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Forza Horizon 5 – Build &Tuning Guide

Bautipps

Conversions

  • Engine
    • Stammtriebwerk behalten, Triebwerk nur upgraden, wenn in eine andere Klasse gewechselt wird
  • Antriebsstrang
    • Praktikabler, um den ursprünglichen Antriebsstrang beizubehalten
  • Bestreben
    • Wenn du Power Goal ohne Turbo erreichen kannst, tu es
    • Turbos geben eine höhere maximale Leistung, aber nur bei höheren Drehzahlen
    • Kompressor geben weniger maximale Leistung, aber über den gesamten Drehzahlbereich

Aero

  • Vorderseite
    • Versuchen Sie, ohne Front-Aero zu bauen, wenn Sie können, aber wenn Sie Untersteuern bekommen, verwenden Sie es
  • Hinten
    • Wann immer es nachlässt, ziehe es an, da du den Abtrieb wegtun kannst

Reifen &Felgen

  • Reifenmischung
    • Rallye/Offroad/Drift
      • Verwenden Sie die zugehörigen Reifen
    • Straßenrennen
      • Reifenmischungen für AWD-Autos sind weniger wichtig
      • Hinterradantrieb-Autos 1 oder 2 Reifenmischungs-Upgrades sind normalerweise nett
      • Slick-Reifen sind es selten wert, es sei denn, Rivalen fahren Rennen
        • Semislick wird bevorzugt, da Sie Regen oder Offroad haben können
    • Breite des Vorderreifens
      • Untersteuern beseitigt
    • Hinterreifenbreite
      • Gibt hinten mehr Grip
      • Aufrüsten lohnt sich mehr als Front
    • Felgen
      • Verwenden Sie diese, um Ihren PI anzupassen (PI ist das Auto-Ranking-System – A-Klasse ist 800)
    • Radabstand
      • Lässt das Auto auf der beabstandeten Seite stabiler wirken
      • Okay, nur den hinteren Abstand zu haben, da es sich stabiler anfühlt
      • Wird verwendet, um das Übersteuern/Untersteuern-Gleichgewicht einzustellen

Antrieb

  • Kupplung
    • Spielt bei Schaltgetriebe mit Kupplung keine große Rolle
  • Übertragung
    • Sportgetriebe sind normalerweise die beste Option, da Sie selten einzelne Gänge einstellen müssen
  • Antriebsstrang
    • Wird verwendet, um endgültige PI-Punkte anzupassen
  • Unterschiede
    • 0 PI
    • Sport ist wertlos
    • Rennen für Rennen verwenden
    • Verwenden Sie Rallye für Rallyes und jedes Offroad-Rennen, das etwas Onroad beinhaltet
    • Entscheiden Sie sich für Offroad für vollwertiges Offroad (Dünenspringer und Kletterer)

Aussetzung

  • Bremsen
    • Schön, es zu haben, es lohnt sich in etwa 90 % der Zeit
  • Sperre
    • Es lohnt sich, Rennen zu fahren, da es das Handling verbessert und Tuning-Optionen freischaltet
  • ARB (Stabilisatoren)
    • Extremely useful for fine point tuning
  • Roll cages / Chassis reinforcement
    • Full rollcage is usually heavy and not worth it
    • Rule of thumb, for each class you upgrade your car over its original class, add one rollcage upgrade
      • ie. if you take a B-class to A-class add 1 chassis reinforcement
  • Weight reduction
    • Forza rewards min/max so go all in or not at all
    • Power builds are usually favored on online racing
    • “Adding power makes you faster on the straights, removing weight makes you faster everywhere”

Engine

  • Spend engine upgrades last
  • Intake &exhaust first
  • Oil &cooling
  • Turbo &displacement upgrades for last
  • Cams usually cost too much PI points
  • Flywheel is a great PI adjuster

Final Upgrade Tips

  • If you have made it to the end without max PI, go back and adjust little things like, Rims, tire width, Driveline, Flywheel.
  • Focus your builds on first unlocking tuning options then getting right tires, transmission, suspension setup.
  • If you have a lot of spare PI then go with brakes, clutch, adjustable aero.
  • Spend final PI on reducing weight or focus on adding power.

Tuning Tips

General

  • Locked tuning setups (Greyed out in tuning menu)
    • Means you do not have the required options unlocked in the upgrade menu
    • Look for the upgrades with the yellow unlock box
    • Not all cars will have the ability to make every tuning adjustment

Differential

  • Acceleration
    • Front
      • Lower % preferred
      • Go for 10-50%
      • Low on track builds, high on rally builds
      • Higher setting =understeer
      • very important for FWD
    • Rear
      • Higher % Preferred
      • Go for between 50-90%
      • Higher power cars prefer higher of that range
      • Higher setting =more oversteer
  • Decelerations
    • Front/Rear
      • Never set higher than acceleration setting
      • Usually go for 0%
      • Lower is more responsive but less stable
      • Higher is more stable with entering corners
  • Center
    • Makes car feel more FWD or RWD
    • Set between 50-80%
    • Rally/Offroad is closer to 50%
    • Track is closer to 80%
    • 70% is great starting value for many cars

Brake

  • Balance
    • Brake balance is reverse
      • Sliding to “front” gives more braking to the rear tires
  • Pressure
    • Higher Values mean quicker locking/ABS engagement
  • These settings have little effect so not a big deal to adjust

Aero

  • Very unimportant on cars below B-class
  • Front
    • Eliminates understeer, makes car feel more responsive
  • Rear
    • More cornering grip
    • Can make car less responsive by adding understeer
  • Usually end up increasing downforce all around
  • The faster you go, the bigger affect downforce will have, if you want more grip give more downforce

