Kannst du Levels nicht abschließen? Willst du unbedingt, dass der Schnitter kommt und einen Snack aus deinem gebrechlichen Vampirjäger-Körper macht? Dann sind Sie hier genau richtig.
Leitfaden zum Erfolg
Einführung
Haben Sie Probleme, die Levels abzuschließen? Kämpfen Sie damit, riesige Bildschirme von Mobs zu befreien? Grinden Sie unnötig nach Münzen, um Ihre Statistiken zu verbessern, in der Hoffnung, einen Sieg zu erringen?
Das liegt daran, dass Sie die falschen Artikel auswählen.
Grundlegende Strategie
Um in Vampire Survivors erfolgreich zu sein, müssen Sie eine einzige Wahrheit verstehen:Alle Verteidigungs- und Lebensqualitätsgegenstände sind wertlos. Alle von ihnen. Die Verteidigung skaliert nicht in das Endspiel. Die Verteidigung löscht keine Bildschirme. Die Verteidigung bahnt dir keinen Weg, in den du laufen kannst.
Es gibt keine Feinde im Spiel, die dem Spieler garantierten Schaden zufügen. Das bedeutet, dass Sie mit guter Positionierung und den richtigen Waffen nie darüber nachdenken müssen, Treffer zu mildern oder Ihre Gesundheit wieder aufzufüllen.
Verteidigung ist wertlos. Angriff ist Verteidigung.
Um die völlige Schwäche defensiver Gegenstände zu überwinden und sicher zu bleiben, während wir Vampirdiener töten, brauchen wir offensive Gegenstände in drei spezifischen Kategorien:Flächenschaden (AOE), Richtungsschaden und Rückstoß. Wir haben sechs Waffenplätze zur Auswahl; Wenn Sie mindestens eine aus jeder dieser Kategorien auswählen und den Rest nach Belieben füllen, wird fast jeder Lauf erfolgreich sein, abgesehen von einem Positionierungsfehler oder einer Pechsträhne.
Gegenstände nach Rang und wie man sie auswählt
Gegenstände gibt es in zwei Kategorien:Waffen und Passive. Waffen verursachen Schaden und Passive werden verwendet, um Waffen der Stufe 8 zu verbessern und deine Werte zu verbessern.
Unten sind alle Gegenstände in Vampire Survivors nach Stufen aufgeschlüsselt und erklärt. Es ist nicht garantiert, dass Sie in einem bestimmten Lauf die besten Artikel auswählen können, aber das spielt keine Rolle. Du kannst sehr leicht die vollen 30 Minuten mit suboptimalen Entscheidungen durchhalten, solange du Schaden wählst.
S-Stufe
Königsbibel
Die King Bible, die vom Spellbinder zur Unholy Vespers aufgewertet wurde, ist die einzige S-Tier-Waffe in Vampire Survivors.
Die King Bible kreist regelmäßig um den Charakter, trifft Feinde und geht durch sie hindurch. Bei einem Upgrade auf die Unheilige Vesper wird diese periodische Aktivierung zu einer kontinuierlich aktiven Wand aus rotierenden Projektilen. Diese Projektile verursachen ordentlichen Schaden, stoßen gleichzeitig jeden getroffenen Feind zurück und drehen sich schnell genug, um zu verhindern, dass Feinde an ihnen vorbei und zum Spieler gelangen. Die Unholy Vespers verkörpern perfekt das Prinzip des Angriffs als Verteidigung.
Leider ist der Spellbinder – der passive Katalysator-Gegenstand, der benötigt wird, um die King Bible zu verbessern – größtenteils wertlos. Der Spellbinder skaliert die Fertigkeitsdauer, ein Wert, der bei den besten Waffen ignoriert wird. Die Vesper sind jedoch so mächtig, dass dieser verschwendete Wert keine Rolle spielt.
Es ist erwähnenswert, dass Sie keine Königsbibel finden und aufrüsten müssen, um einen Lauf abzuschließen. Sobald Sie dies tun, ist es praktisch garantiert.
