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Klonoa 2:Lunateas Schleier – Alle Schauplätze der Glocke (Klonoa Phantasy Reverie Series)

Eine Beschreibung aller Glocken-/Puppenstandorte in Klonoa 2.

Alle Standorte von Bell in Klonoa 2:Lunatea’s Veil

Einleitung

Hallo! Sie müssen nach einem Treffen mit Momett, dem Schausteller der Erinnerungen, hierher geschickt worden sein! Eine seiner Kreationen sind Memory Dolls; kleine Puppenkreaturen, die es in verschiedenen Formen und Farben gibt. Sie erleben ihre eigenen Abenteuer in den verschiedenen Welten von Lunatea, also liegt es an dir (oder Klonoa), sie zurückzuholen.

In jedem Level (ohne Zwischensequenzen und Bosskämpfe) gibt es 6 kleine Sternglocken, die Sie sammeln können und in denen sich ein Memory Doll-Stück befindet. Das Gute ist, sobald Sie die Glocke gesammelt haben, behalten Sie das Stück, solange Sie das Level beenden. Manchmal sind die Glocken jedoch versteckt, was entweder zeitliche Präzision erfordert oder einen anderen Weg einschlägt.

Ich werde in diesem Handbuch mein Bestes geben, um zu erklären, wo sich jede Glocke befindet. Während Sie Glocken jederzeit aufheben können, wird dieser Leitfaden mit der Denkweise geschrieben, dass Sie alle auf einmal sammeln. Daher werde ich manchmal auf eine vorherige Glocke verweisen oder den Weg / Bereich erklären, als ob Sie der vorangegangenen Glocke folgen würden.

Das Meer der Tränen

  1. The Sea Of Tears ist ein ziemlich geradliniger Level, und die Chancen stehen gut, dass Sie alle Teile beim ersten Mal einsammeln werden. Die erste Glocke wird tatsächlich im Tutorial erwähnt (falls Sie sie eingeschaltet haben), aber wenn Sie dem Pfad folgen, werden Sie von Popka angehalten, wie Sie mit Feinden höhere Felsvorsprünge erreichen können. Sobald Sie auf dem Sims sind, können Sie einfach auf die Glocke schießen und weitergehen.
  2. Die zweite Glocke befindet sich gleich nachdem Sie die erste Korallenhöhle betreten haben. Sie kommen zu einer Brücke mit einem kleinen und großen Muh, schnappen Sie sich das kleine Muh und drehen Sie sich zu den ausgerichteten Edelsteinen um. Springen Sie auf sie zu und landen Sie auf der Plattform vor ihnen. Folgen Sie dem Pfad und der Rakete, um in ein anderes Gebiet gebracht zu werden. Die Glocke wird zwischen den beiden Zyklonen stehen.
  3. Setze deinen Weg fort, du wirst unterwegs auf die dritte Glocke stoßen. Es liegt zwischen zwei Moosen und einem springenden Digon (dem springenden Fisch).
  4. Die 4. Glocke kommt direkt nach dem fliegenden Teil. Wenn Klonoa landet, befindet sich links von ihm ein einzelnes Ei. Darunter befindet sich jedoch ein verstecktes Ei. Zu dem Ei zu gehen wird es zeigen. Heb das Frühlingsmuh auf und wirf es auf das unterste Ei.
  5. Das 5. Ei liegt wieder in der Mitte des Weges. Nachdem Sie den Edelsteinmodifikator passiert (oder ergriffen) haben, sehen Sie eine kleine Nische mit einem Muh und einem schwimmenden Ei. Hebe das Muh auf und schlage das Ei.
  6. Das letzte Ei ist gleich nach dem 5. Sobald Sie wieder draußen sind, kommen Sie zu einem Kontrollpunkt und einem Pinkie (laufender Feind). Schnapp dir den Pinkie und spring auf den Tornado zu. Während du oben beim Tornado bist, schnapp dir das fliegende Muh, gehe zum linken Sims und wirf es auf das Ei.