Damping

  • Rebound Stiffness
    • Stock is usually pretty good
  • Bump Stiffness
    • Usually comes too stiff
    • Should be between 50-75% of rebound stiffness
    • Race suspension defaults to 63%
    • You typically want bump towards the low end only rasing this if you notice the car bouncing/unstable
  • General Rule
    • If your rear end keeps sliding, increase front rebound and bump or reduce rear rebound and bump

Springs

  • Springs
    • Front
      • Low front =oversteer
    • Rear
      • Low rear =Understeer
    • General
      • Used to adjust over/understeer
      • Heavier/lower car should have stiffer springs
      • Soft suspension is less responsive but more grippy
      • Stiff suspension is more responsive but more likely to loose grip
      • AWD/FWD
        • More likely for understeer so lower front stiffness a bit
    • Ride Height
      • General
        • Lower is better
          • Set as low as possible without bottoming out

ARB (Anti-roll bars)

  • General
    • Controls entry+mid corner balance
    • Very noticeable on AWD+FWD
    • RWD cars
      • Aim for half way between soft and middle on front
      • Aim for stiff and middle on rear
    • Front
      • Low front will result in oversteer
    • Rear
      • Low rear will have understeer

Allignment

  • Camber
    • When you are track racing camber is good
    • Race suspension usually gives too much so bump it down a couple in front &rear
    • Adjust via looking at the telemetry menu (more later on)
  • Toe
    • General
      • Adjust sparingly
      • Toe out =oversteer, response
      • Toe in =understeer, stability
    • FWD/AWD
      • 0.1-0.2 front toe out to give a little oversteer
    • RWD
      • 0.1-0.2 rear toe in to keep rear stable in corner
  • Caster
    • General
      • Higher caster adds camber while in a turn while not affecting camber on a straight
      • Keep between 4-7*

Gearing

  • Final Gear
    • If you added power you’ll want to extend and go towards speed so the last line goes just past the end of the graph
  • Individual Gears
    • High power RWD you may want to extend 1st &2nd to make wheelspin less likely

Tires

  • Tire Pressure
    • General
      • No tire wear so this setting just adjusts grip/heat
    • Higher pressure feels more responsive and will loose grip quicker
    • Lower pressure less response, slower loss of grip
    • 26-35 psi for track
    • Higher front psi is preferred (about 2-3 higher in the front)

Fine Tuning Details

  • General
    • You need a place to test tune, the race track is a good pace
    • Open Telemetry with T on pc
    • On XBOX go to your setting and switch ANNA for telemetry then down on D-pad

Telemetry Tuning

  • Suspension
    • Go to the suspension menu of the telemetry
    • Fully pink is fully compressed/bottomed out, you don’t want that
    • (Car can bottom out without suspension bottoming out)
    • During stress the pink bar should be between 20-80%
    • If it is not moving much
      • Soften the suspension
    • If it is moving too much
      • Stiffen the suspension
  • Camber
    • Go to the TIRES, MISC. menu
    • Watch the camber of outside tires
    • Never want to the go positive
      • Want a minimum of around -1 to -0.5
  • Go to the Heat menu
    • Go to the Heat menu
  • Inside of the tire should be the hottest right around the clear to yellow color
  • The difference between the inside and outside of the tire should never be more than about 20*F preferred within 10-15*F
    • If more than 20*F then lower the camber
    • If outside is hotter than inside, add camber
    • If outside and inside is hotter than middle add tire pressure
    • If middle is hottest part of tire lower tire pressure

Troubleshooting

Oversteer/Understeer

  • Corner entry
    • Understeer (A little bit of corner entry understeer is normal)
      • Adjust tire pressure
      • Lower front springs / ARBs
      • Raise toe out
      • Raise Front downforce
      • Lower differential deceleration lock
      • Raise front bump
      • Lower front rebound
      • If during braking specifically
        • Move more brake bias towards the rear of the car
          • (Move the slider towards front)
    • Oversteer
      • Raise front springs / ARBs
      • Raise toe in
      • Raise differential deceleration lock
  • Mid Corner
    • Understeer (Car will turn in well then straighten back out)
      • Raise rear ARBs &Spring rate
      • Raise front downforce
      • Raise rear rebound &bump
      • Adjust tire pressure, camber, caster
    • Oversteer
      • Raise front ARBs / spring rate
      • Raise front rebound
      • Adjust tire pressure / rear camber
  • Corner Exit
    • Understeer
      • Raise center differential rear bias
      • Raise rear acceleration lock
      • Lower front acceleration lock
    • Oversteer
      • Raise center differential front bias
      • Raise front acceleration lock
      • Lower rear acceleration lock
    • RWD Grip
      • Adjust downforce
      • Bump stiffness
      • Alignment
      • Throttle management

Other

  • Responsiveness during transitions
    • Due to damping and anti roll bars
  • Car gets thrown off via bumps / curbs
    • Lower bump stiffness
  • Tire temps arn’t getting hot enough
    • Increase downforce
    • Add toe
  • Cold tires and understeer
    • Toe out all around
  • Cold tires and oversteer
    • Toe in all around
  • Too bouncy and shifting weight
    • Increase bump damping and spring stiffness
  • Bad braking
    • Lessen front camber
    • Increase caster
    • Move brake balance towards front wheels
    • Stiffening suspension to the front
  • Low top speed
    • Adjust Aero
    • Adjust final gear

Conclusion

Big thanks to HokiHoshi where I learned this information from. Here are his videos of the subject where he goes more in dept but I just created this form as these are the notes/key points from his videos.


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