Duplizierer
Der Duplikator ist ein passiver Gegenstand, der keine direkte Synergie mit einem Waffen-Upgrade-Pfad hat. Stattdessen synergiert es perfekt mit buchstäblich allem im Spiel. Es bedarf keiner Erklärung; Alle (guten) Waffen im Spiel skalieren mit zusätzlichen Projektilen.
Mehr Projektile bedeuten mehr Schaden, aber auch mehr Rückstoß und mehr Kontrolle über die Menge. Je mehr Dinge auf dem Bildschirm herumfliegen, desto sicherer bist du.
Ein Muss-Element.
A-Stufe
Feuerstab
Der Feuerstab, aufgewertet zum Höllenfeuer mit dem synergetisch-mit-allem Spinat, ist an zweiter Stelle nach der Unheiligen Vesper an Begehrlichkeit. Obwohl der Zauberstab selbst früh mittelmäßig ist und ordentlichen Schaden mit Projektilen anrichtet, die von dem Feind, den sie treffen, absorbiert werden, wird er nach dem Upgrade zu einem Schadenskraftwerk.
Höllenfeuergeschosse durchschlagen alle Ziele und richten enormen Schaden an. Sie stammen auch von der Position des Charakters und ermöglichen es dem Höllenfeuer, häufig ein Loch in eine Gruppe von Mobs zu schlagen, sodass Sie in diese Richtung rennen können. Obwohl dies nicht der Hauptzweck ist, sollte es nicht vernachlässigt werden.
Wie Sie sehen können, verursacht das Höllenfeuer unglaublichen Schaden, ohne völlig zufällig zu sein.
Es gibt keine Situation, in der Sie den Feuerstab nicht als Waffe und den Spinat als passive Waffe wählen sollten.
Zauberstab
Der Zauberstab, der durch den Leeren Wälzer zum Heiligen Stab aufgewertet wurde, ist ein ganz anderer Zauberstab als Feuer und Höllenfeuer. Es greift schnell und automatisch an und fügt unscheinbaren Schaden zu, aber sein Nutzen kommt in Form von Rückstoß und der hervorragenden Synergie, die im Leeren Foliant enthalten ist.
Der Heilige Zauberstab ist der beste Weg, um sich vor Bossen im Spiel zu schützen. Nach dem Upgrade greift es so schnell an, dass Sie Bosse nur sehr wenig – wenn überhaupt – kiten müssen, um sicher zu sein. Dies gilt auch für einzelne kleine Mobs, die Ihre Verteidigung durchdringen können, während Sie darauf warten, dass Ihr Gebietsschaden online kommt.
Wo diese Combo jedoch wirklich glänzt, ist im Empty Tome. Der Foliant gewährt eine um 8 % verringerte Abklingzeit für alle Ihre Waffen pro Stufe, die auf 40 % skaliert wird. Das ist genauso gut – wenn nicht sogar besser – der reine Schaden, den der Spinat bietet. Ein maximaler leerer Wälzer bedeutet, dass Sie bei Ihren Angriffen fast keine Ausfallzeit haben. In Kombination mit dem Heiligen Stab bedeutet dies, dass alles stirbt, bevor es dich treffen kann, und die Dinge, die dies nicht tun, werden kontinuierlich nach hinten gestoßen.
B-Stufe
Axt
Die Axt, die vom Kandelaber zur Todesspirale aufgewertet wurde, ist ein sehr einfacher Gegenstand:nur Schaden. Vor dem Upgrade ist es eine Waffe mit hohem Schaden, die in einem Bogen segelt und einen begrenzten Bereich trifft. Nach dem Upgrade explodiert die Todesspirale aus dem Charakter heraus und beschädigt alles um dich herum. Dieser AOE-Schaden eignet sich hervorragend, um Ihren Rücken zu schützen und den Bildschirm zu löschen.
Der Katalysatorgegenstand für das Axt-Upgrade, der Kandelaber, sollte nicht rabattiert werden. Es skaliert die Größe Ihrer Waffen und den Radius Ihrer AOE-Fähigkeiten, sodass jede Stichwaffe eine größere Anzahl von Mobs treffen kann. Dies lässt sich hervorragend mit allen S- und A-Tier-Gegenständen kombinieren.