La-Lakoosha

  1. Folgen Sie dem Pfad normal, bis Sie zu einem Tornado sowie einem kaputten Brückenbereich mit einer X-Box und einem Moo kommen. Schnappen Sie sich das Moo und zerbrechen Sie die Kiste und lassen Sie sich nach unten fallen. Das linke ist ein Flying Moo und einige Edelsteine, das rechte hat Edelsteine ​​​​sowie ein verstecktes Ei. Schnappen Sie sich das fliegende Muh und gehen Sie zu dem versteckten Ei, um es zu enthüllen und zu zerbrechen.
  2. Sobald Sie in der ersten Höhle sind, werden Sie ein paar Moose und Vorsprünge sehen, auf die Sie springen können. Schnappen Sie sich das rote Moo und springen Sie hoch, dann das Flying Moo, um die Spitze des Simses zu erreichen. Blicke auf die Glocke und schlage sie mit deinem Ring.
  3. Die dritte Glocke kommt nach der Mini-Zwischensequenz, in der die Statue der Göttin erklärt wird. Sobald Sie wieder in den Höhlen sind, sollten Sie eine Quelle und darüber zwei Tornados sehen. Schnapp dir ein rotes Muh und spring in die Tornados. Vor Ihnen befinden sich eine Vielzahl von Vorsprüngen, unter denen die Glocke versteckt ist. Schnappen Sie sich den roten Moo, der sich in der Nähe des Multiplikators befindet, und bringen Sie ihn nach unten. Mit der Feder und dem Muh solltest du die Glocke problemlos erreichen können.
  4. Die 4. Glocke ist hinter den zwei Tornados von früher. Folgen Sie dem Pfad, um eine Quelle und einen Felsvorsprung mit einem Frühlingsmuh zu sehen. Schnapp dir das Frühlingsmuh und drück die Glocke.
  5. Sobald Sie im Pendelbereich sind, schnappen Sie sich den kleinen Finger und springen Sie auf die linke Kante. Sie sollten die Glocke links über einer Windböe schweben sehen. Sie können einfach hinüberfliegen und mit Ihrer Glocke darauf schlagen, kein Problem.
  6. Die 6. Glocke befindet sich im selben Bereich. Ein paar Felsvorsprünge weiter sehen Sie ein Spring Moo und eine Quelle, auf die Sie springen können. Schnapp dir das Spring Moo und spring auf die rechte Kante. Hier gibt es ein verstecktes Ei, das sich direkt über Klonoas Höhe befinden sollte. Triff es mit dem Muh und du bist mit La-Lakoosha fertig

Dschungel-Slider

Jungle Slider ist eines der wenigen Levels, in denen es ums Boardfahren geht. Leider bedeutet dies, dass Sie, wenn Sie eine Glocke verpassen, darauf hoffen müssen, davor zu sterben und wieder aufzutauchen oder das Level erneut zu spielen. Dies bedeutet auch, dass das Niveau von Ihrer Geschwindigkeit gesteuert wird. Ich kann mein Bestes geben, um zu beschreiben, was ich neu begonnen habe, aber es könnte auch am besten sein, den Kurs ein wenig auswendig zu lernen.

  1. Nachdem Sie über 3 Spiker gesprungen sind, wird die Straße geteilt:eine obere Rampe oder eine untere Rampe. Ich empfehle, etwas zu beschleunigen und zur oberen Rampe zu springen / zu schweben. Folgen Sie ihm bis zur nächsten Rampe, die eine rosa Feder haben wird. Ziehen Sie die Feder etwas zurück und schweben Sie in Richtung der Glocke.
  2. Nach dem ersten Wasserfall wirst du für kurze Zeit von Digons gejagt, bevor du einen weiteren Wasserfall hinunterstürzt. Sobald Sie dies tun, wechselt die Kamera zurück zur Seitenansicht. Stelle sicher, dass deine Geschwindigkeit genau richtig ist und ziele auf den Tornado, schwebe und falle in die Edelsteine ​​und die Glocke.
  3. Wenn Sie nach dem nächsten Wasserfall weiterfahren, sehen Sie vor Ihnen rosafarbene Rampen. Der erste führt normalerweise zu einem Herz, der zweite zu einer Glocke. Achte darauf, dich nach links zu neigen, wenn du die Rampe erreichst.
  4. Ein bisschen nach all dem, sowie einem Bereich mit Holzrampen, kommst du zu einem Bereich mit ein paar Moo Boarders. Sie müssen sich hier keine schnappen, da die erste Reihe von Reben (rechts) einen blauen Edelstein haben wird. However the second time you see a line of Moo Boarders, grab one and on the left side, you should see more vines and a bell. Use them for a well timed jump.
  5. After that, you will pass through some cacti again and possibly see the multiplier. After the multiplier area (if you were to grab it) you will pass two more rows of cactus before coming to a clearing where more Moo Boarders are present. Grab one and aim for the middle vines with the bell. Be careful on your landing, as more cactus will spring up.
  6. This one I guess you technically can keep trying for, as it takes place during the Tat chase. follow Tat until you see a stray Moo Boarder. Grab it quickly and jump on top of the gate behind him for the last bell. If you miss, just keep a bit of distance from Tat and try it again, as the stage loops.

