) x12
13 100.0K 100.0K Building Speedup (10m) x13 Training Speedup (10m) x13
14 100.0K 20.0K Building Speedup (10m) x14 Training Speedup (10m) x14
15 100.0K 100.0K Building Speedup (10m) x15 Training Speedup (10m) x15
16 100.0K 20.0K Universal Speedup (7d) x1 Gem (100) x1
17 100.0K 100.0K Building Speedup (10m) x17 Training Speedup (10m) x17
18 100.0K 20.0K Building Speedup (10m) x18 Training Speedup (10m) x18
19 100.0K 100.0K Building Speedup (10m) x19 Training Speedup (10m) x19
20 100.0K 20.0K Building Speedup (10m) x20 Training Speedup (10m) x20
21 ? ? ? ? Information Needed
22 100.0K 20.0K Building Speedup (10m) x22 Training Speedup (10m) x22
23 150.0K 150.0K Building Speedup (10m) x23 Training Speedup (10m) x23
24 150.0K 30.0K Building Speedup (10m) x24 Training Speedup (10m) x24
25 200.0K 50.0K Master’s Blueprint x1 Gem x500

Era Breakthrough event

You can get a lot of valuable rewards from the Era Breakthrough event by upgrading the City Hall. Among the rewards you can get are speedups, wood, and gold, which are used to scout people with higher scouting research unlocked.

Requirement Reward
Upgrade City Hall to Level 4 Universal Speedup (15m) x4 Builder Recruitment x1
Upgrade City Hall to Level 7 Universal Speedup (15m) x6 24-Hour Enhanced Gathering x1
Upgrade City Hall to Level 10 100 Gems x1 Universal Speedup (60m) x2 10,000 Food x3 10,000 Wood x3 7,500 Stone x2
Upgrade City Hall to Level 13 Universal Speedup (60m) x4 3,000 Gold Research Speedup (60m) x2
Upgrade City Hall to Level 16 100 Gems  x2 Universal Speedup (60m) x8 10,000 Food x10 10,000 Wood x10 7,500 Stone x4
Upgrade City Hall to Level 19 Universal Speedup (60m) x8 15,000 Gold x1 Stone Boost (24h) x2
Upgrade City Hall to Level 21 100 Gems x5 Universal Speedup (3h) x8 10,000 Food x20 10,000 Wood x20 7,500 Stone x8
Upgrade City Hall to Level 23 Universal Speedup (3h) x8 50,000 Gold x1 Targeted Teleport x1
Upgrade City Hall to Level 25 100 Gems x8 Universal Speedup (3h) x24 10,000 Food x30 10,000 Wood x30 7,500 Stone x12

Rise of Kingdoms Tips and Tricks

Here are some tips and tricks you can use to make the most out of playing Rise of Kingdoms.

Pick The Best Nation

Choosing a suitable nation to your playstyle is a crucial first step in playing the game.

Rome

Rome is suitable for active players who like to have an aggressive, attacking play style. For you to reach target locations faster than other nations, use the marching speed bonus.

Germany

Germany also rewards active players, especially to those who just started. Because of its bonus to action points, you will be able to kill many barbarians and level up your commanders much faster than other nations.

Britain

Britain can be a good option in an alliance with many troops because of its 20% bonus to ally garrison capacity. Sadly, the wood gathering bonus is a bit underwhelming, as you will then hold a dedicated resource gathering commander.

France

France is an excellent option for high-level play. Other troop health and a 10% healing speed bonus enable a more liberal approach to fighting and attacking in general.

Spain

Spain is suitable for resource farming thanks to its 10% troops load bonus; however, it offers very little about fighting. It still might be the right choice if you prefer to avoid combat.

China

China is also a top tier nation, having a focus on troops defenses and faster building and resource production speed. It might be the best overall option for active players.

Japan

Japan is the right choice for you if you enjoy commanding massive armies. It has a 5% bonus to troops training capacity and a 2% attack bonus, and the downside is a rather ineffective 30% scout march speed bonus.

Korea

Lastly, Korea has a bit of a sub-optimal combination of bonuses – 2% research speed bonus, 5% archer defense, and 10% hospital capacity don’t lend themselves in favor of any particular play style. However, Korean architecture is, without a doubt, the most beautiful nation in the game.

Best Civilization For Starting

When you just started, you shouldn’t mind the buffs those civilizations provide. Instead, look for the featured commanders of those civilizations because they are the Epic Commanders that you will get after choosing a civilization for free.

It would be better if you looked for the commanders whose sculptures usually get offered through the events and quests in the game.

Thus, it is suggested that F2P players should start with either Boudica or Scipio. Rok Guide says they are the best starting Epic Commanders for F2P players because:

  1. Boudica is suitable for farming Barbarians/Forts and nuking.
  2. Scipio is excellent for any mixed army composition and is quite tanky on an open battlefield.

After having the starting commander, you can change your civilization to Japan once you have gotten to City Hall level 10. Japan increases your scouting speed, the attack of all troops you have, and resource gathering speed.

Rise of Kingdoms Zones

What is a Zone?

The image above shows that there are three areas in 3 different colors:

The Green area is called Zone 1:There are 14 green dots in total. Each dot is called “Pass,” you must cross the Pass to enter the new Zone or other Zone.

Blue area is called Zone 2:26 passes connect between Zones 1 and 3.

The middle purple area is Zone 3:Nine passes connect between Zone 2 and Zone 3.

What is Zone 1?

Zone 1 is located at the edge of the Kingdom and is surrounded by mountains. When you first create a character in the new Kingdom, your city will spawn randomly around Zone 1.

This Zone is divided into six small areas. Level 1 Passes separate the areas from each other.

Zone 1 only has a low-tier resource deposit and low-level barbarians since this Zone is the beginning area. However, this is a perfect place for new cities because you don’t have enough troops to beat high-level barbarians and enough troops to carry the load from high-level resource deposits.

The Sanctum and Altar can be found in Zone 1.

What is Zone 2?

Zone 2 is located between Zones 1 and 3.

In entering Zone 2, your Alliance must take control of a Level 2 Pass that connects to the area you want to access.

In order to bypass this requirement, the Alliance leader must pass their leadership temporarily to a trusted friend or a second account, leave the Alliance, and join the Alliance that controls a Level 2 Pass.

Afterward, they need to use a Targeted Teleport to transport to Zone 2, quit that Alliance and join the old Alliance. Lastly, the leader can build an Alliance Fortress inside Zone 2, allowing other Alliance members to move to Zone 2 through Territorial Teleport.

You will find better resources and stronger barbarians in Zone 2 than Zone 1.

In Zone 2, you can find Shrines.

What is Zone 3?

Zone 3 is located in the center of the map.

This Zone holds the most precious resource potential in all of the Zones.

Zone 3 has a level 5-6 resource deposit and level 24-25 barbarians.

This Zone is also the most oppressive place to contest for entry due to its abundant resources and the area with the Lost Temple. Who controls the Lost Temple will be the King of that Kingdom, and of course, there will be many benefits to the King and his Alliance members. So it is the goal of every player and Alliance in the game.

The Lost Temple is always in the middle of Zone 3.

Thank you for reading and welcome to your journey as a growing Rise of Kingdoms player!

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