Messer
Das Messer, das vom Bracer zum Thousand Edge aufgerüstet wurde, ist keine hervorragende Waffe. Es ist in der Tat eine absolut schlechtere Version des Zauberstabs. Aber es bietet eine sehr spezifische Funktion, die gelegentlich benötigt wird.
Das Messer schießt in die Richtung, in die der Charakter blickt, was alles schön und gut klingt, aber in der Praxis tatsächlich schrecklich ist. You often need to move away from the mobs you’d like to attack, and in this scenario the knife is worse than useless, shooting into the empty space you’re running towards. However, if your build lacks sufficient knock back to keep you safe, the massive speed and sheer number of projectiles of an upgraded Thousand Edge can shove any number of mobs backwards while dealing high single-target damage.
As for the synergy item of the Knife, the Bracer, it’s awful. The speed of your projectiles is irrelevant in all but one case:the Runetracer (see below). Otherwise, it’s a wasted item which could instead be a passive that offers damage.
The Knife and its upgrade exist only to punch a hole or shove a boss, and should only be chosen if you need them for that purpose. The only thing that stops it from being a C-tier item is that the Knife is non-random:you can point it where you want the damage to go.
C-Tier
All the items in C-tier are characterized not so much by being bad as they are by being random. Being able to put damage where you need it is very important to your survival.
The Birds
Special mention at the top of the C-tier, Peachone and Ebony Wings together upgrade into Vandalier, becoming a single weapon and refunding you a weapon slot. Both the base birds and their upgrade attack enemies within a circular radius which continually orbits around your character.
On paper, they do a tremendous amount of damage once upgraded, as you can see from this hyper forest run.
However, in practice, the birds are both random and investment-heavy. The rotating circle within which they damage enemies is basically impossible to position in any way; practically, they just hit what they hit, not what you want. They also require a tremendous amount of experience to fully upgrade, given that you need to upgrade each individual bird eight times, then upgrade the combined bird another eight times.
This experience point requirement isn’t necessarily a bad thing; it just needs to factor into your planning on a run, and you need to have other tools to deal with specific mobs threatening you while the birds mete out damage to the masses.
A possible choice, but there are less risky options.
P.S.:The birds also absolutely fill the screen with projectiles, making it hard to see anything.
Runetracer
The Runetracer is another highly situational weapon that isn’t bad so much as it is random and narrowly synergistic. The Runetracer shoots a very thin projectile that bounces around the screen, piercing enemies and scaling with projectile speed and duration.
With full investment in its scaling, the Runetracer does decent damage, but it does completely randomly, often killing enemies at the very edges of the screen whose experience drops you’re unable to pick up. It can’t punch a hole or protect you; in fact, the Runetracer very often shoves enemies into you while it bounces.
Because of these factors, and because it has no upgrade path, the Runetracer is only ever taken if no other options present themselves.
Cross
The Cross, upgraded into the Heaven Sword via the Clover, is another overly-random weapon with poor synergy. The Cross flies out from the character a short distance, then boomerangs backwards, dealing most of its damage behind you.
It’s a prime example of yet another weapon that won’t hit where you need it to, and that drops experience gems where you aren’t going. But worse than that, the Cross upgrades with the mostly useless Clover.
The Clover increases the luck stat by 10% per level. Luck scales two things of import:the number of options you have when leveling up, and the Pentagram, the worst possible weapon in the game. In any decent run, you’ll level up at least 70 times; you don’t need more options. And you should never, ever pick the Pentagram in any run. Luck does seem to affect drops from light sources, allowing you to take some real risks, but this isn’t a strong enough benefit to recommend the item.
With no synergy with any decent weapon and random damage, the Cross should only be taken if every other option is worse.
D-Tier
Lightning Ring
Functionally quite similar to the birds, the Lightning Ring deals random damage in circles on the map. It differs in that the circles are truly random, rather than orbiting around the character. This means you have even less (zero) control over where it strikes.