Joliant Fun Park

  1. In the beginning, right after the bridge, you will see a shooting gallery with multiple eggs. If your curious, it is the top row, right egg. Grab any Moo to shoot, you have endless tries.
  2. After the cut scene with Tat and the explanation of Kitons, Go ahead and grab the little guy and float upwards, following the gems. You should see the bell at the end of the gem line.
  3. You will come to a swinging ship that you need to hit with a local Moo. After you hit the ship, grab said Moo again and jump on, taking the right path. You will see a breakable X box here as well, which we will use the Moo for. Once inside the tent, you should see a few Moo, grab one and continue along the path. Climb up the wood platforms to reach the bell.
  4. After grabbing the Jetmo (the enemy that shoots up like a rocket), you will fall down a row of gems. Once you land, the next row of gems down will have the bell at the top. Grab it before jumping down.
  5. The 5th bell is in the Haunt House portion of the level. When inside, past the first check point, jump onto one of the floating barrels. These barrels will jump on their own, so no need to jump and float (you’ll probably fall off and harm yourself anyways). On the second jump/pillar, you will see the bell, which you can hit with your ring.
  6. A bit further into the house, past the room with the large green/dead Moo, you will be in a swamp like area. There should be a checkpoint and a Kiton here. Grab the Kiton and fly upwards, tossing the Kiton when it is leveled with the bell.

Volk City

  1. Follow the level till you reach a stone slide. From the top, you might actually see the star at the bottom. There is also a Multiplier here as well. Since its a slid, make sure to time your jump properly when you see the bell.
  2. Once in the burning city, follow along the path till you come to a wrecked car with a Moo and an Armored Moo between it and some rubble. Grab one of the Moo and aim it towards the screen. There is an egg towards the bottom of the screen which houses a bell.
  3. Continuing on, you should see the third bell, which hovers above two rocks and a Moo between them. In the background there are two Glitz’ shooting missiles on the rocks. Grab the Moo, time the missiles, and jump on the rocks with the moo to reach the bell.
  4. After your first two Erbil, you will find one near a Jetmo at the end of this area. Grab the Erbil and walk back a bit and aim him towards the X box. Once your taken to the above ledge, grab the floating balloon and jump up to grab the bell.
  5. Going back down after bell 4, once you grab that Jetmo, be prepared to be launched upwards. aim as far right as you can, and should see the bell near you. Once the Jetmo pops you will need to hover a bit and quickly hit the bell.
  6. This one isn’t hard but a bit of a pain. On the next Jetmo, you will be launched to the rooftops of the city. Continue pass the first group of springs and land on top of the purple/pink roof. Here you will see another set of springs. On the third spring (or the second blue spring), at the bottom of the screen is the bell. You will need to face the screen and time your ring. It takes a few tries, but i found when i factored in a few milliseconds before or after the spring, I got it.