The Lightning Ring also deals mediocre damage and has no upgrade path. Not a recommended item.
Santa Water
Like the Lightning Ring and the birds, the Santa Water damages enemies in an area in a random location on the map. Unlike those other options, however, the Santa Water requires enemies to stay in its area to be damaged. This is worthless.
You should be moving continually in order to take minimal damage and have optimal positioning. Enemies will follow you as you move. An item that needs enemies to be stationary in its effect will never be effective.
With no upgrade path and the above drawbacks, the Santa Water should not be chosen. It’s not useless (still damage) but it’s not at all good.
Whip
The Whip, upgraded to the Bloody Tear via the Hollow Heart, is the starting item in Vampire Survivors. The first thing weapon you use on the first character.
It’s worthless.
The Whip and its upgrade attack horizontally in front of your character and, with some upgrades, behind. But enemies come from all 360 degrees, so your top and bottom are left incredibly open to damage. With extra projectiles, the Whip attacks more times, rising vertically, but it still doesn’t protect well.
On top of this, the Whip requires the Hollow Heart to upgrade, and the Hollow Heart is also worthless, merely increasing your maximum health. Increased health doesn’t scale the damage of your other weapons or synergize with anything in any way. It just allows you to be a little sloppy. So play better and build damage.
The final nail in the Whip’s coffin is the upgraded version. It deals slightly more damage (but the Whip’s damage is incredibly bad anyway) and leeches life. Again, you don’t need to leech if you kill before you’re hit.
Do not pick unless you’re desperate.
Garlic
The Garlic, upgraded to the Soul Eater via the Pummarola, is a deceptive item. It deals pulsing area damage around your character and is always active, right from level one. It seems like the perfect item.
But it doesn’t benefit from additional projectiles, so it scales like trash.
The Garlic is only effective in the early-to-mid game. The pulsing damage is a lifesaver in the early rounds, especially when you’re new to Vampire Survivors, but it falls off strongly, and the pulses are slow, lacking the ability to push back enemies once you’re truly being mobbed.
But the death knell for the Garlic, like the Whip, is its upgrade path. The Garlic upgrades with the Pummarola, which increases your passive life regen. Wertlos. This stat, again like the Whip, doesn’t synergize with anything or scale any damage. If you’re hurt, move the screen to generate light sources and then kill them for floor chicken.
The Garlic’s upgrade, the Soul Eater, is another life leech item that allows you to be sloppy. Once more, play better and build damage; don’t rely on leech or regen.
A strictly worse version of the King Bible.
F-Tier
The items of F-tier offer no damage, or offer quality of life that can be found elsewhere.
Wings
The Wings increase the speed of your character. In the very first few runs of Vampire Survivors, before you can unlock passive movement speed from the gold shop, they can be taken to help you evade damage.
Once you have purchased one level of passive movement speed, the Wings are worthless.
Attractorb
The Attractorb increases the pick-up range of your character. In the very first few runs of Vampire Survivors, before you can unlock passive pick-up range from the gold shop, it can be taken to help you collect experience gems more easily.
Once you have purchased one level of passive pick-up range, the Attractorb is worthless.
Pentagram
The Pentagram is a uniquely worthless weapon. When activated, it wipes out the entire map. Unfortunately, it cannot be activated at will; it activates on a timer. And when it wipes out all the mobs on the map, it also wipes out all the experience gems the mobs would drop. With levels and with increased luck, it has a chance to leave the experience gems instead of destroying them.
However, Vampire Survivors continually fills the screen with mobs. That’s literally the game. So wiping that screen out gives you nothing more than a few seconds of reprieve before the screen fills once more.
Completely useless, and actively steals experience points from you. Never, ever take the Pentagram.
Clock Lancet
The Clock Lancet freezes mobs in a straight line shot from the player. It does no damage; frozen mobs do not shatter on their own, or explode to damage their nearby allies; they just get slow, then start walking again.