Underground Factory

  1. Following the intended path, you will eventually reach two Ow-Gow (the eating eel things). Past those two will be two metal grates with the bell in between them. Grab a Bugon and jump to get it.
  2. The second bolder that you break with a Boomie (the exploding enemy), you will need to grab same Boomie again to reach the next ledge. Here, another Boomie should spawn. Grab it and uses it for a double jump towards the left side, on top of the red frameworks.
  3. Continuing on, you will come to a multiplier and moving platforms. Follow the platforms all the way to the end, you might see the bell now but its best to wait before attempting., When you reach the end of the platforms, you can grab a Flying Moo. Head back towards the platforms and the bell will be in the middle.
  4. Next area you will see a spring that takes you to a line of conveyor belts and 3 X boxes. Don’t mind the boxes much and grab the Flying Moo. Walk all the way to the end of the conveyor belts and the bell will be floating above.
  5. The next section is a rail where you must move back and forth to avoid becoming a flambeed cabbit. At the end of this rail portion will be the bell. It will be hovering above the last blue flame.
  6. Our last bell comes in the area with the row of Boomies. Go ahead and let them all explode, as you will clear the area and allow for one single Boomie to spawn. Grab said Boomie and jump on the spring. Once up on the next platform, go ahead and throw the Boomie away from the camera (to the far off area behind you). Take the cannon over there, and a large Moo will spawn as well. Hit the large Moo, grab your Boomie and jump on top of the large Moo. Use your Boomie for another boosted jump to reach the platform with the bell.

Volkan Inferno

I recommend if you can to stock up on some lives, only because out of all levels I found I struggled with this one the most. A good chunk of the level will have you running from an enemy. (though if your playing with infinite lives, your already good). Reminder, as long as you hit the bell and are still playing the level, your fine. Even if you die!

  1. The first star is after the stone slide (that’s now on fire). Ride the barrels down the slide, as you make it to the end grab onto the green balloon, and use it to boost yourself towards the bell.
  2. The next bell is during the chase phase. As your running from the robot (make sure to keep plenty of space behind you, as if the robot passes you, its instant flame death). The bell will be in clear view, but just in case, after running along the balcony of a building, you will come to two tornadoes, after which will have a ledge. While on the ledge, grab the green balloon and jump into the right tornado. When shot up, quickly turn to hit the bell and continue with the chase.
  3. Continue on, and you will come to what i’ll call the ‘amphitheater’ area (as the background looks a bit like one?). Here you are still being chased, but will come to a spring and two tornadoes. Jump into the top tornado and down into the second, hitting the bell on the left side as you do.
  4. This bell is during another chase sequence. Similar path as Volk City’s 6th bell, you will go along the rooftops again and this time go past the spring portion. Right at the end of this area, you will come to a tornado, a canon, and the bell. Jump in the tornado and hit the bell quickly.
  5. The next area will have a Jumping in a cut scene a few times before landing on a small spiral path. At the end will be a tornado, spring, and another tornado. The second spring after this will have the bell next to it. It will be the spring with the row of green gems, with the bell at the bottom towards the left side.
  6. This last area is more forgiving. You will be on top of a strip of green roofs, with your chase bot moving back and forth, You can thankfully use the springs here to hover and jump over him when he is close. Make your way down the path till you come to the two tornadoes and the bell between them.

Ishra’s Ark

  1. After the segment with being shot through multiple canons, you will come across a Moo and a Likuri. Go ahead and break the crystal and continue on from this part. As you go on, you will come to two Flying Moo. Grab one and jump on the spring here for your double jump. You will have 3 tornadoes and a green balloon. Grab the balloon in the middle and jump up to the middle tornado, which will have the bell above it.
  2. The next area, inside the ark, you will see a few windows with one housing an egg. Go ahead and take the spring and tornado up to the top ledge to find some Moo and a Likuri. Grab the Likuri and throw it at the Moo. Now, before it returns, make you way underneath the ledge towards the window with the egg. Once the Likuri returns, throw it at the egg.
  3. The third egg is a bit further in the level, after you activate the first engine. When you come to the first Jetmo, go ahead and take it to the top. Make sure to fall on the right hand side after it pops. Once landed, you will come to a few springs and some Flying Moo. Grab a Moo and throw it away from the screen towards a floating egg.
  4. Continuing the intended path, after using the Jetmo to the left side this time, continue this puzzle till your able to go back outside again. From here, take the path until you are shot out of the canon. When you land, to your left you will see a Boomie. Grab it and make your way to the right. Jump on the floating barrels and make your way to the edge of the platform, where you will use the Boomie to reach that bell.
  5. Going towards the left from where you got bell 4, head inside the Ark. Follow the direction to the left and hover over to the lower ledge. You should see a Moo, an Egg, and a Checkpoint. Throw the Moo away from the screen and towards the egg.
  6. The last bell comes after the third engine. In the area with the ledges (that are now swings), platform across them until you spot the Erbril. Grab the Erbil and jump upwards through the X boxes above it, which will take you to a pipe ledge with the last bell.

Mountains of Mira-Mira / Peaks of Mira-Mira

  1. After the three large Spikers, you will come to a small jump and two smaller Spikers with the bell in the middle. On the jump, I recommend hovering to aim your landing just right to get the bell.
  2. This one is inside the dragon sculpture. For simplicity sake, its upside down (pay attention to the enemies for your positioning). However, it is after two spikes (with a life in between them), from there make sure to angle yourself to the top.
  3. After the dragon portion, continue the level until you come to the first spring that leads you to a tornado. After landing from the tornado, pull back a bit, as the next spring will launch you towards two tornadoes, the first one having the bell. If your going to fast, you might go past the first tornado.
  4. The next star is in the next area with the snowmen like sculptures. Continue the path till you see a Moo Boarder. Grab him to jump over 4 snowmen (and a life), after that grab the next Moo and use him to jump over the last group of snowmen at the end of the area for the bell.
  5. After the dark town segment, you will be back out in sunlight and come to a few springs. On the third spring, make sure to stay a bit towards the right, as Klonoa is landing, you want to land on the side of the ledge, which has the bell floating on top.
  6. The last bell is right after the 5th, just stay in the middle of this area and you will see it next to a Spiker. You will need to time your movement as the Spiker is a bit fast and can damage you before you grab the star.

Maze of Memories / Museum of Memories

  1. Follow the stage and you will see the bell below you. Now if your careless, you could just jump down and get it, but die in the process. Or, as the game intends, you can go into the door on the right and have the room change. Grab the Burnie and jump up on the ledge to grab the bell, no pain needed.
  2. When you come to the area with the Erbil, grab it and stay on the bottom path and continue right. You will see a ledge area with a heart and the second bell.
  3. Grab the same Erbil you grabbed for bell 2, and continue heading right. When you enter the next area you will see the bell high above next to an upside-down large Spiker. Use the Erbil to reach the bell.
  4. In the area with the Likuri, you will see a puzzle that requires you to throw said Likuri at a Moo while hitting a switch for form some blue blocks. With the blocks, jump up and to the left to grab the Glibz. Now head all the way to the right till you come to a Mirror. With the Glibz still in your hands, you should reveal an egg, which will have the bell inside.
  5. Once going through the door that was once blocked by a large Spindle (spiky enemy), continue on the path till you grab the first Moo. Walk in front of the mirror next to him and you should see the reflection of an egg. Throw the Moo towards the camera to hit the hidden egg.
  6. In the area that is a tower / climbing section with Flying Moo, continue on till you come to a platform with a Flying Moo on it, and above a moving platform with a Flying Moo to the right. Jump on top of the moving platform, grabbing the Flying Moo near it. Ride the moving platform to the left side and jump to grab the bell.

Noxious La-Lakoosha / Poisoned La-Lakoosha

  1. Right as the level loads, continue right till you see the first set of vanishing platforms. Just climb to the top to grab your bell.
  2. In the first cave section, after being shot out of the canon, you should see the bell as your landing. Grab one of the spawned in Bugon and use the spring to reach the bell.
  3. In the second cave section, continue a bit past a few Ow-Gow, you should reach an area with a red balloon, a Likuri, and a Flying Moo. Grab the Likuri and throw it at the Moo, then quickly grab the balloon and jump over to the left platform. With the Likuri back in your hands, use it to reach the bell.
  4. Once outside again, just walk a bit on the path to the right and you should see the floating platforms with the bell up top. 2 Moo and an Armored Moo will jump from the statue and be available on the path. Use the Moo to reach the platforms. Jump over till your on the second to last platform and jump left to grab the bell. A lower platform should form by this point, but if not just aim as far left as you can to land on the stage.
  5. Entering the cavern after bell 4, continue on the path until you see a spring. Take that Spring up and to the right, next to the check point and balloons. Using the balloons, make your way upwards and to the right to see some walking Moos. Grab one Moo to break the box that was below you. Using the Erbil, shoot yourself back up to where the Moo were. Grab another Moo, jump down to where the Erbil is, and break that last box. Once again, grab the Erbil and take it with you to the spring. With the Erbil still in your possession, take the spring up to the left path this time, and you will see a trapped Kiton, a multiplier, and a breakable X box. Now with the Kiton, drop down from where you grabbed him and head to the right. Fly upwards just outside from where you grabbed him and you will see the bell floating above the row of gems.
  6. The last bell will be visible as soon as you exit the cave and into the Pendulum area. For this, go ahead and clear out all of the pillars. Once don’t, grab the Likuri and bounce off the Moo. Bring the Likuri with you to reach the final bell. If your struggling for some reason with the Likuri, often the Bugons will fly towards the spring under the bell anyways, you can always use them as well.