As you can see from the image, it also ignores basically all scaling in the game:no power, speed, amount, or area. It is a single, narrow beam that slows something you would have otherwise killed with any other (better) weapon.
Almost as useless as the Pentagram.
Laurel
The Laurel is a temporary invulnerability shield that activates when you take damage, allowing you to charge through groups of mobs without being chipped to death.
You know what else allows you to charge through mobs? Any decent weapon. You don’t need to be invulnerable for a tiny amount of time. You need to kill everything you see.
Armor
The Armor reduces the damage you take from mob hits.
You already know what I’m going to say. You can’t be hit by a dead mob. Make mobs dead; don’t make yourself a worse killing machine.
Crown
The Crown increases the experience you gain. This seems tempting; fast levels means more weapons, faster. But killing more mobs also increases the amount of experience you gain via more dropped experience gems.
What’s more, once you reach the endgame and are fully decked out, you’ll wish you had one more damage passive, rather than more levels that you don’t need. Remember, you’re going to level up at least 70ish times without any experience boosting at all.
Z-Tier (Special Mention)
Stone Mask
The Stone Mask increases the number of coins you collect during a run. This is fantastic for grinding out the passive boosts in the coin-based upgrade shop, but it’s worthless to waste a passive item slot that could be damage.
Well, the Stone Mask has a secret:to unlock it, you must find it in the Library. But after you’ve unlocked it you can still find it in the library. So, if you’re playing in the library and have selected all six of your passives, you can run left or right until you find the Stone Mask floating and then pick it up for a seventh passive, going over the soft cap for passives.
In this sense, the Stone Mask is actually an excellent passive, but it’s not worth taking outside of getting it for free in the library.
Choosing Power Ups
The Power Up store allows us to build power over time via successful runs with high coin totals. Everything in it is worth buying eventually, but several upgrades stand out.
Remember: you can refund your purchases at any time with no penalty. Never leave coins unspent.
Early Power Ups
- Movement Speed:1 level
- Magnet:1 level
- Greed:5 levels
A single level of each movement speed and pick-up radius allows us to ignore those passive items in any run, and is borderline mandatory. Without those levels, you move quite slowly compared to mobs and have a tiny little pick-up radius.
After that, five levels of greed allows us to prioritize high coin totals and makes everything else in the shop more easily acquired.
Middle Power Ups
- Amount:1 level
- Luck:3 levels
- Movement Speed:1 level
- Magnet:1 level
- Growth:5 levels
- Might:5 levels
Amount is the most powerful upgrade on the board. Everything of any worth scales with additional projectiles. Refund your other upgrades and buy amount as soon as you feel safe doing so.
Three levels of luck means we have a decent chance of having four choices with every level up, allowing for better selection of skills. Finishing the last point in both movement speed and pick-up radius allows for more quality of life, making runs smoother. Five levels of growth for faster level-ups does the same.
Might is damage, damage is safety, safety is long runs with more coins.
Late Power Ups
Cooldown, Area, Speed, Duration:your preference.
All of these passives are decent, but the increases they offer are very, very small, so they don’t make much difference. Speed is the worst one, though.
Final Power Ups
- Armor:3 levels
- Max Health, Recovery:your preference.
As always, defense does not win games. Armor does let you bull your way through mobs in the early game, however, and is better than the other two options in this tier.
Choosing a Character
When selecting your character there are only two variables:starting weapon and passive. The best weapons are those with upgrade paths, and the best passives are damage-related. This makes selection easy, and also eliminates most characters.
Top Tier
Imelda Belpaese
Imelda starts with the A-Tier Magic Wand. Her passive is experience gain, which is mediocre compared but others, but she excels during early playthroughs as you’re unlocking all the items and initial coin shop passives.
Recommended, but outclassed by later characters.
Arca Ladonna
Arca starts with the A-Tier Fire Wand and offers a passive 15% weapon cooldown reduction, an excellent stat. The early game can be difficult with just a slow Fire Wand, but that downside is outweighed by Arca’s kit.
All-round excellent choice.
Mortaccio
Mortaccio’s passive is +3 additional projectiles, a stat so good I’m surprised he was allowed to have it. It literally outclasses every other passive in the game. Without upgrades from the coin shop he may be difficult early game, since he needs 20 levels for his first +1 projectile.
Mortaccio’s starting weapon is unique to him; no other character can find or use it. The bone lacks an upgrade path, but is decent. It’s a bouncing projectile that acts like the ball from the game Breakout, striking enemies and then bouncing away. It scales very well with speed and duration, making it work with both the build recommended by this guide (Vesper Wall, see below) and less optimal builds (Quickest Bone in the West, see below).
Mortaccio is the best character in the game. Punkt. Always choose him.
Everyone Else
Antonio Belpaese
Antonio’s passive is more damage, which is good, but he uses the Whip, which is awful.
As soon as you unlock anyone else, stop using Antonio.
Pasqualina Belpaese
Pasqualina uses the Runetracer, which is only situationally good, and her passive is projectile speed, which only benefits the Runetracer.
Might actually be worse than Antonio.
Gennaro Belpaese
Gennaro uses the Knife, which is a decent weapon. His passive is +1 total projectiles (non-scaling).
He’s a strictly-worse version of Mortaccio.
Porta Ladonna
Porta starts with the Lightning Ring, which doesn’t even have an upgrade path and is very hard to use in the early game. Porta’s passive is increased area, which is decent, but not good enough.
Pick Arca instead.
Poe Ratcho
Poe starts the game with the Garlic, making the early game incredibly easy. His passive is increased pick-up radius, making him a treat to start with, but ultimately Garlic is a dead-end item. His negative initial health is meaningless if you’re following this guide and playing for damage.
A fun pick, but not good enough.
The Secret Challenge Character
Exdash Exiviiq
Exdash Exiviiq is a secret, ultra-challenging character. It is unlocked by typing “x-x1viiq” (without quotes) into either the starting screen or the credits screen of the main menu.
Exdash is not a character designed to complete runs. Exdash exists solely to challenge yourself to complete a run with major downsides coming directly from your character. As you can see from the above picture, Exdash has the following stat penalties:less health, less movement speed, less damage, less area of effect, massively slower projectiles, less skill duration, and longer cooldowns. It does, however, have 100% increased luck, allowing for some interesting strategies.
Beyond the stat penalties, Exdash starts with Ebony Wings. This is an absolutely terrible starting item and makes the early game incredibly punishing. To play effectively, you will have to seek out light sources for health and rely on luck to overcome early disadvantages.
All told, Exdash is a welcome challenge that forces you to play differently and mix up your builds. I recommend you have many, many levels in your Power Up shop before attempting him, however.
Choosing a Level
At time of writing there are only two levels in Vampire Survivors, the Mad Forest and the Inlaid Library, and a hyper mode for each level which offers 50% increased gold and, for the Library, 10% increased luck.
Choosing a level is easy:choose the Library.
The Mad Forest
The Mad Forest is the first level of Vampire Survivors and, strangely, the harder level. Mobs come from any direction, making movement more difficult than in the Library. The mobs are also more difficult, particularly the vampire bats, who have a slightly wonky hitbox that allows them to damage you from farther away than expected.
Bosses are also more difficult, with particular mention going to the Preying Mantis boss, who surrounds you with a ring of living flowers and fills that ring with high-health mobs. An unprepared vampire hunter can die very quickly in this ring.
The Inlaid Library
The Inlaid Library is the second level of Vampire Survivors and is significantly easier than the Forest. The Library has walls to the north and south of the screen, meaning mobs can only approach from the east and west. This makes positioning much easier.
The Library also has easy bosses that are little more than moving health bars without mechanics. On top of this, it also has the Stone Mask item available for free, sitting on a random desk. This makes a Library run the absolute go-to for gold grinding.
Choosing a Build
The most important part of Vampire Survivors picking items that synergize with each other. This means that there are two main builds that you can choose from and customize, as well as a third omni-build.