Dark Sea Of Tears

  1. After grabbing one of the first Flolo, you will see a floating Spiker, and next to it a Cave in the background with a floating egg inside. Grab the nearby Moo and toss it at the egg.
  2. In the first Coral Cavern, after you been shot out of the cannon, you will be within the area with a Flolo and a line of moving barrels. Grab the Flolo for the light and start jumping on the barrels. There should be a flying Moo near bye, which you can grab to hit the Egg that is in the back distance.
  3. After being shot over to a new part of the Island, you will continue on the path to see a Glibz, and past him a Burnie with the bell hanging over him. Grab the Burnie and jump to get the bell.
  4. The next area your shot into should be a broken ship. Grab the red Moo in the area and continue right until you see a blue flame torch and the bell hanging above it. Wait for the torch to die to grab the bell.
  5. Once in the next part of the coral cavern, you will come to 3 Armored Moo, as well as a Spring Moo above them. Grab the Spring Moo and toss it at the first Armored Moo to remove its armor, repeat till you have one left. Grab him and continue right to the X box on the ground. Break the box with the Moo and take this path. Continue on the path till you reach the area with two Moo and a green balloon. There should be an egg in the background that you can throw one of the Moo at for your bell piece.
  6. As you continue in this cave, following the intended path, you will come to a Kiton and a row of Spikers moving in a counter-clockwise pattern. Using the Kiton, you can hover over the spikes and find the bell above them. Throw the Kiton at the bell and avoid being hit in the process.

Empty Sea Of Tears

  1. After grabbing the multiplier, the bell will appear near the end of it’s phase. Make sure to grab the Moo Boarder and jump just before the stage slopes. Hover if needed to reach the bell.
  2. Following bell 1, the stage changes to first person. Go ahead and collect your gems, but be on the look out for a Flying Moo on the left side. Grab him and jump up to the platform above you. From here, jump over to the right platform and collect your bell.
  3. In the same area, continue on till the stage starts to crumble. You should see the bell along the path as your jumping. It should be the first separation in this portion of the map.
  4. During the tornado chase sequence inside the cavern, keep your distance and pay attention to whats in-front of you. When you come to a blue tornado, jump for a heart. Once landed, be on the look out for the next two tornadoes. Jump into them and hover if needed to reach the bell.
  5. After bell 4, you will be in another first person area. After the first jump, try to land a bit in the middle. The bell will be there guarded by a Spiker. You might take some damage for this one.
  6. In the same area as bell 5, after avoiding all the holes, you will be near the final bell when the paths start to break apart again. Just stay focused on not falling and hit the bell when you see it.

The Ark Revisited / Ishra’s Ark Revisited

Much like the Ishar’s Ark stage, this one is pretty long. It also will have a timer in certain areas. If you feel pressured or struggling at any point with this level, just remember you do not need to get the bells all at once. You can do it through multiple play throughs.

  1. The first one you will see during your normal path. It is past the first two Kitons and hidden behind a rotating platform. The easiest way to grab this is to jump on the platform and wait for it to reach the top. Jump and hover till the opening is overlapped with the bell, then shoot it with your ring.
  2. After the first bell, ride the same platform up to the left. Grab the Boomie and traverse the first Spiker. You can use the Boomie in between them to jump and reach the left platform with the bell above.
  3. After the section with the swinging platforms, you will take the cannon to a check point. From here, head to the right and you should be on a moving conveyor belt with a few Moo. In the background is an egg, just reach the end of the belt and throw a Moo to gab your bell piece.
  4. The 4th bell is located next to the second engine key. This area should have two flying Bugons, two eggs in the background, and a walking Boomie. Grab the Boomie and walk onto the right platform, throwing him underneath to trigger the block switch. Once he spawns again, grab him and head towards the right. Keep him with you until you make it to the spring. Use him as a jump support and grab the bell and the Key.
  5. After the flying section, continue the path through the cavern and the outside. You will come to a cannon on the outside that will shoot you over to another outside area. From here, you will have a Moo, an Erbil, and a X box. Platform up with that combo and hit the check point. Traveling left, use the balloons and the Flying Moo to reach the bell. Might require some hovering as well.
  6. Just after bell 5, you will be shot out of a cannon towards a Bugon, a Boomie, and a Spiker. Throw the Boomie under the spider and blow up the rock. Once done, grab the Boomie again and throw it under and past the Spiker. Follow it and grab it and make your way to the Erbil. Now its important to use the Boomie to jump and grab the Erbil at its maximum height, this way you can use the Erbil to break all 3 boxes above it and reach the last bell.