Vesper Wall
Choose Mortaccio (or Imelda or Arca). Prioritize the King Bible, Magic Wand, and Fire Wand, as well as their passive upgrade items. Take the Duplicator whenever it appears. This is the core of the build, and will work no matter what else you chose.
The King Bible/Unholy Vespers keep you safe from masses of mobs. The Magic/Holy Wand keeps you safe from individual strong enemies and those that slip past the Vespers. The Fire Wand/Hellfire is your main damage dealer and punches safety holes. With a Duplicator and Mortaccio’s passive you’ll output a tremendous number of projectiles for complete safety.
The birds and the axe are added simply because they’re the best possible damage. If you intend to go both birds you need to delay taking the axe until you’ve leveled both to eight and upgraded them to Vandalier. You can take the axe passive, the Candelabrador, while waiting for the birds to upgrade.
This build leaves one passive item slot open, thanks to the birds not needing one. This slot can go to the Bracer, to synergize with Mortaccio’s Bone, or any quality of life item you choose.
Quickest Bone in the West
Choose Mortaccio (or possibly Pasqualina, but also definitely not Pasqualina). Prioritize the King Bible, Knife, and Runetracer, as well as the Bracer. Take the Duplicator whenever it appears. This is a far less safe build than the Vesper Wall, but once you have the Bible upgraded you should be alright.
Mortaccio’s Bone and the Runetracer both scale very well with speed and duration. Since we’re already taking the Bracer and Spellbinder for them, we might as well take the King Bible and Knife to get the extra protection of the Unholy Vespers and Thousand Edge.
This build only needs three passive items for upgrading, so we take the Spinach and Empty Tome for pure damage. Because of this, we might as well take the Magic Wand and Fire Wand, but we don’t have to.
Once again a passive slot is also left open for whatever you choose.
The Omni-Build
- Step 1:Get the Unholy Vespers
- Step 2:Pick literally anything else
The Unholy Vespers are, in a word, overpowered. Literally any selection of skills on any character will work once you upgrade the King Bible.
As you can see from this screenshot, I attempted to pick the worst possible items in a hyper library run while upgrading the King Bible. There’s virtually no synergy in my item choices and no damage from my coin shop, and I still lasted 24 minutes. My damage was abysmal, but the insane knock back protection from the Vespers made it irrelevant.
Anything works with the Vespers.
A Typical Run
Regardless of your chosen build, level, or character, your strategy for a Vampire Survivors run is always the same:
- Acquire a knock back weapon
- Acquire an AOE damage weapon
- Acquire a targeted, hole-punching weapon
- Acquire the passive items that upgrade your chosen items
- Acquire any further items that synergize with your previous choices.
Beyond this strategy lies the tactics you use to accomplish your goal. There are no universal tactics – as they come down to player ability and choices – but there are some general tips.
- You don’t need to run in one direction continually to spawn light sources for their drops. As soon as a room is off screen it can spawn a light source when you reenter it.
- Different weapons require different kiting movement. The Whip and Knife favor left and right strafing. The Garlic and Bible require stutter-stepping. Everything else works well with circular movements.
- Moving diagonally will cause mobs to clump as they come towards you. You can then move around them and they’ll often open a channel for you to slip into. Don’t be afraid to take a couple small hits instead of pushing through a large pack of mobs.
- Don’t over-upgrade passive items. You only need one level of a passive to upgrade a level eight weapon to its better version.
- Except the Duplicator. Always upgrade that first.
- Prioritize your AOE damage weapon (preferably the Bible) levels. You can get by without strong single-target damage initially, but if you get mobbed, you’re dead.
- Don’t spread upgradable weapon levels around. One upgraded weapon is worth three or four low-level, non-upgraded weapons.
- Don’t rush when selecting weapons and passives. You don’t need to grab all six of each before you start upgrading.
- If you need to, level or select a new passive to avoid picking something bad. It’s not as big a waste to level a passive as it is to pick the Armor or a Laurel.
and finally
If your first several levels offer up only garbage, just restart the run. There’s no penalty. Don’t punish yourself.
Example Runs
Below are several runs exemplifying the lessons taught in this guide.