Kingdom Of Sorrow

  1. This bell is past the first area’s portion with the multiple springs. In the next area, you will see a check point, an egg in the background, a vanishing platform, and a Spiker that hangs around the platform. Continue right to see another vanishing platform, a tornado, and a Flying Moo. The trick to this is to use the Moo to reach the tornado, then either climb onto the top vanishing platform. as you fall, grab the moo and land on the bottom platform, or just fall from the tornado to do the same. Quickly head back over to the left with the Moo. With the Moo, time your platforming just right to throw the Moo at the egg before the platform vanishes and the Spiker returns. If you die, it should be fine as long as you 1. got the egg and 2. have more lives.
  2. After opening the door with the key (past the two giant Armored Moos that chase you), you will come to a large Spiker. Past this Spiker will be 4 normal sized Spikers that rotate around a platform with a bell. Grab the Kiton here and navigate your way up to the platform to grab the bell.
  3. Continuing to the next area, follow the intended path till you come to three floating platforms with two hearts on top. High above it will be the bell. For this bell, you will need a Flying Moo. Thankfully, one spawns just next to the right most platform. Grab him and jump up to reach the bell.
  4. This area is after a check point that will be next to a few vanishing platforms that head downward. (It’s part of the main path). Following this path will have a moving green balloon, which will take you on its own path to the right. Continue on with the balloon past the spikes to see the bell resting on a vanishing platform. Drop down to grab it then quickly grab the Teton to continue on your balloon travels.
  5. Past the next check point, you should see blades from a Hornamoo coming towards the screen. Avoid them and continue venturing to the right with the green balloons. Once you land, you should see a broken home with an egg that floats up and down. Go ahead and continue walking to the right a bit to fine another Hornamoo. Grab the Hornamoo and return to where the egg is in the background. Be sure to wait till its at a high enough position and within your throwing range to throw the Hornamoo in the background and hatch the bell.
  6. A bit past star 5, you will see this star along your normal route. It will be guarded by 3 rotating Spikers, a Kiton by your side, and have a Kiton next to it. Use the Kiton to navigate your way into the space with the bell and the other Kiton and grab your reward.

The Forgotten Path

  1. This is on the main path. Its right before the first spring, will be on the right hand side after a blue flame.
  2. After bell 1, continue until you reach the check point. From here, you should see a Flying Moo that moves from left to right. Grab and use it to reach the platform hovering above for your second bell piece.
  3. After bell 2, you will be shot out of a canon and into a rotating rube path. My best description is to turn right, turn left, then turn right again. But if that isn’t helpful, it will be sideways facing right when you grab it.
  4. In the same tube as star 3, just follow along the path. The section that serpentine left and right with floating Spikers, the bell will be in the middle of the path. Just grab it when you see it, its almost impossible to miss.
  5. After the tunnel, you will be back in a wide open area with springs again. Its best to just pull back and take the narrow turns as best as you can. You will pass a Spiker and an extra life, and behind it will be a check point and a set of springs. Take the springs up to find another Spiker moving back and forth. Stay on the right side of him and time it to avoid being hit. The bell will be right behind the Spiker.
  6. Continue on till you come to an area with 5 blue flames on the ground that shoot upwards. Stay on the left hand side to reach a spring. The springs will take you to a few platforms with more springs, until finally you reach a canon. The canon will shot you back to a slope with flying gems. Past them will be a Spiker and another Spring. After taking that Spring, stay to the left side for another spring. When you reach this spring, aim towards the right and hit the bell.

W.I.P.


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